| _getOwner() | SimComponent | [inline, protected] |
| _postRegisterComponents() | SimComponent | [protected] |
| _registerComponents(SimComponent *owner) | SimComponent | [protected] |
| _registerInterfaces(SimComponent *owner) | SimComponent | [protected] |
| _unregisterComponents() | SimComponent | [protected] |
| addComponent(SimComponent *component) | ConsoleObject | [virtual] |
| addComponentFromField(void *obj, const char *data) | SimObject | [static] |
| addDeprecatedField(const char *fieldName) | ConsoleObject | [protected, static] |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | [protected, static] |
| addFieldFilter(const char *fieldName) | SimObject | |
| addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | [protected, static] |
| addOpacitySources() | TerrainBlock | |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addToScene() | SceneObject | |
| addToSet(SimObjectId) | SimObject | |
| addToSet(const char *) | SimObject | |
| allocNotify() | SimObject | [protected, static] |
| assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
| assignFieldsFrom(SimObject *obj) | SimObject | |
| assignName(const char *name) | SimObject | |
| baseTextures | TerrainBlock | |
| BlockMask enum value | TerrainBlock | |
| BlockShift enum value | TerrainBlock | |
| BlockSize enum value | TerrainBlock | |
| BlockSquareWidth enum value | TerrainBlock | |
| buildChunkDeviance(S32 x, S32 y) | TerrainBlock | |
| buildCollisionBSP(BSPTree *tree, const Box3F &box, const SphereF &sphere) | SceneObject | [virtual] |
| buildConvex(const Box3F &box, Convex *convex) | TerrainBlock | [virtual] |
| buildFilterList() | SimObject | [virtual] |
| buildGridMap() | TerrainBlock | |
| buildMaterialMap() | TerrainBlock | |
| buildMipMap() | TerrainBlock | |
| buildPolyList(AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere) | TerrainBlock | [virtual] |
| calcBounds() | TerrainBlock | |
| castRay(const Point3F &start, const Point3F &end, RayInfo *info) | TerrainBlock | [virtual] |
| castRayBlock(const Point3F &pStart, const Point3F &pEnd, const Point2I &blockPos, U32 level, F32 invDeltaX, F32 invDeltaY, F32 startT, F32 endT, RayInfo *info, bool) | TerrainBlock | |
| castRayI(const Point3F &start, const Point3F &end, RayInfo *info, bool emptyCollide) | TerrainBlock | |
| ChunkDownShift enum value | TerrainBlock | |
| ChunkShift enum value | TerrainBlock | |
| ChunkSize enum value | TerrainBlock | |
| ChunkSquareWidth enum value | TerrainBlock | |
| clearAllNotifications() | SimObject | |
| clearComponents() | SimComponent | [inline, virtual] |
| clearFieldFilters() | SimObject | |
| clearMaskBits(U32 orMask) | NetObject | |
| clearNotify(SimObject *obj) | SimObject | |
| clearScopeAlways() | NetObject | |
| closePortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
| collapseDirtyList() | NetObject | [static] |
| collideBox(const Point3F &start, const Point3F &end, RayInfo *info) | TerrainBlock | [inline, virtual] |
| computeNewFrustum(const U32 portalIndex, const F64 *oldFrustum, const F64 nearPlane, const F64 farPlane, const RectI &oldViewport, F64 *newFrustum, RectI &newViewport, const bool flippedMatrix) | SceneObject | [protected, virtual] |
| consoleInit() | ConsoleObject | [static] |
| ConsoleObject() | ConsoleObject | [inline, protected] |
| ConsoleObject(const ConsoleObject &) | ConsoleObject | [protected] |
| create(const char *in_pClassName) | ConsoleObject | [inline, static] |
| create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | [inline, static] |
| createNewTerrainFile(StringTableEntry filename, U16 *hmap=NULL, Vector< StringTableEntry > *materials=NULL) | TerrainBlock | |
| customAmbientForSelfIllumination | SceneObject | |
| customAmbientLighting | SceneObject | |
| DECLARE_CONOBJECT(TerrainBlock) | TerrainBlock | |
| SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject | |
| NetObject::DECLARE_CONOBJECT(NetObject) | NetObject | |
| SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
| deleteNotify(SimObject *obj) | SimObject | |
| deleteObject() | SimObject | |
| disableCollision() | SceneObject | [virtual] |
| displaceObject(const Point3F &displaceVector) | SceneObject | [virtual] |
| Done enum value | SceneObject | |
| dumpClassHierarchy() | SimObject | [virtual] |
| dumpToConsole(bool includeFunctions=true) | SimObject | |
| EmptyMask enum value | TerrainBlock | |
| EmptyUpdate enum value | TerrainBlock | |
| enableCollision() | SceneObject | [virtual] |
| endGroup(const char *in_pGroupname) | ConsoleObject | [protected, static] |
| filterMaskBits(U32 mask, NetConnection *connection) | NetObject | [inline, virtual] |
| findChunk(const Point2I &pos) | TerrainBlock | [inline] |
| findField(StringTableEntry fieldName) const | ConsoleObject | [inline] |
| findObject(const char *name) | SimObject | [virtual] |
| findSquare(U32 level, const Point2I &pos) | TerrainBlock | [inline] |
| findSquare(U32 level, S32 x, S32 y) | TerrainBlock | [inline] |
| flagMap | TerrainBlock | |
| FlagMapMask enum value | TerrainBlock | |
| FlagMapWidth enum value | TerrainBlock | |
| flushCache() | TerrainBlock | [static] |
| freeNotify(SimObject::Notify *) | SimObject | [protected, static] |
| getBaseMaterial(U32 x, U32 y) | TerrainBlock | [inline] |
| getBaseMaterialAddress(U32 x, U32 y) | TerrainBlock | [inline] |
| getBoxCenter() const | SceneObject | [inline] |
| getCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
| getClassId(U32 netClassGroup) const | ConsoleObject | [inline] |
| getClassName() const | ConsoleObject | [inline] |
| getClassNamespace() const | SimObject | [inline] |
| getClassRep() const | ConsoleObject | [virtual] |
| getComponent(S32 idx) | SimComponent | [inline] |
| getComponent() | SimComponent | |
| getComponentCount() | SimComponent | [inline] |
| getComponentList() | SimComponent | [inline, protected] |
| getComponentName() | SimObject | [inline, virtual] |
| getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage) | SimObject | [inline, virtual] |
| getContainer() | SceneObject | [inline] |
| getContainerSeqKey() const | SceneObject | [inline, protected] |
| getCRC() const | TerrainBlock | [inline] |
| getCurrZone(const U32 index) const | SceneObject | [inline] |
| getDataField(StringTableEntry slotName, const char *array) | SimObject | |
| getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
| getDetailTexture() const | TerrainBlock | [inline] |
| getDynamicGroupExpand() | ConsoleObject | [inline] |
| getFieldDictionary() | SimObject | [inline] |
| getFieldList() const | ConsoleObject | [inline] |
| getFile() const | TerrainBlock | [inline] |
| getFlagMapPtr(S32 x, S32 y) | TerrainBlock | [inline] |
| getGridPos(const Point3F &worldPos) | TerrainBlock | |
| getGroup() const | SimObject | [inline] |
| getHeight(U32 x, U32 y) const | TerrainBlock | |
| getHeight(const Point2F &pos, F32 *height) | TerrainBlock | |
| getHeightAddress(U32 x, U32 y) | TerrainBlock | [inline] |
| getId() const | SimObject | [inline] |
| getIdString() const | SimObject | |
| getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | [virtual] |
| getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInternalName() | SimObject | |
| getLightingPlugin() | SceneObject | [inline] |
| getMass() const | SceneObject | [virtual] |
| getMaterial(U32 x, U32 y) | TerrainBlock | [inline] |
| getMaterial(S32 idx) | TerrainBlock | [inline] |
| getMaterialAlpha(const Point2I &pos, U8 alphas[MaterialGroups]) const | TerrainBlock | |
| getMaterialAlphaIndex(const String &materialName) | TerrainBlock | |
| getMaterialAlphaMap(U32 matIndex) | TerrainBlock | [inline] |
| getMaterialCount() const | TerrainBlock | [inline] |
| getMaterialInst(U32 x, U32 y) | TerrainBlock | |
| getMinMaxHeight(F32 *minHeight, F32 *maxHeight) const | TerrainBlock | |
| getModifiableFieldList() | ConsoleObject | [inline] |
| getMomentum() const | SceneObject | [virtual] |
| getName() const | SimObject | [inline] |
| getNamespace() | SimObject | [inline] |
| getNetIndex() | NetObject | [inline] |
| getNormal(const Point2F &pos, Point3F *normal, bool normalize=true) | TerrainBlock | |
| getNormalAndHeight(const Point2F &pos, Point3F *normal, F32 *height, bool normalize=true) | TerrainBlock | |
| getNumCurrZones() const | SceneObject | [inline] |
| getObjBox() const | SceneObject | [inline] |
| getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones) | SceneObject | [virtual] |
| getOwner() const | SimComponent | [inline] |
| getParentStaticClassRep() | ConsoleObject | [inline, static] |
| getPointZone(const Point3F &p) | SceneObject | [virtual] |
| getPosition() const | SceneObject | [virtual] |
| getRenderPosition() const | SceneObject | |
| getRenderTransform() const | SceneObject | [inline] |
| getRenderWorldBox() const | SceneObject | [inline] |
| getRenderWorldTransform() const | SceneObject | [inline] |
| getScale() const | SceneObject | [inline] |
| getSquareSize() const | TerrainBlock | [inline] |
| getStaticClassRep() | ConsoleObject | [inline, static] |
| getSuperClassNamespace() const | SimObject | [inline] |
| getTerrainFile() const | TerrainBlock | [inline] |
| getTransform() const | SceneObject | [inline, virtual] |
| getTraversalState() const | SceneObject | [inline, protected] |
| getType() const | SimObject | [inline] |
| getTypeMask() const | SimObject | [inline] |
| getUpdatePriority(CameraScopeQuery *focusObject, U32 updateMask, S32 updateSkips) | NetObject | [virtual] |
| getVelocity() const | SceneObject | [virtual] |
| getWorldBox() const | SceneObject | [inline] |
| getWorldSphere() const | SceneObject | [inline] |
| getWorldTransform() const | SceneObject | [inline] |
| getWSPortalPlane(const U32 portalIndex, PlaneF *plane) | SceneObject | [virtual] |
| getZoneRangeStart() const | SceneObject | [inline] |
| Ghostable enum value | NetObject | [protected] |
| gridMap | TerrainBlock | [private] |
| GridMapSize enum value | TerrainBlock | |
| handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | [inline, virtual] |
| hasComponents() const | SimComponent | [inline] |
| heightMap | TerrainBlock | |
| HeightmapUpdate enum value | TerrainBlock | |
| InitMask enum value | TerrainBlock | |
| initMMXBlender() | TerrainBlock | |
| initPersistFields() | TerrainBlock | [static] |
| inspectPostApply() | TerrainBlock | [virtual] |
| inspectPreApply() | SimObject | [virtual] |
| isChildOfGroup(SimGroup *pGroup) | SimObject | |
| isClientObject() const | NetObject | [inline] |
| isCollisionEnabled() const | SceneObject | [inline] |
| isDeleted() const | SimObject | [inline] |
| isDisplacable() const | SceneObject | [virtual] |
| isEnabled() const | SimComponent | [inline] |
| isExpanded() const | SimObject | [inline] |
| isFiltered(const char *fieldName) | SimObject | |
| IsGhost enum value | NetObject | [protected] |
| isGhost() const | NetObject | [inline] |
| isGhostable() const | NetObject | [inline] |
| isGhostAlways() const | NetObject | [inline] |
| isGlobalBounds() const | SceneObject | [inline] |
| isHidden() | SimObject | |
| isLastState(SceneState *state, U32 key) const | SceneObject | [inline, protected] |
| isLocked() | SimObject | |
| isManagingZones() const | SceneObject | [inline] |
| isMethod(const char *methodName) | SimObject | [virtual] |
| isProperlyAdded() const | SimObject | [inline] |
| isRemoved() const | SimObject | [inline] |
| isScopeable() const | NetObject | [inline] |
| isScopeLocal() const | NetObject | [inline] |
| isSelected() const | SimObject | [inline] |
| isServerObject() const | NetObject | [inline] |
| isTiling() const | TerrainBlock | |
| lightGroupName | SceneObject | |
| lightMap | TerrainBlock | |
| LightmapShift enum value | TerrainBlock | |
| LightmapSize enum value | TerrainBlock | |
| LightmapUpdate enum value | TerrainBlock | |
| Link() | Container::Link | |
| linkAfter(Link *ptr) | Container::Link | |
| LinkClassName enum value | SimObject | |
| linkNamespaces() | SimObject | |
| LinkSuperClassName enum value | SimObject | |
| loadBaseMaterials() | TerrainBlock | |
| lookupClassName(const U32 in_classTag) | ConsoleObject | [static] |
| mAlphaMaterials | TerrainBlock | |
| MaterialGroups enum value | TerrainBlock | |
| materialMap | TerrainBlock | |
| MaxEmptyRunPairs enum value | TerrainBlock | |
| MaxMipLevel enum value | TerrainBlock | |
| MaxNetFlagBit enum value | NetObject | [protected] |
| MaxObjectZones enum value | SceneObject | |
| mBaseMaterialMap | TerrainBlock | |
| mBaseMaterials | TerrainBlock | |
| mBinMaxX | SceneObject | [protected] |
| mBinMaxY | SceneObject | [protected] |
| mBinMinX | SceneObject | [protected] |
| mBinMinY | SceneObject | [protected] |
| mBinRefHead | SceneObject | [protected] |
| mBounds | TerrainBlock | |
| mCanSaveFieldDictionary | SimObject | [protected] |
| mChunkMap | TerrainBlock | [private] |
| mClassName | SimObject | [protected] |
| mClipBlender | TerrainBlock | |
| mClipMap | TerrainBlock | |
| mClipMapSizeLog2 | TerrainBlock | [private] |
| mCollideEmpty | TerrainBlock | [private] |
| mCollisionCount | SceneObject | [protected] |
| mContainer | SceneObject | [protected] |
| mContainerSeqKey | SceneObject | [protected] |
| mCRC | TerrainBlock | [private] |
| mDetailBrightness | TerrainBlock | |
| mDetailDistance | TerrainBlock | |
| mDetailScale | TerrainBlock | |
| mDetailTextureHandle | TerrainBlock | |
| mDetailTextureName | TerrainBlock | |
| mEmptySquareRuns | TerrainBlock | |
| mEnabled | SimComponent | |
| mFile | TerrainBlock | [private] |
| mFirstObjectRef | NetObject | [protected] |
| mGlobalBounds | SceneObject | [protected] |
| mHasRendered | TerrainBlock | |
| mHeightMax | TerrainBlock | [private] |
| mHeightMin | TerrainBlock | [private] |
| mId | SimObject | [protected] |
| mInterfaceCache | SimComponent | [protected] |
| mInternalName | SimObject | [protected] |
| mLightmapSource | TerrainBlock | |
| mLightPlugin | SceneObject | [protected] |
| mMaterialFileName | TerrainBlock | |
| mNameSpace | SimObject | [protected] |
| mNetFlags | NetObject | [protected] |
| mNetIndex | NetObject | [protected] |
| mNotifyFreeList | SimObject | [protected, static] |
| mNSLinkMask | SimObject | |
| mNumCurrZones | SceneObject | [protected] |
| mObjBox | SceneObject | [protected] |
| mObjScale | SceneObject | [protected] |
| mObjToWorld | SceneObject | [protected] |
| mOpacityMaps | TerrainBlock | |
| mOpacitySources | TerrainBlock | |
| MoveMask enum value | TerrainBlock | |
| mRenderDelegate | TerrainBlock | [protected] |
| mRenderObjToWorld | SceneObject | [protected] |
| mRenderWorldBox | SceneObject | [protected] |
| mRenderWorldSphere | SceneObject | [protected] |
| mRenderWorldToObj | SceneObject | [protected] |
| mSceneManager | SceneObject | [protected] |
| mServerObject | NetObject | [protected] |
| mSquareSize | TerrainBlock | [private] |
| mSuperClassName | SimObject | [protected] |
| mSwizzledLightMap | TerrainBlock | |
| mTerrainMaterial | TerrainBlock | [private] |
| mTerrFileName | TerrainBlock | |
| mTexCallback | TerrainBlock | |
| mTexelsPerMeter | TerrainBlock | [private] |
| mTile | TerrainBlock | [private] |
| mTypeMask | SimObject | [protected] |
| mVertexBuffer | TerrainBlock | |
| mWorldBox | SceneObject | [protected] |
| mWorldSphere | SceneObject | [protected] |
| mWorldToObj | SceneObject | [protected] |
| mZoneRangeStart | SceneObject | [protected] |
| mZoneRefHead | SceneObject | [protected] |
| NetFlags enum name | NetObject | [protected] |
| NetObject() | NetObject | |
| next | Container::Link | |
| NextFreeMask enum value | SceneObject | |
| NumBaseTextures enum value | TerrainBlock | |
| onAdd() | TerrainBlock | [virtual] |
| onCameraScopeQuery(NetConnection *cr, CameraScopeQuery *camInfo) | NetObject | [virtual] |
| onComponentAdd(SimComponent *target) | SimObject | [virtual] |
| onComponentPostRegister() | SimComponent | [inline, protected, virtual] |
| onComponentRegister(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
| onComponentRemove(SimComponent *target) | SimObject | [virtual] |
| onComponentUnRegister() | SimComponent | [inline, protected, virtual] |
| onDeleteNotify(SimObject *object) | SimObject | [virtual] |
| onEditorDisable() | TerrainBlock | [virtual] |
| onEditorEnable() | TerrainBlock | [virtual] |
| onGroupAdd() | SimObject | [virtual] |
| onGroupRemove() | SimObject | [virtual] |
| onNameChange(const char *name) | SimObject | [virtual] |
| onRemove() | TerrainBlock | [virtual] |
| onScaleChanged() | SceneObject | [protected, virtual] |
| onSceneAdd(SceneGraph *graph) | SceneObject | [protected, virtual] |
| onSceneRemove() | SceneObject | [protected, virtual] |
| onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | [virtual] |
| OpacityUpdate enum value | TerrainBlock | |
| openPortal(const U32 portalIndex, SceneState *pCurrState, SceneState *pParentState) | SceneObject | [protected, virtual] |
| overrideOptions | SceneObject | |
| packEmptySquares() | TerrainBlock | |
| packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | TerrainBlock | [virtual] |
| Parent typedef | TerrainBlock | [private] |
| Pending enum value | SceneObject | |
| postLight(Vector< TerrainBlock * > &terrBlocks) | TerrainBlock | [inline] |
| prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState=false) | TerrainBlock | [protected, virtual] |
| prev | Container::Link | |
| processArguments(S32 argc, const char **argv) | SimObject | [virtual] |
| processDeleteNotifies() | SimObject | |
| readObject(Stream *stream) | SimObject | [virtual] |
| rebuildEmptyFlags() | TerrainBlock | |
| receiveLMLighting | SceneObject | |
| receiveSunLight | SceneObject | |
| refillClipmap() | TerrainBlock | |
| refreshMaterialLists() | TerrainBlock | |
| registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
| registerInterfaces(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
| registerLights(LightManager *lm, bool lightingScene) | SimObject | [inline, virtual] |
| registerObject() | SimObject | |
| registerObject(U32 id) | SimObject | |
| registerObject(const char *name) | SimObject | |
| registerObject(const char *name, U32 id) | SimObject | |
| registerReference(SimObject **obj) | SimObject | |
| registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
| removeComponent(SimComponent *component) | SimComponent | [virtual] |
| removeField(const char *in_pFieldname) | ConsoleObject | [protected, static] |
| removeFieldFilter(const char *fieldName) | SimObject | |
| removeFromScene() | SceneObject | |
| removeFromSet(SimObjectId) | SimObject | |
| removeFromSet(const char *) | SimObject | |
| removeNotify(void *ptr, Notify::Type) | SimObject | |
| renderObject(ObjectRenderInst *ri, BaseMatInstance *overrideMat) | TerrainBlock | [protected] |
| resetRenderWorldBox() | SceneObject | [protected] |
| resetWorldBox() | SceneObject | [protected] |
| save(const char *filename) | TerrainBlock | |
| SceneObject::save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | [virtual] |
| ScaleMask enum value | SceneObject | |
| SceneObject() | SceneObject | |
| SceneObjectMasks enum name | SceneObject | |
| ScopeAlways enum value | NetObject | [protected] |
| ScopeLocal enum value | NetObject | [protected] |
| scopeObject(const Point3F &rootPosition, const F32 rootDistance, bool *zoneScopeState) | SceneObject | [virtual] |
| scriptThis() | SceneObject | |
| SelectedOnly enum value | SimObject | |
| setAutoDelete(bool val) | SimObject | [inline] |
| setBaseMaterial(U32 x, U32 y, U8 matGroup) | TerrainBlock | |
| setBaseMaterials(S32 argc, const char *argv[]) | TerrainBlock | |
| setCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
| setClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
| setClassNamespace(const char *classNamespace) | SimObject | |
| setContainerSeqKey(const U32 key) | SceneObject | [inline, protected] |
| setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
| setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array) | SimObject | |
| setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array) | SimObject | |
| setDetailTexture(const FileName &newValue) | TerrainBlock | [inline] |
| setEnabled(void *obj, const char *data) | SimComponent | [inline, static] |
| setEnabled(const bool enabled) | SimComponent | [inline, virtual] |
| setExpanded(bool exp) | SimObject | [inline] |
| setField(const char *fieldName, const char *value) | ConsoleObject | [inline] |
| setFile(Resource< TerrainFile > file) | TerrainBlock | |
| setGlobalBounds() | SceneObject | [inline] |
| setHeight(const Point2I &pos, F32 height) | TerrainBlock | |
| setHidden(bool b) | SimObject | |
| setId(SimObjectId id) | SimObject | |
| setInternalName(const char *newname) | SimObject | |
| setLastState(SceneState *state, U32 key) | SceneObject | [inline, protected] |
| setLightingPlugin(SceneObjectLightingPlugin *plugin) | SceneObject | [inline] |
| setLocked(bool b) | SimObject | |
| setMaskBits(U32 orMask) | NetObject | |
| setMaterial(S32 idx, const String &newValue) | TerrainBlock | |
| setMaterialAlpha(const Point2I &pos, const U8 alphas[MaterialGroups]) | TerrainBlock | |
| setModDynamicFields(bool dyn) | SimObject | [inline] |
| setModStaticFields(bool sta) | SimObject | [inline] |
| setMomentum(const Point3F &momentum) | SceneObject | [virtual] |
| setOverrideMaterial(BaseMatInstance *overrideMaterial) | TerrainBlock | |
| setPosition(const Point3F &pos) | SceneObject | |
| setProtectedParent(void *obj, const char *data) | SimObject | [protected, static] |
| setRenderTransform(const MatrixF &mat) | SceneObject | [virtual] |
| setScale(const VectorF &scale) | SceneObject | [virtual] |
| setScopeAlways() | NetObject | |
| setSelected(bool sel) | SimObject | [inline] |
| setSquareSize(S32 squareSize) | TerrainBlock | [inline] |
| setSuperClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
| setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
| setTerrainFile(const FileName &newValue) | TerrainBlock | [inline] |
| setTiling(bool tiling) | TerrainBlock | [inline] |
| setTransform(const MatrixF &mat) | TerrainBlock | [protected, virtual] |
| setTraversalState(TraversalState s) | SceneObject | [inline, protected] |
| setVelocity(const Point3F &v) | SceneObject | [virtual] |
| SimComponent() | SimComponent | |
| SimComponentIterator typedef | SimComponent | [protected] |
| SimObject(const U8 namespaceLinkMask=0) | SimObject | |
| SimObjectNSLinkType enum name | SimObject | |
| smSceneObjectAdd | SceneObject | [static] |
| smUpdateSignal | TerrainBlock | [static] |
| SquareMaxPoints enum value | TerrainBlock | |
| tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
| TerrainBlock() | TerrainBlock | |
| TerrainChangedMask enum value | TerrainBlock | |
| texManagerCallback(GFXTexCallbackCode code, void *userData) | TerrainBlock | [static] |
| transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV) | SceneObject | [protected, virtual] |
| transformPosition(const U32 portalIndex, Point3F &point) | SceneObject | [protected, virtual] |
| TraversalState enum name | SceneObject | |
| unlink() | Container::Link | |
| unlinkNamespaces() | SimObject | |
| unpackEmptySquares() | TerrainBlock | |
| unpackUpdate(NetConnection *conn, BitStream *stream) | TerrainBlock | [virtual] |
| unregisterObject() | SimObject | |
| unregisterReference(SimObject **obj) | SimObject | |
| updateGrid(const Point2I &minPt, const Point2I &maxPt) | TerrainBlock | |
| updateGridMaterials(const Point2I &minPt, const Point2I &maxPt) | TerrainBlock | |
| UpdateMaskBits enum name | TerrainBlock | |
| updateOpacity() | TerrainBlock | |
| updateReflection() | SceneObject | [inline, virtual] |
| useAdaptiveSelfIllumination | SceneObject | |
| useCustomAmbientLighting | SceneObject | |
| VisibilityMask enum value | TerrainBlock | |
| Working enum value | SceneObject | |
| write(Stream &stream, U32 tabStop, U32 flags=0) | SimObject | [virtual] |
| writeField(StringTableEntry fieldname, const char *value) | SimObject | [virtual] |
| writeFields(Stream &stream, U32 tabStop) | SimObject | [virtual] |
| WriteFlags enum name | SimObject | |
| writeObject(Stream *stream) | SimObject | [virtual] |
| ~ConsoleObject() | ConsoleObject | [virtual] |
| ~NetObject() | NetObject | |
| ~SceneObject() | SceneObject | [virtual] |
| ~SimComponent() | SimComponent | [virtual] |
| ~SimObject() | SimObject | [virtual] |
| ~TerrainBlock() | TerrainBlock | |