buildPolyList(S32 objectDetail, AbstractPolyList *, U32 &surfaceKey, TSMaterialList *materials) | TSShapeInstance::MeshObjectInstance | [virtual] |
castRay(S32 objectDetail, const Point3F &start, const Point3F &end, RayInfo *, TSMaterialList *materials) | TSShapeInstance::MeshObjectInstance | [virtual] |
frame | TSShapeInstance::MeshObjectInstance | |
getFeatures(S32 objectDetail, const MatrixF &mat, const Point3F &n, ConvexFeature *, U32 &surfaceKey) | TSShapeInstance::MeshObjectInstance | [virtual] |
getMesh(S32 num) const | TSShapeInstance::MeshObjectInstance | [inline] |
getTransform() | TSShapeInstance::ObjectInstance | [inline] |
matFrame | TSShapeInstance::MeshObjectInstance | |
meshList | TSShapeInstance::MeshObjectInstance | |
mVB | TSShapeInstance::MeshObjectInstance | |
nodeIndex | TSShapeInstance::ObjectInstance | |
object | TSShapeInstance::MeshObjectInstance | |
render(S32 objectDetail, TSMaterialList *) | TSShapeInstance::MeshObjectInstance | [virtual] |
smTransforms | TSShapeInstance::ObjectInstance | [static] |
support(S32 od, const Point3F &v, F32 *currMaxDP, Point3F *currSupport) | TSShapeInstance::MeshObjectInstance | [virtual] |
visible | TSShapeInstance::MeshObjectInstance | |
~MeshObjectInstance() | TSShapeInstance::MeshObjectInstance | [inline, virtual] |
~ObjectInstance() | TSShapeInstance::ObjectInstance | [inline, virtual] |