| buildPolyList(S32 objectDetail, AbstractPolyList *, U32 &surfaceKey, TSMaterialList *materials) | TSShapeInstance::MeshObjectInstance | [virtual] |
| castRay(S32 objectDetail, const Point3F &start, const Point3F &end, RayInfo *, TSMaterialList *materials) | TSShapeInstance::MeshObjectInstance | [virtual] |
| frame | TSShapeInstance::MeshObjectInstance | |
| getFeatures(S32 objectDetail, const MatrixF &mat, const Point3F &n, ConvexFeature *, U32 &surfaceKey) | TSShapeInstance::MeshObjectInstance | [virtual] |
| getMesh(S32 num) const | TSShapeInstance::MeshObjectInstance | [inline] |
| getTransform() | TSShapeInstance::ObjectInstance | [inline] |
| matFrame | TSShapeInstance::MeshObjectInstance | |
| meshList | TSShapeInstance::MeshObjectInstance | |
| mVB | TSShapeInstance::MeshObjectInstance | |
| nodeIndex | TSShapeInstance::ObjectInstance | |
| object | TSShapeInstance::MeshObjectInstance | |
| render(S32 objectDetail, TSMaterialList *) | TSShapeInstance::MeshObjectInstance | [virtual] |
| smTransforms | TSShapeInstance::ObjectInstance | [static] |
| support(S32 od, const Point3F &v, F32 *currMaxDP, Point3F *currSupport) | TSShapeInstance::MeshObjectInstance | [virtual] |
| visible | TSShapeInstance::MeshObjectInstance | |
| ~MeshObjectInstance() | TSShapeInstance::MeshObjectInstance | [inline, virtual] |
| ~ObjectInstance() | TSShapeInstance::ObjectInstance | [inline, virtual] |