ActionMap Class Reference#include <actionMap.h>
Inheritance diagram for ActionMap:
[legend]List of all members.
Detailed Description
Map raw inputs to a variety of actions.
This is used for all keymapping in the engine. - See also:
- ActionMap::Node
|
Public Member Functions |
| | ActionMap () |
| | ~ActionMap () |
| void | dumpActionMap (const char *fileName, const bool append) const |
| bool | processBind (const U32 argc, const char **argv, SimObject *object=NULL) |
| bool | processBindCmd (const char *device, const char *action, const char *makeCmd, const char *breakCmd) |
| bool | processUnbind (const char *device, const char *action, SimObject *object=NULL) |
| bool | processAction (const InputEventInfo *) |
| | DECLARE_CONOBJECT (ActionMap) |
|
| const char * | getBinding (const char *command) |
| | Find what the given command is bound to.
|
| const char * | getCommand (const char *device, const char *action) |
| | Find what command is bound to the given event descriptor .
|
| bool | isInverted (const char *device, const char *action) |
| F32 | getScale (const char *device, const char *action) |
| const char * | getDeadZone (const char *device, const char *action) |
Static Public Member Functions |
| static bool | createEventDescriptor (const char *pEventString, EventDescriptor *pDescriptor) |
| static bool | getKeyString (const U32 action, char *buffer) |
| static bool | getDeviceName (const U32 deviceType, const U32 deviceInstance, char *buffer) |
| static const char * | buildActionString (const InputEventInfo *event) |
| static bool | checkBreakTable (const InputEventInfo *) |
| static bool | handleEvent (const InputEventInfo *) |
| static bool | handleEventGlobal (const InputEventInfo *) |
| static void | clearAllBreaks () |
| | Called when we lose focus, to make sure we have no dangling inputs.
|
| static bool | checkAsciiGlobal (U16 key, U32 modifiers) |
| | Returns true if the specified key + modifiers are bound to something on the global action map.
|
| static bool | getDeviceTypeAndInstance (const char *device, U32 &deviceType, U32 &deviceInstance) |
Protected Member Functions |
| bool | onAdd () |
| | Called when the object is added to the sim.
|
| const Node * | findNode (const U32 inDeviceType, const U32 inDeviceInst, const U32 inModifiers, const U32 inAction) |
| bool | findBoundNode (const char *function, U32 &devMapIndex, U32 &nodeIndex) |
| bool | nextBoundNode (const char *function, U32 &devMapIndex, U32 &nodeIndex) |
| Node * | getNode (const U32 inDeviceType, const U32 inDeviceInst, const U32 inModifiers, const U32 inAction, SimObject *object=NULL) |
| void | removeNode (const U32 inDeviceType, const U32 inDeviceInst, const U32 inModifiers, const U32 inAction, SimObject *object=NULL) |
| void | enterBreakEvent (const InputEventInfo *pEvent, const Node *pNode) |
Static Protected Member Functions |
| static const char * | getModifierString (const U32 modifiers) |
| static void | fireBreakEvent (U32 idx, F32 value=0.f) |
| | Pass index to a break entry, and this function will fire it off.
|
Protected Attributes |
| Vector< DeviceMap * > | mDeviceMaps |
Static Protected Attributes |
| static Vector< BreakEntry > | smBreakTable |
Private Types |
| typedef SimObject | Parent |
Classes |
| struct | BreakEntry |
| struct | DeviceMap |
| | Used to represent a devices. More...
|
| struct | Node |
Member Typedef Documentation
Constructor & Destructor Documentation
| ActionMap::~ActionMap |
( |
|
) |
|
Member Function Documentation
| bool ActionMap::onAdd |
( |
|
) |
[protected, virtual] |
Called when the object is added to the sim.
Reimplemented from SimObject.
| const Node* ActionMap::findNode |
( |
const U32 |
inDeviceType, |
|
|
const U32 |
inDeviceInst, |
|
|
const U32 |
inModifiers, |
|
|
const U32 |
inAction | |
|
) |
| | [protected] |
| bool ActionMap::findBoundNode |
( |
const char * |
function, |
|
|
U32 & |
devMapIndex, |
|
|
U32 & |
nodeIndex | |
|
) |
| | [protected] |
| bool ActionMap::nextBoundNode |
( |
const char * |
function, |
|
|
U32 & |
devMapIndex, |
|
|
U32 & |
nodeIndex | |
|
) |
| | [protected] |
| Node* ActionMap::getNode |
( |
const U32 |
inDeviceType, |
|
|
const U32 |
inDeviceInst, |
|
|
const U32 |
inModifiers, |
|
|
const U32 |
inAction, |
|
|
SimObject * |
object = NULL | |
|
) |
| | [protected] |
| void ActionMap::removeNode |
( |
const U32 |
inDeviceType, |
|
|
const U32 |
inDeviceInst, |
|
|
const U32 |
inModifiers, |
|
|
const U32 |
inAction, |
|
|
SimObject * |
object = NULL | |
|
) |
| | [protected] |
| static const char* ActionMap::getModifierString |
( |
const U32 |
modifiers |
) |
[static, protected] |
| static void ActionMap::fireBreakEvent |
( |
U32 |
idx, |
|
|
F32 |
value = 0.f | |
|
) |
| | [static, protected] |
Pass index to a break entry, and this function will fire it off.
| void ActionMap::dumpActionMap |
( |
const char * |
fileName, |
|
|
const bool |
append | |
|
) |
| | const |
| static bool ActionMap::createEventDescriptor |
( |
const char * |
pEventString, |
|
|
EventDescriptor * |
pDescriptor | |
|
) |
| | [static] |
| bool ActionMap::processBind |
( |
const U32 |
argc, |
|
|
const char ** |
argv, |
|
|
SimObject * |
object = NULL | |
|
) |
| | |
| bool ActionMap::processBindCmd |
( |
const char * |
device, |
|
|
const char * |
action, |
|
|
const char * |
makeCmd, |
|
|
const char * |
breakCmd | |
|
) |
| | |
| bool ActionMap::processUnbind |
( |
const char * |
device, |
|
|
const char * |
action, |
|
|
SimObject * |
object = NULL | |
|
) |
| | |
| const char* ActionMap::getBinding |
( |
const char * |
command |
) |
|
Find what the given command is bound to.
| const char* ActionMap::getCommand |
( |
const char * |
device, |
|
|
const char * |
action | |
|
) |
| | |
Find what command is bound to the given event descriptor .
| bool ActionMap::isInverted |
( |
const char * |
device, |
|
|
const char * |
action | |
|
) |
| | |
| F32 ActionMap::getScale |
( |
const char * |
device, |
|
|
const char * |
action | |
|
) |
| | |
| const char* ActionMap::getDeadZone |
( |
const char * |
device, |
|
|
const char * |
action | |
|
) |
| | |
| static bool ActionMap::getKeyString |
( |
const U32 |
action, |
|
|
char * |
buffer | |
|
) |
| | [static] |
| static bool ActionMap::getDeviceName |
( |
const U32 |
deviceType, |
|
|
const U32 |
deviceInstance, |
|
|
char * |
buffer | |
|
) |
| | [static] |
| static const char* ActionMap::buildActionString |
( |
const InputEventInfo * |
event |
) |
[static] |
| static void ActionMap::clearAllBreaks |
( |
|
) |
[static] |
Called when we lose focus, to make sure we have no dangling inputs.
This fires a break event for every currently pending item in the break table.
| static bool ActionMap::checkAsciiGlobal |
( |
U16 |
key, |
|
|
U32 |
modifiers | |
|
) |
| | [static] |
Returns true if the specified key + modifiers are bound to something on the global action map.
| static bool ActionMap::getDeviceTypeAndInstance |
( |
const char * |
device, |
|
|
U32 & |
deviceType, |
|
|
U32 & |
deviceInstance | |
|
) |
| | [static] |
Member Data Documentation
|