AtlasGeomChunk::ColNode Struct Reference#include <atlasGeomChunk.h>
List of all members.
Detailed Description
A quadtree of ColNodes lets us do a quick broad filter against collision queries and efficiently reduce the number of triangles we have to individually check.
Member Function Documentation
const bool AtlasGeomChunk::ColNode::isEmpty |
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const [inline] |
void AtlasGeomChunk::ColNode::update |
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ColNode & |
child |
) |
[inline] |
void AtlasGeomChunk::ColNode::update |
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F32 |
aMin, |
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F32 |
aMax | |
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) |
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void AtlasGeomChunk::ColNode::clear |
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[inline] |
bool AtlasGeomChunk::ColNode::read |
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Stream * |
s |
) |
[inline] |
bool AtlasGeomChunk::ColNode::write |
( |
Stream * |
s |
) |
[inline] |
Member Data Documentation
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