AtlasGeomChunk::ColNode Struct Reference

#include <atlasGeomChunk.h>

List of all members.


Detailed Description

A quadtree of ColNodes lets us do a quick broad filter against collision queries and efficiently reduce the number of triangles we have to individually check.


Public Member Functions

const bool isEmpty () const
void update (ColNode &child)
void update (F32 aMin, F32 aMax)
void clear ()
bool read (Stream *s)
bool write (Stream *s)

Public Attributes

F32 min
F32 max


Member Function Documentation

const bool AtlasGeomChunk::ColNode::isEmpty (  )  const [inline]

void AtlasGeomChunk::ColNode::update ( ColNode child  )  [inline]

void AtlasGeomChunk::ColNode::update ( F32  aMin,
F32  aMax 
) [inline]

void AtlasGeomChunk::ColNode::clear (  )  [inline]

bool AtlasGeomChunk::ColNode::read ( Stream s  )  [inline]

bool AtlasGeomChunk::ColNode::write ( Stream s  )  [inline]


Member Data Documentation