DInputManager Class Reference#include <winDirectInput.h>
Inheritance diagram for DInputManager:
[legend]List of all members.
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Public Member Functions |
| DInputManager () |
bool | enable () |
void | disable () |
void | onDeleteNotify (SimObject *object) |
| Called when a SimObject is deleted.
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bool | onAdd () |
| Called when the object is added to the sim.
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void | onRemove () |
| Called when the object is removed from the sim.
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void | process () |
bool | activateJoystick () |
void | deactivateJoystick () |
bool | isJoystickActive () |
bool | activateXInput () |
void | deactivateXInput () |
bool | isXInputActive () |
void | resetXInput () |
bool | isXInputConnected (int controllerID) |
int | getXInputState (int controllerID, int property, bool current) |
const char * | getJoystickAxesString (U32 deviceID) |
bool | rumble (const char *pDeviceName, float x, float y) |
Static Public Member Functions |
static void | init () |
static bool | enableJoystick () |
static void | disableJoystick () |
static bool | isJoystickEnabled () |
static bool | enableXInput () |
static void | disableXInput () |
static bool | isXInputEnabled () |
Private Types |
typedef SimGroup | Parent |
Private Member Functions |
void | enumerateDevices () |
bool | acquire (U8 deviceType, U8 deviceID) |
void | unacquire (U8 deviceType, U8 deviceID) |
void | buildXInputEvent (U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue) |
void | fireXInputConnectEvent (int controllerID, bool condition, bool connected) |
void | fireXInputMoveEvent (int controllerID, bool condition, InputObjectInstances objInst, float fValue) |
void | fireXInputButtonEvent (int controllerID, bool forceFire, int button, InputObjectInstances objInst) |
void | processXInput () |
Static Private Member Functions |
static BOOL CALLBACK | EnumDevicesProc (const DIDEVICEINSTANCE *pddi, LPVOID pvRef) |
Private Attributes |
HMODULE | mXInputLib |
FN_XInputGetState | mfnXInputGetState |
FN_XInputSetState | mfnXInputSetState |
XINPUT_CONTROLLER_STATE | mXInputStateOld [XINPUT_MAX_CONTROLLERS] |
XINPUT_CONTROLLER_STATE | mXInputStateNew [XINPUT_MAX_CONTROLLERS] |
U32 | mLastDisconnectTime [XINPUT_MAX_CONTROLLERS] |
bool | mXInputStateReset |
bool | mXInputDeadZoneOn |
HMODULE | mDInputLib |
LPDIRECTINPUT8 | mDInputInterface |
bool | mJoystickActive |
bool | mXInputActive |
Static Private Attributes |
static const U32 | csmDisconnectedSkipDelay = 250 |
| Number of milliseconds to skip checking an xinput device if it was disconnected on last check.
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static bool | smJoystickEnabled |
static bool | smXInputEnabled |
Member Typedef Documentation
Constructor & Destructor Documentation
DInputManager::DInputManager |
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Member Function Documentation
void DInputManager::enumerateDevices |
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[private] |
static BOOL CALLBACK DInputManager::EnumDevicesProc |
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const DIDEVICEINSTANCE * |
pddi, |
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LPVOID |
pvRef | |
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bool DInputManager::acquire |
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U8 |
deviceType, |
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U8 |
deviceID | |
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void DInputManager::unacquire |
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U8 |
deviceType, |
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U8 |
deviceID | |
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void DInputManager::fireXInputConnectEvent |
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int |
controllerID, |
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bool |
condition, |
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bool |
connected | |
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void DInputManager::processXInput |
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[private] |
bool DInputManager::enable |
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[virtual] |
void DInputManager::disable |
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[virtual] |
void DInputManager::onDeleteNotify |
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SimObject * |
object |
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[virtual] |
Called when a SimObject is deleted.
When you are on the notification list for another object and it is deleted, this method is called.
Reimplemented from SimSet.
bool DInputManager::onAdd |
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[virtual] |
Called when the object is added to the sim.
Reimplemented from SimObject.
void DInputManager::onRemove |
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[virtual] |
Called when the object is removed from the sim.
Reimplemented from SimGroup.
void DInputManager::process |
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[virtual] |
static void DInputManager::init |
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[static] |
static bool DInputManager::enableJoystick |
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[static] |
static void DInputManager::disableJoystick |
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[static] |
static bool DInputManager::isJoystickEnabled |
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[static] |
bool DInputManager::activateJoystick |
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void DInputManager::deactivateJoystick |
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bool DInputManager::isJoystickActive |
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[inline] |
static bool DInputManager::enableXInput |
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[static] |
static void DInputManager::disableXInput |
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[static] |
static bool DInputManager::isXInputEnabled |
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[static] |
bool DInputManager::activateXInput |
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void DInputManager::deactivateXInput |
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bool DInputManager::isXInputActive |
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[inline] |
void DInputManager::resetXInput |
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[inline] |
bool DInputManager::isXInputConnected |
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int |
controllerID |
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int DInputManager::getXInputState |
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int |
controllerID, |
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int |
property, |
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bool |
current | |
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const char* DInputManager::getJoystickAxesString |
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U32 |
deviceID |
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bool DInputManager::rumble |
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const char * |
pDeviceName, |
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float |
x, |
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float |
y | |
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Member Data Documentation
Number of milliseconds to skip checking an xinput device if it was disconnected on last check.
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