GFXD3D8TextureObject Class Reference#include <gfxD3D8TextureObject.h>
Inheritance diagram for GFXD3D8TextureObject: ![]()
Constructor & Destructor Documentation
Member Function Documentation
Acquire a lock on part of the texture. The GFXLockedRect returned is managed by the GFXTextureObject and does not need to be freed. Implements GFXTextureObject. Releases a lock previously acquired. Note that the mipLevel parameter must match the corresponding lock! Implements GFXTextureObject.
Implements GFXTextureObject. Copy the back buffer into this texture. This texture will contain back buffer data from the rectangle: RectI( upperLeft, Point2I( getWidth(), getHeight() ) )
Implements GFXTextureObject.
Implements GFXTextureObject.
When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.
Implements GFXResource.
When called the resource should restore all device sensitive information destroyed by zombify().
Implements GFXResource.
Member Data Documentation
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