GuiGameListMenuProfile Class Reference#include <guiGameListMenuCtrl.h>
Inheritance diagram for GuiGameListMenuProfile: ![]() Detailed DescriptionA gui profile with additional fields specific to GuiGameListMenuCtrl.
Member Typedef Documentation
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Get the height of rows in this profile. All rows are considered to be the same base height. Rows can have an extra amount of y padding defined when they are added to the control.
Get the width of rows in this profile. All rows are considered to be the same width.
Row scale is the ratio between the defined row size and the raw size of the bitmap.
Gets the extent of icons for this profile. If there are no icons you will get a point of (0, 0);
Gets the extent of arrows for this profile. If there are no arrows you will get a point of (0, 0).
Gets the extent of the defined hit area for this profile. If the hit area is not defined then it defaults to the full size of a row.
Determines if this profile has textures for the left and right arrows.
Callback when the object is registered with the sim.
Reimplemented from GuiControlProfile.
Initializes fields accessible through the console.
Reimplemented from GuiControlProfile. Reimplemented in GuiGameListOptionsProfile.
Member Data DocumentationOffset for the upper left corner of the hit area.
Offset for the lower right corner of the hit area.
Offset for a row's extra icon.
The base size of a row.
Ratio of row size to actual bitmap size.
|