GuiGameListOptionsCtrl Class Reference#include <guiGameListOptionsCtrl.h>
Inheritance diagram for GuiGameListOptionsCtrl: ![]() Detailed DescriptionA control for showing pages of options that are gamepad friendly.
Member Typedef Documentation
Reimplemented from GuiGameListMenuCtrl.
Constructor & Destructor Documentation
Member Function Documentation
Gets the text for the currently selected option of the given row.
Attempts to set the given row to the specified selected option. The option will only be set if the option exists in the control.
Sets the list of options on the given row.
Adds a row to the control.
Called when this control is to render itself.
Reimplemented from GuiGameListMenuCtrl. Callback when the mouse button is released.
Reimplemented from GuiGameListMenuCtrl. Callback when a key is pressed.
Reimplemented from GuiGameListMenuCtrl. Callback when a key is repeating.
Reimplemented from GuiGameListMenuCtrl. Callback when the gamepad axis is activated.
Reimplemented from GuiControl. Callback when the gamepad axis is activated.
Reimplemented from GuiControl.
Checks to make sure our control has a profile of the correct type.
Reimplemented from GuiGameListMenuCtrl.
Enforces the validity of the fields on this control and its profile (if the profile is valid, see: hasValidProfile).
Reimplemented from GuiGameListMenuCtrl. Adds lines around the column divisions to the feedback already provided in the Parent.
Reimplemented from GuiGameListMenuCtrl. Performs a click on the current option row. The x position is used to determine if the left or right arrow were clicked. If one was clicked, the option will be changed. If neither was clicked, the option is unaffected. This method should only be called when there is an actively selected row.
Changes the option on the currently selected row. If there is no row selected, this method does nothing.
Changes the option on the given row.
Member Data Documentation
Indicates there is no option.
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