ObjectRenderInst Struct Reference#include <renderPassManager.h>
Inheritance diagram for ObjectRenderInst: ![]()
Member Typedef Documentation
Render object in case of RIT_OBJECT render instance type. Third parameter is the "override material", this is basically used to do other types of rendering passes (example, rendering a shadow buffer). The object should render with that material instead of normal render (or render nothing if it doesn't support this functionality
Member Function Documentation
Reimplemented from RenderInst.
Member Data Documentation
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