Player::Death Struct Reference

List of all members.

Public Member Functions

void clear ()
VectorF getPosAdd ()
bool haveVelocity ()
void initFall ()
 Death ()
MatrixFfallToGround (F32 adjust, const Point3F &pos, F32 zrot, F32 boxRad)

Public Attributes

F32 lastPos
Point3F posAdd
VectorF rotate
VectorF curNormal
F32 curSink

Constructor & Destructor Documentation

Player::Death::Death (  )  [inline]


Member Function Documentation

void Player::Death::clear (  )  [inline]

VectorF Player::Death::getPosAdd (  )  [inline]

bool Player::Death::haveVelocity (  )  [inline]

void Player::Death::initFall (  )  [inline]

MatrixF* Player::Death::fallToGround ( F32  adjust,
const Point3F pos,
F32  zrot,
F32  boxRad 
)


Member Data Documentation