RayInfo Struct Reference#include <sceneObject.h>
Inheritance diagram for RayInfo: ![]() Detailed DescriptionExtension of the collision structure to allow use with raycasting.
Member Function DocumentationSet the point of intersection according to t and the given ray. Several pieces of code will not use ray information but rather rely on contact points directly, so it is a good thing to always set this in castRay functions.
Member Data Documentation
|