SceneState::ZoneState Struct Reference

#include <sceneState.h>

List of all members.

Public Attributes

bool render
F64 frustum [4]
 Winding order is: left, right, bottom, top.
RectI viewport
bool clipPlanesValid
PlaneF clipPlanes [5]


Member Data Documentation

Winding order is: left, right, bottom, top.