ServerProcessList Class Reference

#include <gameProcess.h>

Inheritance diagram for ServerProcessList:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 ServerProcessList ()
void addObject (ProcessObject *obj)
 ServerProcessList ()
void addObject (ProcessObject *obj)

Protected Member Functions

void onTickObject (ProcessObject *)
void advanceObjects ()
GameBasegetGameBase (ProcessObject *obj)
void onTickObject (ProcessObject *)
void advanceObjects ()
GameBasegetGameBase (ProcessObject *obj)

Private Types

typedef ProcessList Parent
typedef ProcessList Parent

Member Typedef Documentation


Constructor & Destructor Documentation

ServerProcessList::ServerProcessList (  ) 

ServerProcessList::ServerProcessList (  ) 


Member Function Documentation

void ServerProcessList::onTickObject ( ProcessObject  )  [protected, virtual]

Reimplemented from ProcessList.

void ServerProcessList::advanceObjects (  )  [protected, virtual]

Reimplemented from ProcessList.

GameBase* ServerProcessList::getGameBase ( ProcessObject obj  )  [protected]

void ServerProcessList::addObject ( ProcessObject obj  )  [virtual]

Reimplemented from ProcessList.

void ServerProcessList::onTickObject ( ProcessObject  )  [protected, virtual]

Reimplemented from ProcessList.

void ServerProcessList::advanceObjects (  )  [protected, virtual]

Reimplemented from ProcessList.

GameBase* ServerProcessList::getGameBase ( ProcessObject obj  )  [protected]

void ServerProcessList::addObject ( ProcessObject obj  )  [virtual]

Reimplemented from ProcessList.