C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/app/game.h File Reference

#include "platform/types.h"

Functions

bool clientProcess (U32 timeDelta)
 Processes the next frame, including gui, rendering, and tick interpolation.
bool serverProcess (U32 timeDelta)
 Processes the next cycle on the server. This function will only have an effect when executed on the server.


Function Documentation

bool clientProcess ( U32  timeDelta  ) 

Processes the next frame, including gui, rendering, and tick interpolation.

This function will only have an effect when executed on the client.

bool serverProcess ( U32  timeDelta  ) 

Processes the next cycle on the server. This function will only have an effect when executed on the server.