C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/app/version.h File Reference


Defines

#define TORQUE_GAME_ENGINE   1800
 This is our global version number for the engine source code that we are using.
#define TORQUE_GAME_ENGINE_VERSION_STRING   "1.8.0"
 Human readable engine version string.

Functions

U32 getVersionNumber ()
 Gets the specified version number. The version number is specified as a global in version.cc.
const char * getVersionString ()
 Gets the version number in string form.
const char * getEngineProductString ()
 Gets the engine product name in string form.
const char * getCompileTimeString ()
 Gets the compile date and time.


Define Documentation

#define TORQUE_GAME_ENGINE   1800

This is our global version number for the engine source code that we are using.

See <game>/source/torqueConfig.h for the game's source code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).

Version number is major * 1000 + minor * 100 + revision * 10.

#define TORQUE_GAME_ENGINE_VERSION_STRING   "1.8.0"

Human readable engine version string.


Function Documentation

U32 getVersionNumber (  ) 

Gets the specified version number. The version number is specified as a global in version.cc.

const char* getVersionString (  ) 

Gets the version number in string form.

const char* getEngineProductString (  ) 

Gets the engine product name in string form.

const char* getCompileTimeString (  ) 

Gets the compile date and time.