C:/quickbuild-1.2.13/working/root/Docs/TGEA_Offline_Docs/checkouts/engine/source/gfx/gl/ggl/generated/glc.h File Reference
Defines
#define
GL_FALSE
0x0
#define
GL_TRUE
0x1
#define
GL_BYTE
0x1400
#define
GL_UNSIGNED_BYTE
0x1401
#define
GL_SHORT
0x1402
#define
GL_UNSIGNED_SHORT
0x1403
#define
GL_INT
0x1404
#define
GL_UNSIGNED_INT
0x1405
#define
GL_FLOAT
0x1406
#define
GL_DOUBLE
0x140A
#define
GL_2_BYTES
0x1407
#define
GL_3_BYTES
0x1408
#define
GL_4_BYTES
0x1409
#define
GL_POINTS
0x0000
#define
GL_LINES
0x0001
#define
GL_LINE_LOOP
0x0002
#define
GL_LINE_STRIP
0x0003
#define
GL_TRIANGLES
0x0004
#define
GL_TRIANGLE_STRIP
0x0005
#define
GL_TRIANGLE_FAN
0x0006
#define
GL_QUADS
0x0007
#define
GL_QUAD_STRIP
0x0008
#define
GL_POLYGON
0x0009
#define
GL_VERTEX_ARRAY
0x8074
#define
GL_NORMAL_ARRAY
0x8075
#define
GL_COLOR_ARRAY
0x8076
#define
GL_INDEX_ARRAY
0x8077
#define
GL_TEXTURE_COORD_ARRAY
0x8078
#define
GL_EDGE_FLAG_ARRAY
0x8079
#define
GL_VERTEX_ARRAY_SIZE
0x807A
#define
GL_VERTEX_ARRAY_TYPE
0x807B
#define
GL_VERTEX_ARRAY_STRIDE
0x807C
#define
GL_NORMAL_ARRAY_TYPE
0x807E
#define
GL_NORMAL_ARRAY_STRIDE
0x807F
#define
GL_COLOR_ARRAY_SIZE
0x8081
#define
GL_COLOR_ARRAY_TYPE
0x8082
#define
GL_COLOR_ARRAY_STRIDE
0x8083
#define
GL_INDEX_ARRAY_TYPE
0x8085
#define
GL_INDEX_ARRAY_STRIDE
0x8086
#define
GL_TEXTURE_COORD_ARRAY_SIZE
0x8088
#define
GL_TEXTURE_COORD_ARRAY_TYPE
0x8089
#define
GL_TEXTURE_COORD_ARRAY_STRIDE
0x808A
#define
GL_EDGE_FLAG_ARRAY_STRIDE
0x808C
#define
GL_VERTEX_ARRAY_POINTER
0x808E
#define
GL_NORMAL_ARRAY_POINTER
0x808F
#define
GL_COLOR_ARRAY_POINTER
0x8090
#define
GL_INDEX_ARRAY_POINTER
0x8091
#define
GL_TEXTURE_COORD_ARRAY_POINTER
0x8092
#define
GL_EDGE_FLAG_ARRAY_POINTER
0x8093
#define
GL_V2F
0x2A20
#define
GL_V3F
0x2A21
#define
GL_C4UB_V2F
0x2A22
#define
GL_C4UB_V3F
0x2A23
#define
GL_C3F_V3F
0x2A24
#define
GL_N3F_V3F
0x2A25
#define
GL_C4F_N3F_V3F
0x2A26
#define
GL_T2F_V3F
0x2A27
#define
GL_T4F_V4F
0x2A28
#define
GL_T2F_C4UB_V3F
0x2A29
#define
GL_T2F_C3F_V3F
0x2A2A
#define
GL_T2F_N3F_V3F
0x2A2B
#define
GL_T2F_C4F_N3F_V3F
0x2A2C
#define
GL_T4F_C4F_N3F_V4F
0x2A2D
#define
GL_MATRIX_MODE
0x0BA0
#define
GL_MODELVIEW
0x1700
#define
GL_PROJECTION
0x1701
#define
GL_TEXTURE
0x1702
#define
GL_POINT_SMOOTH
0x0B10
#define
GL_POINT_SIZE
0x0B11
#define
GL_POINT_SIZE_GRANULARITY
0x0B13
#define
GL_POINT_SIZE_RANGE
0x0B12
#define
GL_LINE_SMOOTH
0x0B20
#define
GL_LINE_STIPPLE
0x0B24
#define
GL_LINE_STIPPLE_PATTERN
0x0B25
#define
GL_LINE_STIPPLE_REPEAT
0x0B26
#define
GL_LINE_WIDTH
0x0B21
#define
GL_LINE_WIDTH_GRANULARITY
0x0B23
#define
GL_LINE_WIDTH_RANGE
0x0B22
#define
GL_POINT
0x1B00
#define
GL_LINE
0x1B01
#define
GL_FILL
0x1B02
#define
GL_CW
0x0900
#define
GL_CCW
0x0901
#define
GL_FRONT
0x0404
#define
GL_BACK
0x0405
#define
GL_POLYGON_MODE
0x0B40
#define
GL_POLYGON_SMOOTH
0x0B41
#define
GL_POLYGON_STIPPLE
0x0B42
#define
GL_EDGE_FLAG
0x0B43
#define
GL_CULL_FACE
0x0B44
#define
GL_CULL_FACE_MODE
0x0B45
#define
GL_FRONT_FACE
0x0B46
#define
GL_POLYGON_OFFSET_FACTOR
0x8038
#define
GL_POLYGON_OFFSET_UNITS
0x2A00
#define
GL_POLYGON_OFFSET_POINT
0x2A01
#define
GL_POLYGON_OFFSET_LINE
0x2A02
#define
GL_POLYGON_OFFSET_FILL
0x8037
#define
GL_COMPILE
0x1300
#define
GL_COMPILE_AND_EXECUTE
0x1301
#define
GL_LIST_BASE
0x0B32
#define
GL_LIST_INDEX
0x0B33
#define
GL_LIST_MODE
0x0B30
#define
GL_NEVER
0x0200
#define
GL_LESS
0x0201
#define
GL_EQUAL
0x0202
#define
GL_LEQUAL
0x0203
#define
GL_GREATER
0x0204
#define
GL_NOTEQUAL
0x0205
#define
GL_GEQUAL
0x0206
#define
GL_ALWAYS
0x0207
#define
GL_DEPTH_TEST
0x0B71
#define
GL_DEPTH_BITS
0x0D56
#define
GL_DEPTH_CLEAR_VALUE
0x0B73
#define
GL_DEPTH_FUNC
0x0B74
#define
GL_DEPTH_RANGE
0x0B70
#define
GL_DEPTH_WRITEMASK
0x0B72
#define
GL_DEPTH_COMPONENT
0x1902
#define
GL_LIGHTING
0x0B50
#define
GL_LIGHT0
0x4000
#define
GL_LIGHT1
0x4001
#define
GL_LIGHT2
0x4002
#define
GL_LIGHT3
0x4003
#define
GL_LIGHT4
0x4004
#define
GL_LIGHT5
0x4005
#define
GL_LIGHT6
0x4006
#define
GL_LIGHT7
0x4007
#define
GL_SPOT_EXPONENT
0x1205
#define
GL_SPOT_CUTOFF
0x1206
#define
GL_CONSTANT_ATTENUATION
0x1207
#define
GL_LINEAR_ATTENUATION
0x1208
#define
GL_QUADRATIC_ATTENUATION
0x1209
#define
GL_AMBIENT
0x1200
#define
GL_DIFFUSE
0x1201
#define
GL_SPECULAR
0x1202
#define
GL_SHININESS
0x1601
#define
GL_EMISSION
0x1600
#define
GL_POSITION
0x1203
#define
GL_SPOT_DIRECTION
0x1204
#define
GL_AMBIENT_AND_DIFFUSE
0x1602
#define
GL_COLOR_INDEXES
0x1603
#define
GL_LIGHT_MODEL_TWO_SIDE
0x0B52
#define
GL_LIGHT_MODEL_LOCAL_VIEWER
0x0B51
#define
GL_LIGHT_MODEL_AMBIENT
0x0B53
#define
GL_FRONT_AND_BACK
0x0408
#define
GL_SHADE_MODEL
0x0B54
#define
GL_FLAT
0x1D00
#define
GL_SMOOTH
0x1D01
#define
GL_COLOR_MATERIAL
0x0B57
#define
GL_COLOR_MATERIAL_FACE
0x0B55
#define
GL_COLOR_MATERIAL_PARAMETER
0x0B56
#define
GL_NORMALIZE
0x0BA1
#define
GL_CLIP_PLANE0
0x3000
#define
GL_CLIP_PLANE1
0x3001
#define
GL_CLIP_PLANE2
0x3002
#define
GL_CLIP_PLANE3
0x3003
#define
GL_CLIP_PLANE4
0x3004
#define
GL_CLIP_PLANE5
0x3005
#define
GL_ACCUM_RED_BITS
0x0D58
#define
GL_ACCUM_GREEN_BITS
0x0D59
#define
GL_ACCUM_BLUE_BITS
0x0D5A
#define
GL_ACCUM_ALPHA_BITS
0x0D5B
#define
GL_ACCUM_CLEAR_VALUE
0x0B80
#define
GL_ACCUM
0x0100
#define
GL_ADD
0x0104
#define
GL_LOAD
0x0101
#define
GL_MULT
0x0103
#define
GL_RETURN
0x0102
#define
GL_ALPHA_TEST
0x0BC0
#define
GL_ALPHA_TEST_REF
0x0BC2
#define
GL_ALPHA_TEST_FUNC
0x0BC1
#define
GL_BLEND
0x0BE2
#define
GL_BLEND_SRC
0x0BE1
#define
GL_BLEND_DST
0x0BE0
#define
GL_ZERO
0x0
#define
GL_ONE
0x1
#define
GL_SRC_COLOR
0x0300
#define
GL_ONE_MINUS_SRC_COLOR
0x0301
#define
GL_SRC_ALPHA
0x0302
#define
GL_ONE_MINUS_SRC_ALPHA
0x0303
#define
GL_DST_ALPHA
0x0304
#define
GL_ONE_MINUS_DST_ALPHA
0x0305
#define
GL_DST_COLOR
0x0306
#define
GL_ONE_MINUS_DST_COLOR
0x0307
#define
GL_SRC_ALPHA_SATURATE
0x0308
#define
GL_FEEDBACK
0x1C01
#define
GL_RENDER
0x1C00
#define
GL_SELECT
0x1C02
#define
GL_2D
0x0600
#define
GL_3D
0x0601
#define
GL_3D_COLOR
0x0602
#define
GL_3D_COLOR_TEXTURE
0x0603
#define
GL_4D_COLOR_TEXTURE
0x0604
#define
GL_POINT_TOKEN
0x0701
#define
GL_LINE_TOKEN
0x0702
#define
GL_LINE_RESET_TOKEN
0x0707
#define
GL_POLYGON_TOKEN
0x0703
#define
GL_BITMAP_TOKEN
0x0704
#define
GL_DRAW_PIXEL_TOKEN
0x0705
#define
GL_COPY_PIXEL_TOKEN
0x0706
#define
GL_PASS_THROUGH_TOKEN
0x0700
#define
GL_FEEDBACK_BUFFER_POINTER
0x0DF0
#define
GL_FEEDBACK_BUFFER_SIZE
0x0DF1
#define
GL_FEEDBACK_BUFFER_TYPE
0x0DF2
#define
GL_SELECTION_BUFFER_POINTER
0x0DF3
#define
GL_SELECTION_BUFFER_SIZE
0x0DF4
#define
GL_FOG
0x0B60
#define
GL_FOG_MODE
0x0B65
#define
GL_FOG_DENSITY
0x0B62
#define
GL_FOG_COLOR
0x0B66
#define
GL_FOG_INDEX
0x0B61
#define
GL_FOG_START
0x0B63
#define
GL_FOG_END
0x0B64
#define
GL_LINEAR
0x2601
#define
GL_EXP
0x0800
#define
GL_EXP2
0x0801
#define
GL_LOGIC_OP
0x0BF1
#define
GL_INDEX_LOGIC_OP
0x0BF1
#define
GL_COLOR_LOGIC_OP
0x0BF2
#define
GL_LOGIC_OP_MODE
0x0BF0
#define
GL_CLEAR
0x1500
#define
GL_SET
0x150F
#define
GL_COPY
0x1503
#define
GL_COPY_INVERTED
0x150C
#define
GL_NOOP
0x1505
#define
GL_INVERT
0x150A
#define
GL_AND
0x1501
#define
GL_NAND
0x150E
#define
GL_OR
0x1507
#define
GL_NOR
0x1508
#define
GL_XOR
0x1506
#define
GL_EQUIV
0x1509
#define
GL_AND_REVERSE
0x1502
#define
GL_AND_INVERTED
0x1504
#define
GL_OR_REVERSE
0x150B
#define
GL_OR_INVERTED
0x150D
#define
GL_STENCIL_TEST
0x0B90
#define
GL_STENCIL_WRITEMASK
0x0B98
#define
GL_STENCIL_BITS
0x0D57
#define
GL_STENCIL_FUNC
0x0B92
#define
GL_STENCIL_VALUE_MASK
0x0B93
#define
GL_STENCIL_REF
0x0B97
#define
GL_STENCIL_FAIL
0x0B94
#define
GL_STENCIL_PASS_DEPTH_PASS
0x0B96
#define
GL_STENCIL_PASS_DEPTH_FAIL
0x0B95
#define
GL_STENCIL_CLEAR_VALUE
0x0B91
#define
GL_STENCIL_INDEX
0x1901
#define
GL_KEEP
0x1E00
#define
GL_REPLACE
0x1E01
#define
GL_INCR
0x1E02
#define
GL_DECR
0x1E03
#define
GL_NONE
0x0
#define
GL_LEFT
0x0406
#define
GL_RIGHT
0x0407
#define
GL_FRONT_LEFT
0x0400
#define
GL_FRONT_RIGHT
0x0401
#define
GL_BACK_LEFT
0x0402
#define
GL_BACK_RIGHT
0x0403
#define
GL_AUX0
0x0409
#define
GL_AUX1
0x040A
#define
GL_AUX2
0x040B
#define
GL_AUX3
0x040C
#define
GL_COLOR_INDEX
0x1900
#define
GL_RED
0x1903
#define
GL_GREEN
0x1904
#define
GL_BLUE
0x1905
#define
GL_ALPHA
0x1906
#define
GL_LUMINANCE
0x1909
#define
GL_LUMINANCE_ALPHA
0x190A
#define
GL_ALPHA_BITS
0x0D55
#define
GL_RED_BITS
0x0D52
#define
GL_GREEN_BITS
0x0D53
#define
GL_BLUE_BITS
0x0D54
#define
GL_INDEX_BITS
0x0D51
#define
GL_SUBPIXEL_BITS
0x0D50
#define
GL_AUX_BUFFERS
0x0C00
#define
GL_READ_BUFFER
0x0C02
#define
GL_DRAW_BUFFER
0x0C01
#define
GL_DOUBLEBUFFER
0x0C32
#define
GL_STEREO
0x0C33
#define
GL_BITMAP
0x1A00
#define
GL_COLOR
0x1800
#define
GL_DEPTH
0x1801
#define
GL_STENCIL
0x1802
#define
GL_DITHER
0x0BD0
#define
GL_RGB
0x1907
#define
GL_RGBA
0x1908
#define
GL_ALPHA4
0x803B
#define
GL_ALPHA8
0x803C
#define
GL_ALPHA12
0x803D
#define
GL_ALPHA16
0x803E
#define
GL_LUMINANCE4
0x803F
#define
GL_LUMINANCE8
0x8040
#define
GL_LUMINANCE12
0x8041
#define
GL_LUMINANCE16
0x8042
#define
GL_LUMINANCE4_ALPHA4
0x8043
#define
GL_LUMINANCE6_ALPHA2
0x8044
#define
GL_LUMINANCE8_ALPHA8
0x8045
#define
GL_LUMINANCE12_ALPHA4
0x8046
#define
GL_LUMINANCE12_ALPHA12
0x8047
#define
GL_LUMINANCE16_ALPHA16
0x8048
#define
GL_INTENSITY
0x8049
#define
GL_INTENSITY4
0x804A
#define
GL_INTENSITY8
0x804B
#define
GL_INTENSITY12
0x804C
#define
GL_INTENSITY16
0x804D
#define
GL_RGB2
0x804E
#define
GL_RGB4
0x804F
#define
GL_RGB5
0x8050
#define
GL_RGB8
0x8051
#define
GL_RGB10
0x8052
#define
GL_RGB12
0x8053
#define
GL_RGB16
0x8054
#define
GL_RGBA2
0x8055
#define
GL_RGBA4
0x8056
#define
GL_RGB5_A1
0x8057
#define
GL_RGBA8
0x8058
#define
GL_RGB10_A2
0x8059
#define
GL_RGBA12
0x805A
#define
GL_RGBA16
0x805B
#define
GL_TEXTURE_RED_SIZE
0x805C
#define
GL_TEXTURE_GREEN_SIZE
0x805D
#define
GL_TEXTURE_BLUE_SIZE
0x805E
#define
GL_TEXTURE_ALPHA_SIZE
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE
0x8061
#define
GL_PROXY_TEXTURE_1D
0x8063
#define
GL_PROXY_TEXTURE_2D
0x8064
#define
GL_MAX_LIST_NESTING
0x0B31
#define
GL_MAX_ATTRIB_STACK_DEPTH
0x0D35
#define
GL_MAX_MODELVIEW_STACK_DEPTH
0x0D36
#define
GL_MAX_NAME_STACK_DEPTH
0x0D37
#define
GL_MAX_PROJECTION_STACK_DEPTH
0x0D38
#define
GL_MAX_TEXTURE_STACK_DEPTH
0x0D39
#define
GL_MAX_EVAL_ORDER
0x0D30
#define
GL_MAX_LIGHTS
0x0D31
#define
GL_MAX_CLIP_PLANES
0x0D32
#define
GL_MAX_TEXTURE_SIZE
0x0D33
#define
GL_MAX_PIXEL_MAP_TABLE
0x0D34
#define
GL_MAX_VIEWPORT_DIMS
0x0D3A
#define
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
0x0D3B
#define
GL_ATTRIB_STACK_DEPTH
0x0BB0
#define
GL_CLIENT_ATTRIB_STACK_DEPTH
0x0BB1
#define
GL_COLOR_CLEAR_VALUE
0x0C22
#define
GL_COLOR_WRITEMASK
0x0C23
#define
GL_CURRENT_INDEX
0x0B01
#define
GL_CURRENT_COLOR
0x0B00
#define
GL_CURRENT_NORMAL
0x0B02
#define
GL_CURRENT_RASTER_COLOR
0x0B04
#define
GL_CURRENT_RASTER_DISTANCE
0x0B09
#define
GL_CURRENT_RASTER_INDEX
0x0B05
#define
GL_CURRENT_RASTER_POSITION
0x0B07
#define
GL_CURRENT_RASTER_TEXTURE_COORDS
0x0B06
#define
GL_CURRENT_RASTER_POSITION_VALID
0x0B08
#define
GL_CURRENT_TEXTURE_COORDS
0x0B03
#define
GL_INDEX_CLEAR_VALUE
0x0C20
#define
GL_INDEX_MODE
0x0C30
#define
GL_INDEX_WRITEMASK
0x0C21
#define
GL_MODELVIEW_MATRIX
0x0BA6
#define
GL_MODELVIEW_STACK_DEPTH
0x0BA3
#define
GL_NAME_STACK_DEPTH
0x0D70
#define
GL_PROJECTION_MATRIX
0x0BA7
#define
GL_PROJECTION_STACK_DEPTH
0x0BA4
#define
GL_RENDER_MODE
0x0C40
#define
GL_RGBA_MODE
0x0C31
#define
GL_TEXTURE_MATRIX
0x0BA8
#define
GL_TEXTURE_STACK_DEPTH
0x0BA5
#define
GL_VIEWPORT
0x0BA2
#define
GL_AUTO_NORMAL
0x0D80
#define
GL_MAP1_COLOR_4
0x0D90
#define
GL_MAP1_INDEX
0x0D91
#define
GL_MAP1_NORMAL
0x0D92
#define
GL_MAP1_TEXTURE_COORD_1
0x0D93
#define
GL_MAP1_TEXTURE_COORD_2
0x0D94
#define
GL_MAP1_TEXTURE_COORD_3
0x0D95
#define
GL_MAP1_TEXTURE_COORD_4
0x0D96
#define
GL_MAP1_VERTEX_3
0x0D97
#define
GL_MAP1_VERTEX_4
0x0D98
#define
GL_MAP2_COLOR_4
0x0DB0
#define
GL_MAP2_INDEX
0x0DB1
#define
GL_MAP2_NORMAL
0x0DB2
#define
GL_MAP2_TEXTURE_COORD_1
0x0DB3
#define
GL_MAP2_TEXTURE_COORD_2
0x0DB4
#define
GL_MAP2_TEXTURE_COORD_3
0x0DB5
#define
GL_MAP2_TEXTURE_COORD_4
0x0DB6
#define
GL_MAP2_VERTEX_3
0x0DB7
#define
GL_MAP2_VERTEX_4
0x0DB8
#define
GL_MAP1_GRID_DOMAIN
0x0DD0
#define
GL_MAP1_GRID_SEGMENTS
0x0DD1
#define
GL_MAP2_GRID_DOMAIN
0x0DD2
#define
GL_MAP2_GRID_SEGMENTS
0x0DD3
#define
GL_COEFF
0x0A00
#define
GL_DOMAIN
0x0A02
#define
GL_ORDER
0x0A01
#define
GL_FOG_HINT
0x0C54
#define
GL_LINE_SMOOTH_HINT
0x0C52
#define
GL_PERSPECTIVE_CORRECTION_HINT
0x0C50
#define
GL_POINT_SMOOTH_HINT
0x0C51
#define
GL_POLYGON_SMOOTH_HINT
0x0C53
#define
GL_DONT_CARE
0x1100
#define
GL_FASTEST
0x1101
#define
GL_NICEST
0x1102
#define
GL_SCISSOR_TEST
0x0C11
#define
GL_SCISSOR_BOX
0x0C10
#define
GL_MAP_COLOR
0x0D10
#define
GL_MAP_STENCIL
0x0D11
#define
GL_INDEX_SHIFT
0x0D12
#define
GL_INDEX_OFFSET
0x0D13
#define
GL_RED_SCALE
0x0D14
#define
GL_RED_BIAS
0x0D15
#define
GL_GREEN_SCALE
0x0D18
#define
GL_GREEN_BIAS
0x0D19
#define
GL_BLUE_SCALE
0x0D1A
#define
GL_BLUE_BIAS
0x0D1B
#define
GL_ALPHA_SCALE
0x0D1C
#define
GL_ALPHA_BIAS
0x0D1D
#define
GL_DEPTH_SCALE
0x0D1E
#define
GL_DEPTH_BIAS
0x0D1F
#define
GL_PIXEL_MAP_S_TO_S_SIZE
0x0CB1
#define
GL_PIXEL_MAP_I_TO_I_SIZE
0x0CB0
#define
GL_PIXEL_MAP_I_TO_R_SIZE
0x0CB2
#define
GL_PIXEL_MAP_I_TO_G_SIZE
0x0CB3
#define
GL_PIXEL_MAP_I_TO_B_SIZE
0x0CB4
#define
GL_PIXEL_MAP_I_TO_A_SIZE
0x0CB5
#define
GL_PIXEL_MAP_R_TO_R_SIZE
0x0CB6
#define
GL_PIXEL_MAP_G_TO_G_SIZE
0x0CB7
#define
GL_PIXEL_MAP_B_TO_B_SIZE
0x0CB8
#define
GL_PIXEL_MAP_A_TO_A_SIZE
0x0CB9
#define
GL_PIXEL_MAP_S_TO_S
0x0C71
#define
GL_PIXEL_MAP_I_TO_I
0x0C70
#define
GL_PIXEL_MAP_I_TO_R
0x0C72
#define
GL_PIXEL_MAP_I_TO_G
0x0C73
#define
GL_PIXEL_MAP_I_TO_B
0x0C74
#define
GL_PIXEL_MAP_I_TO_A
0x0C75
#define
GL_PIXEL_MAP_R_TO_R
0x0C76
#define
GL_PIXEL_MAP_G_TO_G
0x0C77
#define
GL_PIXEL_MAP_B_TO_B
0x0C78
#define
GL_PIXEL_MAP_A_TO_A
0x0C79
#define
GL_PACK_ALIGNMENT
0x0D05
#define
GL_PACK_LSB_FIRST
0x0D01
#define
GL_PACK_ROW_LENGTH
0x0D02
#define
GL_PACK_SKIP_PIXELS
0x0D04
#define
GL_PACK_SKIP_ROWS
0x0D03
#define
GL_PACK_SWAP_BYTES
0x0D00
#define
GL_UNPACK_ALIGNMENT
0x0CF5
#define
GL_UNPACK_LSB_FIRST
0x0CF1
#define
GL_UNPACK_ROW_LENGTH
0x0CF2
#define
GL_UNPACK_SKIP_PIXELS
0x0CF4
#define
GL_UNPACK_SKIP_ROWS
0x0CF3
#define
GL_UNPACK_SWAP_BYTES
0x0CF0
#define
GL_ZOOM_X
0x0D16
#define
GL_ZOOM_Y
0x0D17
#define
GL_TEXTURE_ENV
0x2300
#define
GL_TEXTURE_ENV_MODE
0x2200
#define
GL_TEXTURE_1D
0x0DE0
#define
GL_TEXTURE_2D
0x0DE1
#define
GL_TEXTURE_WRAP_S
0x2802
#define
GL_TEXTURE_WRAP_T
0x2803
#define
GL_TEXTURE_MAG_FILTER
0x2800
#define
GL_TEXTURE_MIN_FILTER
0x2801
#define
GL_TEXTURE_ENV_COLOR
0x2201
#define
GL_TEXTURE_GEN_S
0x0C60
#define
GL_TEXTURE_GEN_T
0x0C61
#define
GL_TEXTURE_GEN_MODE
0x2500
#define
GL_TEXTURE_BORDER_COLOR
0x1004
#define
GL_TEXTURE_WIDTH
0x1000
#define
GL_TEXTURE_HEIGHT
0x1001
#define
GL_TEXTURE_BORDER
0x1005
#define
GL_TEXTURE_COMPONENTS
0x1003
#define
GL_TEXTURE_RED_SIZE
0x805C
#define
GL_TEXTURE_GREEN_SIZE
0x805D
#define
GL_TEXTURE_BLUE_SIZE
0x805E
#define
GL_TEXTURE_ALPHA_SIZE
0x805F
#define
GL_TEXTURE_LUMINANCE_SIZE
0x8060
#define
GL_TEXTURE_INTENSITY_SIZE
0x8061
#define
GL_NEAREST_MIPMAP_NEAREST
0x2700
#define
GL_NEAREST_MIPMAP_LINEAR
0x2702
#define
GL_LINEAR_MIPMAP_NEAREST
0x2701
#define
GL_LINEAR_MIPMAP_LINEAR
0x2703
#define
GL_OBJECT_LINEAR
0x2401
#define
GL_OBJECT_PLANE
0x2501
#define
GL_EYE_LINEAR
0x2400
#define
GL_EYE_PLANE
0x2502
#define
GL_SPHERE_MAP
0x2402
#define
GL_DECAL
0x2101
#define
GL_MODULATE
0x2100
#define
GL_NEAREST
0x2600
#define
GL_REPEAT
0x2901
#define
GL_CLAMP
0x2900
#define
GL_S
0x2000
#define
GL_T
0x2001
#define
GL_R
0x2002
#define
GL_Q
0x2003
#define
GL_TEXTURE_GEN_R
0x0C62
#define
GL_TEXTURE_GEN_Q
0x0C63
#define
GL_TEXTURE_PRIORITY
0x8066
#define
GL_TEXTURE_RESIDENT
0x8067
#define
GL_TEXTURE_1D_BINDING
0x8068
#define
GL_TEXTURE_2D_BINDING
0x8069
#define
GL_TEXTURE_3D_BINDING
0x806A
#define
GL_VENDOR
0x1F00
#define
GL_RENDERER
0x1F01
#define
GL_VERSION
0x1F02
#define
GL_EXTENSIONS
0x1F03
#define
GL_NO_ERROR
0x0
#define
GL_INVALID_VALUE
0x0501
#define
GL_INVALID_ENUM
0x0500
#define
GL_INVALID_OPERATION
0x0502
#define
GL_STACK_OVERFLOW
0x0503
#define
GL_STACK_UNDERFLOW
0x0504
#define
GL_OUT_OF_MEMORY
0x0505
#define
GL_CURRENT_BIT
0x00000001
#define
GL_POINT_BIT
0x00000002
#define
GL_LINE_BIT
0x00000004
#define
GL_POLYGON_BIT
0x00000008
#define
GL_POLYGON_STIPPLE_BIT
0x00000010
#define
GL_PIXEL_MODE_BIT
0x00000020
#define
GL_LIGHTING_BIT
0x00000040
#define
GL_FOG_BIT
0x00000080
#define
GL_DEPTH_BUFFER_BIT
0x00000100
#define
GL_ACCUM_BUFFER_BIT
0x00000200
#define
GL_STENCIL_BUFFER_BIT
0x00000400
#define
GL_VIEWPORT_BIT
0x00000800
#define
GL_TRANSFORM_BIT
0x00001000
#define
GL_ENABLE_BIT
0x00002000
#define
GL_COLOR_BUFFER_BIT
0x00004000
#define
GL_HINT_BIT
0x00008000
#define
GL_EVAL_BIT
0x00010000
#define
GL_LIST_BIT
0x00020000
#define
GL_TEXTURE_BIT
0x00040000
#define
GL_SCISSOR_BIT
0x00080000
#define
GL_ALL_ATTRIB_BITS
0x000FFFFF
Typedefs
typedef unsigned int
GLenum
typedef unsigned char
GLboolean
typedef unsigned int
GLbitfield
typedef
void
GLvoid
typedef signed char
GLbyte
typedef short
GLshort
typedef int
GLint
typedef unsigned char
GLubyte
typedef unsigned short
GLushort
typedef unsigned int
GLuint
typedef int
GLsizei
typedef float
GLfloat
typedef float
GLclampf
typedef double
GLdouble
typedef double
GLclampd
Define Documentation
#define GL_FALSE 0x0
#define GL_TRUE 0x1
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_COMPONENT 0x1902
#define GL_LIGHTING 0x0B50
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_SHININESS 0x1601
#define GL_EMISSION 0x1600
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_FRONT_AND_BACK 0x0408
#define GL_SHADE_MODEL 0x0B54
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_NORMALIZE 0x0BA1
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM 0x0100
#define GL_ADD 0x0104
#define GL_LOAD 0x0101
#define GL_MULT 0x0103
#define GL_RETURN 0x0102
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_DST 0x0BE0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FEEDBACK 0x1C01
#define GL_RENDER 0x1C00
#define GL_SELECT 0x1C02
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_FOG 0x0B60
#define GL_FOG_MODE 0x0B65
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_LOGIC_OP 0x0BF1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_INVERT 0x150A
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_NONE 0x0
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_COLOR_INDEX 0x1900
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_ALPHA_BITS 0x0D55
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_INDEX_BITS 0x0D51
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_AUX_BUFFERS 0x0C00
#define GL_READ_BUFFER 0x0C02
#define GL_DRAW_BUFFER 0x0C01
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_BITMAP 0x1A00
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_DITHER 0x0BD0
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_RGB2 0x804E
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_RENDER_MODE 0x0C40
#define GL_RGBA_MODE 0x0C31
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_VIEWPORT 0x0BA2
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_SPHERE_MAP 0x2402
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_NEAREST 0x2600
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_1D_BINDING 0x8068
#define GL_TEXTURE_2D_BINDING 0x8069
#define GL_TEXTURE_3D_BINDING 0x806A
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
Typedef Documentation
typedef unsigned int
GLenum
typedef unsigned char
GLboolean
typedef unsigned int
GLbitfield
typedef
void
GLvoid
typedef signed char
GLbyte
typedef short
GLshort
typedef int
GLint
typedef unsigned char
GLubyte
typedef unsigned short
GLushort
typedef unsigned int
GLuint
typedef int
GLsizei
typedef float
GLfloat
typedef float
GLclampf
typedef double
GLdouble
typedef double
GLclampd