#include "sfx/sfxSource.h" #include "sfx/sfxProfile.h" #include "sfx/sfxDevice.h" #include "sfx/sfxListener.h" #include "core/util/tSignal.h"
#include "sfx/sfxSource.h"
#include "sfx/sfxProfile.h"
#include "sfx/sfxDevice.h"
#include "sfx/sfxListener.h"
#include "core/util/tSignal.h"
Less verbose macro for accessing the SFX singleton.
This should be the prefered method for accessing the system.
SFXSystem::getSingleton()
Value:
if ( source ) \ { \ source->deleteObject(); \ source = NULL; \ } \