Text file
src/runtime/HACKING.md
Documentation: runtime
1 This is a living document and at times it will be out of date. It is
2 intended to articulate how programming in the Go runtime differs from
3 writing normal Go. It focuses on pervasive concepts rather than
4 details of particular interfaces.
5
6 Scheduler structures
7 ====================
8
9 The scheduler manages three types of resources that pervade the
10 runtime: Gs, Ms, and Ps. It's important to understand these even if
11 you're not working on the scheduler.
12
13 Gs, Ms, Ps
14 ----------
15
16 A "G" is simply a goroutine. It's represented by type `g`. When a
17 goroutine exits, its `g` object is returned to a pool of free `g`s and
18 can later be reused for some other goroutine.
19
20 An "M" is an OS thread that can be executing user Go code, runtime
21 code, a system call, or be idle. It's represented by type `m`. There
22 can be any number of Ms at a time since any number of threads may be
23 blocked in system calls.
24
25 Finally, a "P" represents the resources required to execute user Go
26 code, such as scheduler and memory allocator state. It's represented
27 by type `p`. There are exactly `GOMAXPROCS` Ps. A P can be thought of
28 like a CPU in the OS scheduler and the contents of the `p` type like
29 per-CPU state. This is a good place to put state that needs to be
30 sharded for efficiency, but doesn't need to be per-thread or
31 per-goroutine.
32
33 The scheduler's job is to match up a G (the code to execute), an M
34 (where to execute it), and a P (the rights and resources to execute
35 it). When an M stops executing user Go code, for example by entering a
36 system call, it returns its P to the idle P pool. In order to resume
37 executing user Go code, for example on return from a system call, it
38 must acquire a P from the idle pool.
39
40 All `g`, `m`, and `p` objects are heap allocated, but are never freed,
41 so their memory remains type stable. As a result, the runtime can
42 avoid write barriers in the depths of the scheduler.
43
44 User stacks and system stacks
45 -----------------------------
46
47 Every non-dead G has a *user stack* associated with it, which is what
48 user Go code executes on. User stacks start small (e.g., 2K) and grow
49 or shrink dynamically.
50
51 Every M has a *system stack* associated with it (also known as the M's
52 "g0" stack because it's implemented as a stub G) and, on Unix
53 platforms, a *signal stack* (also known as the M's "gsignal" stack).
54 System and signal stacks cannot grow, but are large enough to execute
55 runtime and cgo code (8K in a pure Go binary; system-allocated in a
56 cgo binary).
57
58 Runtime code often temporarily switches to the system stack using
59 `systemstack`, `mcall`, or `asmcgocall` to perform tasks that must not
60 be preempted, that must not grow the user stack, or that switch user
61 goroutines. Code running on the system stack is implicitly
62 non-preemptible and the garbage collector does not scan system stacks.
63 While running on the system stack, the current user stack is not used
64 for execution.
65
66 `getg()` and `getg().m.curg`
67 ----------------------------
68
69 To get the current user `g`, use `getg().m.curg`.
70
71 `getg()` alone returns the current `g`, but when executing on the
72 system or signal stacks, this will return the current M's "g0" or
73 "gsignal", respectively. This is usually not what you want.
74
75 To determine if you're running on the user stack or the system stack,
76 use `getg() == getg().m.curg`.
77
78 Error handling and reporting
79 ============================
80
81 Errors that can reasonably be recovered from in user code should use
82 `panic` like usual. However, there are some situations where `panic`
83 will cause an immediate fatal error, such as when called on the system
84 stack or when called during `mallocgc`.
85
86 Most errors in the runtime are not recoverable. For these, use
87 `throw`, which dumps the traceback and immediately terminates the
88 process. In general, `throw` should be passed a string constant to
89 avoid allocating in perilous situations. By convention, additional
90 details are printed before `throw` using `print` or `println` and the
91 messages are prefixed with "runtime:".
92
93 For runtime error debugging, it's useful to run with
94 `GOTRACEBACK=system` or `GOTRACEBACK=crash`.
95
96 Synchronization
97 ===============
98
99 The runtime has multiple synchronization mechanisms. They differ in
100 semantics and, in particular, in whether they interact with the
101 goroutine scheduler or the OS scheduler.
102
103 The simplest is `mutex`, which is manipulated using `lock` and
104 `unlock`. This should be used to protect shared structures for short
105 periods. Blocking on a `mutex` directly blocks the M, without
106 interacting with the Go scheduler. This means it is safe to use from
107 the lowest levels of the runtime, but also prevents any associated G
108 and P from being rescheduled. `rwmutex` is similar.
109
110 For one-shot notifications, use `note`, which provides `notesleep` and
111 `notewakeup`. Unlike traditional UNIX `sleep`/`wakeup`, `note`s are
112 race-free, so `notesleep` returns immediately if the `notewakeup` has
113 already happened. A `note` can be reset after use with `noteclear`,
114 which must not race with a sleep or wakeup. Like `mutex`, blocking on
115 a `note` blocks the M. However, there are different ways to sleep on a
116 `note`:`notesleep` also prevents rescheduling of any associated G and
117 P, while `notetsleepg` acts like a blocking system call that allows
118 the P to be reused to run another G. This is still less efficient than
119 blocking the G directly since it consumes an M.
120
121 To interact directly with the goroutine scheduler, use `gopark` and
122 `goready`. `gopark` parks the current goroutine—putting it in the
123 "waiting" state and removing it from the scheduler's run queue—and
124 schedules another goroutine on the current M/P. `goready` puts a
125 parked goroutine back in the "runnable" state and adds it to the run
126 queue.
127
128 In summary,
129
130 <table>
131 <tr><th></th><th colspan="3">Blocks</th></tr>
132 <tr><th>Interface</th><th>G</th><th>M</th><th>P</th></tr>
133 <tr><td>(rw)mutex</td><td>Y</td><td>Y</td><td>Y</td></tr>
134 <tr><td>note</td><td>Y</td><td>Y</td><td>Y/N</td></tr>
135 <tr><td>park</td><td>Y</td><td>N</td><td>N</td></tr>
136 </table>
137
138 Unmanaged memory
139 ================
140
141 In general, the runtime tries to use regular heap allocation. However,
142 in some cases the runtime must allocate objects outside of the garbage
143 collected heap, in *unmanaged memory*. This is necessary if the
144 objects are part of the memory manager itself or if they must be
145 allocated in situations where the caller may not have a P.
146
147 There are three mechanisms for allocating unmanaged memory:
148
149 * sysAlloc obtains memory directly from the OS. This comes in whole
150 multiples of the system page size, but it can be freed with sysFree.
151
152 * persistentalloc combines multiple smaller allocations into a single
153 sysAlloc to avoid fragmentation. However, there is no way to free
154 persistentalloced objects (hence the name).
155
156 * fixalloc is a SLAB-style allocator that allocates objects of a fixed
157 size. fixalloced objects can be freed, but this memory can only be
158 reused by the same fixalloc pool, so it can only be reused for
159 objects of the same type.
160
161 In general, types that are allocated using any of these should be
162 marked `//go:notinheap` (see below).
163
164 Objects that are allocated in unmanaged memory **must not** contain
165 heap pointers unless the following rules are also obeyed:
166
167 1. Any pointers from unmanaged memory to the heap must be added as
168 explicit garbage collection roots in `runtime.markroot`.
169
170 2. If the memory is reused, the heap pointers must be zero-initialized
171 before they become visible as GC roots. Otherwise, the GC may
172 observe stale heap pointers. See "Zero-initialization versus
173 zeroing".
174
175 Zero-initialization versus zeroing
176 ==================================
177
178 There are two types of zeroing in the runtime, depending on whether
179 the memory is already initialized to a type-safe state.
180
181 If memory is not in a type-safe state, meaning it potentially contains
182 "garbage" because it was just allocated and it is being initialized
183 for first use, then it must be *zero-initialized* using
184 `memclrNoHeapPointers` or non-pointer writes. This does not perform
185 write barriers.
186
187 If memory is already in a type-safe state and is simply being set to
188 the zero value, this must be done using regular writes, `typedmemclr`,
189 or `memclrHasPointers`. This performs write barriers.
190
191 Runtime-only compiler directives
192 ================================
193
194 In addition to the "//go:" directives documented in "go doc compile",
195 the compiler supports additional directives only in the runtime.
196
197 go:systemstack
198 --------------
199
200 `go:systemstack` indicates that a function must run on the system
201 stack. This is checked dynamically by a special function prologue.
202
203 go:nowritebarrier
204 -----------------
205
206 `go:nowritebarrier` directs the compiler to emit an error if the
207 following function contains any write barriers. (It *does not*
208 suppress the generation of write barriers; it is simply an assertion.)
209
210 Usually you want `go:nowritebarrierrec`. `go:nowritebarrier` is
211 primarily useful in situations where it's "nice" not to have write
212 barriers, but not required for correctness.
213
214 go:nowritebarrierrec and go:yeswritebarrierrec
215 ----------------------------------------------
216
217 `go:nowritebarrierrec` directs the compiler to emit an error if the
218 following function or any function it calls recursively, up to a
219 `go:yeswritebarrierrec`, contains a write barrier.
220
221 Logically, the compiler floods the call graph starting from each
222 `go:nowritebarrierrec` function and produces an error if it encounters
223 a function containing a write barrier. This flood stops at
224 `go:yeswritebarrierrec` functions.
225
226 `go:nowritebarrierrec` is used in the implementation of the write
227 barrier to prevent infinite loops.
228
229 Both directives are used in the scheduler. The write barrier requires
230 an active P (`getg().m.p != nil`) and scheduler code often runs
231 without an active P. In this case, `go:nowritebarrierrec` is used on
232 functions that release the P or may run without a P and
233 `go:yeswritebarrierrec` is used when code re-acquires an active P.
234 Since these are function-level annotations, code that releases or
235 acquires a P may need to be split across two functions.
236
237 go:notinheap
238 ------------
239
240 `go:notinheap` applies to type declarations. It indicates that a type
241 must never be allocated from the GC'd heap. Specifically, pointers to
242 this type must always fail the `runtime.inheap` check. The type may be
243 used for global variables, for stack variables, or for objects in
244 unmanaged memory (e.g., allocated with `sysAlloc`, `persistentalloc`,
245 `fixalloc`, or from a manually-managed span). Specifically:
246
247 1. `new(T)`, `make([]T)`, `append([]T, ...)` and implicit heap
248 allocation of T are disallowed. (Though implicit allocations are
249 disallowed in the runtime anyway.)
250
251 2. A pointer to a regular type (other than `unsafe.Pointer`) cannot be
252 converted to a pointer to a `go:notinheap` type, even if they have
253 the same underlying type.
254
255 3. Any type that contains a `go:notinheap` type is itself
256 `go:notinheap`. Structs and arrays are `go:notinheap` if their
257 elements are. Maps and channels of `go:notinheap` types are
258 disallowed. To keep things explicit, any type declaration where the
259 type is implicitly `go:notinheap` must be explicitly marked
260 `go:notinheap` as well.
261
262 4. Write barriers on pointers to `go:notinheap` types can be omitted.
263
264 The last point is the real benefit of `go:notinheap`. The runtime uses
265 it for low-level internal structures to avoid memory barriers in the
266 scheduler and the memory allocator where they are illegal or simply
267 inefficient. This mechanism is reasonably safe and does not compromise
268 the readability of the runtime.
View as plain text