Table of Contents
gtkmm allows the programmer to control the lifetime (that is, the construction
and destruction) of any widget in the same manner as any other C++ object.
This flexibility allows you to use new
and
delete
to create and destroy objects dynamically
or to use regular class members (that are destroyed automatically when the
class is destroyed) or to use local instances (that are destroyed when the
instance goes out of scope). This flexibility is not present in some C++ GUI
toolkits, which restrict the programmer to only a subset of C++'s memory
management features.
Here are some examples of normal C++ memory management:
If a programmer does not need dynamic memory allocation, automatic widgets in class
scope may be used. One advantage of automatic widgets in class scope is that
memory management is grouped in one place. The programmer does not
risk memory leaks from failing to delete
a widget.
The primary disadvantages of using class scope widgets are revealing the class implementation rather than the class interface in the class header. Class scope widgets also require Automatic widgets in class scope suffer the same disadvantages as any other class scope automatic variable.
#include <gtkmm/button.h> class Foo { private: Gtk::Button theButton; // will be destroyed when the Foo object is destroyed };
If a programmer does not need a class scope widget, a function scope widget may also be used. The advantages to function scope over class scope are the increased data hiding and reduced dependencies.
{ Gtk::Button aButton; aButton.show(); ... kit.run(); }
Although, in most cases, the programmer will prefer to allow containers to
automatically destroy their children using manage()
(see
below), the programmer is not required to use manage()
.
The traditional new
and delete
operators
may also be used.
Gtk::Button* pButton = new Gtk::Button("Test"); // do something useful with pButton delete pButton;
Here, the programmer deletes pButton to prevent a memory leak.
Alternatively, you can let a widget's container control when the widget is
destroyed. In most cases, you want a widget to last only as long as the
container it is in. To delegate the management of a widget's lifetime to its
container, first create it with manage()
and
pack it into its container with add()
. Now, the
widget will be destroyed whenever its container is destroyed.
gtkmm provides the manage()
function and
add()
methods to create and destroy widgets. Every widget
except a top-level window must be added or packed into a container in order to
be displayed. The manage()
function marks a packed widget
so that when the widget is added to a container, the container becomes
responsible for deleting the widget.
MyWidget::MyWidget() { Gtk::Button* pButton = manage(new Gtk::Button("Test")); add(*pButton); //add aButton to MyWidget }
Now, when objects of type MyWidget
are destroyed, the
button will also be deleted. It is no longer necessary to delete pButton to
free the button's memory; its deletion has been delegated to the
MyWidget
object.
gtkmm also provides the set_manage()
method for
all widgets. This can be used to generate the same result as
manage()
, but is more tedious:
foo.add( (w=new Gtk::Label("Hello"), w->set_manage(), &w) );
is the same as
foo.add( manage(new Gtk::Label("Hello")) );
Of course, a top level container will not be added to another container. The
programmer is responsible for destroying the top level container using one of
the traditional C++ techniques. For instance, your top-level Window might just
be an instance in your main()
function..