Button
- 4.1.1. Constructors
- 4.1.2. Example
- 4.1.3. Signals
4.1.1. Constructors
There are two ways to create a Button. You can specify a label string in the Gtk::Button constructor, or set it later with set_label().
To define an accelerator key for keyboard navigation, place an underscore before one of the label's characters and specify true for the optional mnemonic parameter. For instance:
Gtk::Button* pButton = new Gtk::Button("_Something", true);
Wherever possible you should use Stock items, to ensure consistency with other applications, and to improve the appearance of your applications by using icons. For instance,
Gtk::Button* pButton = new Gtk::Button(Gtk::Stock::OK);
Gtk::Button is also a container so you could put any other widget, such as a Gtk::Image into it.
4.1.2. Example
This example creates a button with a picture and a label.
File: buttons.h (For use with gtkmm 2, not gtkmm 3)
#ifndef GTKMM_EXAMPLE_BUTTONS_H #define GTKMM_EXAMPLE_BUTTONS_H #include <gtkmm/window.h> #include <gtkmm/button.h> class Buttons : public Gtk::Window { public: Buttons(); virtual ~Buttons(); protected: //Signal handlers: void on_button_clicked(); //Child widgets: Gtk::Button m_button; }; #endif //GTKMM_EXAMPLE_BUTTONS_H
File: main.cc (For use with gtkmm 2, not gtkmm 3)
#include "buttons.h" #include <gtkmm/main.h> int main(int argc, char *argv[]) { Gtk::Main kit(argc, argv); Buttons buttons; //Shows the window and returns when it is closed. Gtk::Main::run(buttons); return 0; }
File: buttons.cc (For use with gtkmm 2, not gtkmm 3)
#include "buttons.h" #include <iostream> Buttons::Buttons() { m_button.add_pixlabel("info.xpm", "cool button"); set_title("Pixmap'd buttons!"); set_border_width(10); m_button.signal_clicked().connect( sigc::mem_fun(*this, &Buttons::on_button_clicked) ); add(m_button); show_all_children(); } Buttons::~Buttons() { } void Buttons::on_button_clicked() { std::cout << "The Button was clicked." << std::endl; }
4.1.3. Signals
The Gtk::Button widget has the following signals, but most of the time you will just handle the clicked signal:
- pressed
-
Emitted when the button is pressed.
- released
-
Emitted when the button is released.
- clicked
-
Emitted when the button is pressed and released.
- enter
-
Emitted when the mouse pointer moves over the button's window.
- leave
-
Emitted when the mouse pointer leaves the button's window.