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检字表: #|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z
|
50-50 grind |
A grind on both the
front and back trucks |
1090 /
STiLB / Shlong / Mullet / Kentucky Waterfall /
Tennessee Tophat / Canadian Passport / Unhappy
Peacock / Ape Drape |
A haircut consisting of
a very short, even buzzed top, and a beautiful
long flowing back
|
360 Flip
/ 3 flip / Trey flip |
A trick that consists
of a kickflip combined with a 360 pop shuvit |
Five-0
grind |
A grind on the back
truck, with the nose pointing up and forward |
ABEC |
A universal unit of
measurement for the precision that bearing
surfaces are honed to; bearings used for
skateboarding range from ABEC 1, the least
precise, to ABEC 7, the most precise, though some
skateboard bearing manufacturers do not give their
bearings a rating. |
Air
|
To air means to jump or
ollie, usually off of a ramp; Tony Hawk aired over
a police car in Police Academy 3 |
Airwalk
|
This trick can be done
with or without grabbing the nose; once in the air
the front foot is kicked out and the back foot is
kicked back so they are in a walking type
position |
Alley-oop |
A spinning trick on
transition that entails spinning to the right
while airing to the left, or vice versa |
Am
(amateur) |
Everyone who is not a
pro |
Anchor
grind |
A grind on the front
truck, with the tail pointing back, down, and away
from the obstacle |
Axle |
The pin, threaded on
both sides, that rests in the hanger and that the
wheels are mounted to |
Axle
Nut |
The nut that screws on
to the axle, holding the wheel against the outside
of the hanger; it is a 1/2" hex |
Axle
Slip |
The act of your axle
slipping one way or another inside the hanger,
causing one wheel to lock up; axle slip can be
caused by landing primo, though some truck
manufacturers guarantee no axle slip |
Backside |
1. When a skater or his
board are spinning, they are spinning backside if
the rotation leads the skater's back or the heel
edge of the board to turn immediately
forward |
Backside
|
2. When approaching an
obstacle, the potential trick will be called
backside if the obstacle is on the heel side of
the board upon approach |
Backside
grab / Melongrab / Melancholy / Mosquito |
Grabbing heel edge with
your front hand while airing forward or
backside |
Bail |
1. To fall |
Bail |
2. While in the air,
deciding your not going to land your trick and
kicking your board away for a hopefully painless
landing. |
Bank
|
Any incline used for
riding up, completing a trick, and riding back
down |
Barley
grind |
An ollie 180 to switch
smith grind *Named after Donny Barley |
Baseplate |
Aside from the hanger,
it is the other main piece of the truck, used for
mounting the truck to the deck |
Bearing |
Skateboard bearings
come in a standard size, various precisions, and
have 7 or 8 balls enclosed in races between two
shields, some of which are removable; one
skateboard wheel takes two bearings |
Bearing
Spacers |
Thick washers placed
between the two bearings of a wheel |
Beni-Hana |
A grab in which, after
the ollie is initiated, the front foot pulls the
board as far forward as possible, the back foot is
left to hang in the air, and the back hand grabs
the tail of the board before pulling it back under
the skater's two feet |
Bigflip
|
A bigspin with a
kickflip incorporated into the spin |
Bigspin
|
A trick in which the
skater and his board both rotate along a vertical
axis, but the skater rotates 180 as the board
rotates 360 *Alfonso Rawls named this trick after
its inventor, Brian Lotti. Rawls thought Lotti
sounded like lottery, and since the board was
spinning so much during the trick he named it
after the California Lottery's Big Spin. |
Bitch
Slap |
Grabbing right near the
front wheel on the heel edge with your front hand,
then pushing the tail over to the left (right if
goofy foot) by crossing your back leg underneath
your front leg |
Bluntslide |
A slide on the tail or
nose, with the respectful truck resting atop the
obstacle, and the opposite end of the board
pointing up and towards the obstacle |
Boardslide |
A slide in which the
nose is brought up over the obstacle and the board
slides between the two trucks |
Body
Varial |
The spinning of ones
body along its vertical axis while the board does
not spin |
Bomb a
hill |
To skate down a big
hill |
Bowl
|
A vert or miniramp with
concave transition wrapping around 360 degrees,
forming a bowl shape |
Burly |
A big trick involving
lots of potential for pain if it is not pulled
off; a skater can be called burly if they are
partial to these tricks (Jamie Thomas and his
tricks are burly) |
Bushing
Cups |
The cupped washers that
are placed on the kingpin, one on top of the small
bushing and another underneath the large one |
Bushings |
Rubbery components that
surround the kingpin and aid in turning |
Bust
|
1. A spot is a bust if
you are likely to get kicked out |
Bust
|
2. To bust a trick is
to perform it successfully; you are busting if you
are skating well |
Caballerial / Full Cab |
The name given to a
fakie ollie 360 |
Carve |
The act of making big
fast turns usually in a large bowl or
transition |
Casper
slide |
A slide in which the
board is flipped for half of a kickflip, then
caught with the back foot on the darkside of the
tail and the front foot holding up the nose from
the griptaped side of the deck, and brought down
by the skater into a slide on the peak of the
tail |
Casperflip |
A trick in which the
board is flipped for half a kickflip, then caught
upside down and flipped back over and spun
backside 180 degrees on its vertical axis, all
while in the air |
Catch
|
To stop the board from
rotating by placing your feet back on the board
while in the air |
Cess
Slide |
The act of sliding
sideways on all four wheels while on a
transition |
Chip
|
When a piece of wood is
broken off of the deck |
Christ
Air |
Once in the air, go
into the crucifix position, holding the board out
to the side with one hand |
Complete |
A skateboard composed
of all the necessary components; deck, griptape, 4
wheels, two trucks, and bearings; a complete is
often referred to as a board |
Concave |
1. The various curves
of the deck |
Concave |
2. Describes a curve or
transition arced inward |
Convex |
Describes a curve or
transition arced outward |
Coping
|
Any grindable and
slidable material attached to an obstacle for
easier grinds and slides |
Crooked
grind |
A grind on the front
truck, with the tail pointing up, back, and away
from the obstacle *Originally called Dan grinds
after Dan Paterka, later renamed Koston grinds
after Eric, and are now called K-grinds, crooked
grinds, or crooks |
Curb Cut
|
The transition created
between the bottom of a driveway and the top of a
curb that is used as a hip |
Darkslide |
A slide in which the
board is flipped for half a kickflip, then caught
with the back foot on the darkside of the tail and
the front foot on the darkside of the nose and
brought down by the skater into a slide on the
middle of the griptaped side of the deck |
Darkside
|
Your board is darkside
if it is upside down; the darkside of a deck is
the side that the baseplate is mounted to |
Deck |
The wooden part of the
skateboard assembly, made usually of hard
maple |
Delamination |
The result of a
manufacturers defect when the plys of the deck
become unglued and peel apart |
Demo |
Parks and shops host
demos, where pros and ams demonstrate their
skateboarding. |
Dildo
Blades/Fruit Boots |
Derogatory terms for
in-line skates |
Disaster |
The smacking of the
center of the deck on the coping during re-entry
into a quarter pipe, mini ramp, etc. |
Dog Piss
|
Grab mute right by your
front foot and kick off your back foot as if you
were a dog taking a piss, hence the name |
Double
set |
A stairway with two
sets of stairs seperated by a flat section |
Double
sided ledge |
A ledge that is
narrower than your wheelbase, allowing for
boardslides and lipslides without any wheels
sliding on top of the ledge |
Drop
In |
The act of going from a
flat platform into a steep transition |
Drop-in |
Any obstacle where a
skater can place his tail on the edge of said
obstacle and lean forward to drop in to a
transition of some kind |
Dropping! |
Some skaters will yell
this to prevent a collision as they drop in to a
section of a crowded park |
Dual
Durometer |
A term used to describe
a wheel made with two urethanes of different
hardnesses; the core is of a hard urethane to
better encase the bearing, and the outer part is
softer for a smoother ride. |
Durometer |
The hardness of
urethane used to make a wheel, measured by a
number followed by a letter; ex: 98a |
Early Grab |
Grabbing your board
before leaving the ground or the transition |
Escalator |
On some bowls,
quarters, minis or vert ramps, the escalator is
the part of the coping that is not parallel to the
ground, but rather slopes from one height to
another |
Extension |
A part of a ramp where
the transition extends higher than normal |
Fakie |
You are skating fakie
if your predominant foot is leading, and will be
used to initiate a trick |
Fast
plant |
A trick initiated with
an ollie, the back foot then planting on the
ground and pushing off while the board is
controlled by the front foot and some kind of
grab; the trick is landed with both feet on the
board |
Feeble
Grind |
A grind on the back
truck, with the nose pointing forward, down, and
toward the obstacle |
Flatbar
|
A rail or bar that is
not sloped down stairs or an incline |
Flatbottom |
Any flat surface at the
bottom of a transition |
Flat
ground |
Skateboarding without
any obstacles, with the exception of something to
trick over |
Flatspots |
These appear as clean
spots on your dirty wheels as a result of the
dirty urethane being rubbed off by the wheels
sliding on some surface |
Flip |
To flip your board is
to make turn on its lengthwise axis, as in a
kickflip or heelflip; to flip your body is to go
head over heals as in a McTwist |
Fliptrick |
A fliptrick is a move
that involves the board spinning on any or a
variety of its axes |
Focus
|
To break a board in
half |
Footage
/ Footie |
Skateboarding captured
on tape |
Frontside |
1. When a skater or his
board are spinning, they are spinning frontside if
the rotation leads the skater or the toe edge of
the board to turn immediately forward |
Frontside |
2. When approaching an
obstacle, the potential trick will be called
frontside if the obstacle is on the toe side of
the board upon approach |
Frontside flip |
The name given to a
frontside ollie 180 with a kickflip |
Frontside grab |
An indy grab while
airing frontside |
Funbox
|
Any variety of box
(usually wooden) with grindable and slidable
surfaces |
Gap |
A distance between two
riding surfaces which skaters ollie over, and
often do other more sophisticated tricks
over |
Gay
Twist |
A caballerial with a
mute grab *Lance Mountain and Neil Blender gave
this trick its name after being humble enough to
call their version of a caballerial "gay" |
Gnarly |
Amazing, Sick,
Rad |
Goofy |
You are goofy footed if
you normally skate with your left foot on the
tail |
Grab
|
Using either hand to
grab anywhere on the deck while in the air |
Grind |
Any variety of tricks
where the hanger(s) of the truck(s) grind(s) along
the edge of an obstacle |
Griptape |
A sandpapery sheet with
strong glue on its underside, put on the top of a
deck for grip and control |
Grommet
/ Grom |
Little kid
skaters |
Gyrate |
see Pump |
Half Cab |
The name given to a
fakie ollie 180 |
Halfpipe
/ Vert Ramp |
A ramp composed of a
flatbottom with concave transition leading to vert
on both sides |
Handrail
|
A rail that is down
stairs or an embankment and is of at least
moderate height |
Hang
up |
While trying to drop
back in off of the coping after completing a
trick, the truck that was above the coping does
not clear it on the way back into the transition;
this often results in a slam, but can be pulled
off by some |
Hanger |
The largest part of the
truck, it contains the axle, pivots on the
baseplate, and is used to grind on |
Hardflip
|
A trick consisting of a
frontside 180 pop shuvit and a kickflip |
Hardware |
The nuts and bolts of
your skateboard |
Heelflip
|
The rotation of the
board around its lengthwise axis as a result of
kicking your front foot off the toe edge of your
board |
Hip
|
The junction of two
banks, transitions, or other riding surfaces which
meet at an angle, usually anywhere from slight
(300 degrees) to right (90 degrees); these angles
are ridden, grinded, and flown over |
Hip
ollie |
An ollie off of a
hip |
Hipper |
A large, painful
strawberry bruise on the hip which often becomes a
hematoma, or a swelling of blood; avoid at all
cost |
Hurricane grind |
A grind starting with
an ollie 180, then the back truck (which is now in
front) is placed on the obstacle with the nose
pointing back, down and towards the obstacle |
Impossible |
This trick can be
performed using either your front or back foot,
and it entails wrapping the nose or tail around
its respectful foot 360 degrees |
Indy
grab |
When either airing
forward or backside, grab your toe edge with your
back hand and poke your nose out |
Invert |
A trick that entails
getting upside down and supporting yourself on one
hand, usually on the coping of a ramp, as the
other hand performs a grab |
Japan |
A mute grab, tweaked
frontside 9090 |
Jetty
Ledge |
A ledge that continues
out laterally as an adjacent staircase or bank
goes down |
Judo
|
Grab heel edge near the
front wheel with your front hand and kick your
front foot off in front of you |
K-grind |
see crooked grind |
Kickflip
|
The rotation of the
board around its lengthwise axis as a result of
kicking your front foot off the heeledge of your
board |
Kickflip
Underflip |
A trick consisting of a
fully rotated kickflip that is then kicked with
the front foot on the dark side of the deck to
send it flipping back in the same direction that
it came from |
Kingpin |
The bolt that holds the
hanger to the baseplate |
Kingpin
Nut |
The nut that, on most
trucks, screws on to the tip of the kingpin that
sticks out through the bushings; on other trucks,
the nut is held in place by a mold on the
underside of the baseplate, and the kingpin is
inserted down through the bushings rather than up
(ex: Grind King); it is usually a 9/16" hex |
Kinked
Rail |
A rail that is kinked
or bent, increasing its difficulty |
Land |
To perform a trick
successfully |
Late
trick |
Any trick that is
executed after the board has reached its peak
height in the air, or after another trick without
first touching the ground |
Launch
Ramp |
A ramp used for
launching a skater in the air |
Ledge
|
Any raised surface
used for grinding and sliding |
Lien
air |
Grabbing heel edge
while airing frontside *Invented by Neil Blender
who said you have to lean into it, though nowadays
it is spelled as Neil's first name written
backwards |
Line |
1. A number of tricks
performed consecutively |
Line |
2. A path or planned
course through a park or spot |
Lip |
The edge of any
obstacle that a skateboarder rides; on ramps, the
lip usually is completed with coping; on a bank or
curb, the square or angled corner is the lip |
Lipslide |
A slide in which the
tail of the board goes up and over the obstacle
and the board slides between the two trucks |
Local |
A skater is local to a
spot if he lives nearby and is skating it and
ripping it all the time |
Lock |
see Hang up |
Lock
in |
The act of getting your
board into a slide or grind position in a way that
is most stable, allowing for a lengthy
maneuver |
Madolly |
A madonna air with no
grab |
Madonna
|
Grab heel edge near the
front wheel with your front hand and kick your
front foot off behind you; this trick is often
done to tail smack on the way back into the tranny
Tony. Hawk himself named this one after a singer
as trendy as the trick itself |
Manuel
|
A trick in which the
skater balances his weight over the back truck,
keeping the front wheels off of the ground |
Manuel
Pad |
Any raised surface
where a skater can ollie on to one section, and
drop off another; such obstacles are used for
manuals and for doing tricks onto and tricks off
of |
Method
|
Grabbing your heel edge
with your front hand and pulling that edge up
towards your back *named by Neil Blender who
described this grab as the method for getting
higher air |
Mini
ramp |
Similar to a halfpipe,
but smaller, with mellower transition and no
vert |
MM |
Millimeter, the
standard unit of measurement for the diameter of a
wheel |
Mongo
|
You are mongo footed,
or 損ushing mongo? if you are using your leading
foot, the incorrect one, to push |
Mounting
Hardware |
Mounting bolts come in
1/8" increments from 7/8" up to 1" for standard
setups; four are used to mount each truck, and
they come in either allen or phillips head; their
corresponding nuts are 3/8" hex |
Mounting
Holes |
The two sets of four
holes drilled through your deck |
Mute
|
Grab your toe edge with
your front hand while airing backside *named after
Chris Weddle, a deaf mute known for being one of
the first skaters to execute this trick |
No Comply |
Any trick that entails
the front foot stepping off of the board and onto
the ground while the back foot initiates any of a
number of tricks such as ollie, 180, pop shuvit,
etc. |
Nollie
|
An ollie off of the
nose of the board rather than the tail *originated
by Natas Kaupas, it is short for nose ollie or
Natas ollie |
Nose |
The part of the deck in
front of the most forward two mounting holes which
is steeper and longer than the tail |
Nose
bonk |
A very short nose grind
involving a quick bonk of the front truck on an
obstacle |
Nose
grind |
A grind on the front
truck, with the tail pointing up and back |
Nose
manual / Nose wheelie |
A manual performed on
the front truck rather than the back |
Nose
pick |
A stall in the nose
grind position, usually involving an indy grab for
control |
Nose
slide |
A slide on the nose of
the deck |
Obstacle |
Any object that you can
incorporate into a skateboarding trick |
Old
School |
Used to describe a
trick or skater or pretty much anything that is
representative of an older, nearly outdated
style |
Ollie
|
The basis of most other
tricks, it entails using your back foot to smack
the tail of your board against the ground while
your front foot pulls the board up into the air.
Invented by Alan Gelfand. |
O-Vert |
Short for over vert, a
transition that goes past vert so that the face of
the transition is actually facing slightly
down |
Pig / Five0 / Po Po |
Derogatory terms for
peace officers |
Pivot
grind |
A trick or part of a
trick where the back truck is grinding atop an
obstacle for just a moment before the trick's
completion |
Pivot
Cup |
The cup molded into the
baseplate that the rounded extension that sticks
out from the hanger rests and pivots in |
Play
Skate |
This game is also
called horse; someone starts off the game by doing
a trick; if they miss, it's the next person's turn
to try their own trick; if they land it, everyone
else has to try it and whoever misses gets an S;
the winner is the last one not to spell out the
full word |
Ply |
A sheet of wood used to
make a deck; standard decks are 7 ply, but they
can range from 6 to 9 plies with varying strengths
and weights |
Pole
Jam |
Riding up and off of a
pole bent diagonally out of the ground |
Pop |
1. The amount of snap
and stiffness to a board |
Pop |
2. To smack the tail
against the ground to initiate a trick |
Pop
Shuvit |
A trick in which the
board is popped in the air where it rotates along
its vertical axis |
Poser |
Someone who poses as a
skateboarder, or anyone who tries to be something
they're not |
Pressure
flip |
Popular a few years
ago, and still today with a lot of grommets, it
entails putting pressure on the correct spot of
the tail to make it flip around without hardly
leaving the ground |
Primo
|
Your board is primo if
it is resting on its side, axles running
vertically |
Pro
(professional) |
A skater who is so
good, companies want to put his/her name on their
products |
Pro
Ho |
A girl who likes
hanging around with pro skaters |
Pump |
Flexing your legs at
the right spot on a transition to build up
speed |
Push |
With one foot on the
board, the other pushes along the ground to get
speed |
Pyramid |
A pyramid shaped
obstacle with a flat top |
Quarterpipe (quarter) |
A ramp with only one
concave transition (two quarters positioned facing
each other would make up a vert or mini ramp,
minus the connecting flatbottom) |
Rad |
see gnarly |
Rail |
Any type of railing of
any size, material, and height |
Rasta |
A certain genre of
skaters known for their laid back style, high
ollies, dreadlocks and pot smoking abilities |
Regular
|
You are regular footed
if you skate with your right foot on the
tail |
Revert |
A trick that is added
on to the end of any other trick, and it means to
spin one's self and the board 180 after completing
the initial trick |
Ripper |
A really good and
consistent skater |
Riser
Pads |
Rubber or plastic
spacers used between the baseplate and the
darkside of the deck for a softer ride, to keep
mounting hardware from loosening, and to prevent
wheelbite |
Roastbeef |
Grab your heel edge
with your back hand, in front of your back
leg |
Rocket
air |
Once in the air,
putting both feet on the tail facing lengthwise
and grabbing the nose with both hands, keeping
one's body as straight as possible so one looks
like a rocket |
Roll-in |
A smooth convex
transition going from a flat platform into a steep
transition |
Sack it / Nut it |
To land on an obstacle
usually a narrow one like a handrail, right on
your jewels |
Salad
grind |
A grind on either
truck, with the opposite end of the board pointing
forward, up, and towards the obstacle |
Session |
Any time a group of
skaters get together at a spot |
Sex
Change |
A body varial while
doing a trick |
Shifty /
9090 |
Shifting your board 90
degrees, with feet still in contact with the
board, then bringing it back to starting
position |
Shuffle |
A sidewards reentry
into a transition, which is then turned
fakie |
Sick |
see gnarly |
Skate
Camp |
A summer camp for
skateboarders where street obstacles, ramps,
bowls, and banks can be skated without hassle from
cops, parents, etc. |
Skate
Key |
Any tool made
specifically for a skateboard |
Skatepark |
An area, publicly or
privately owned, that has a variety of obstacles
designed specifically for skating, and where you
are safe from tickets (unless the nazis in blue
see you padless) |
Skate
rock |
A term coined in the
early eighties and made famous by Thrasher
magazine, that catagorizes the bands whose members
rode skateboards; could be any type of music, but
is noted for its generally uptempo beats |
Sketch
or Sketchy |
1. Used to describe an
obstacle or trick when either lacks smoothness and
apparent ease |
Sketch
or Sketchy |
2. Used to describe a
person or situation that is fishy |
Slam |
A hard fall |
Slappie |
A grind on a ledge
without ollieing |
Slide |
Any trick in which any
part of the deck is sliding atop an obstacle |
Slob
|
A mute grab while
airing frontside |
Smith
grind |
A grind on the back
truck, with the nose pointing forward, down, and
away from the obstacle |
Snake
|
1. Someone who cuts you
off or steals your line at a park or spot |
Snake
|
2. To cut someone off
or steal their line |
Speed
Washers |
Small washers placed on
the axle on both sides of the wheels to limit
friction |
Spin |
To spin your board is
to make it rotate on its vertical axis as in a pop
shuvit |
Spine
|
A ramp consisting of
two quarter pipes back to back with a narrow
spine, usually coping, separating the two |
Sponsored |
Having your
skateboarding supported by someone or some company
who gives you discounts or free product |
Sponsor
me video |
A video made by a kid
to send in to a company to see if he has the
skills to get sponsored |
Spot |
Any place any where
that has anything to skate |
Stalefish |
Grab your heel edge
with your back hand, behind your back leg |
Stall |
The act of getting your
board into a sliding or grinding position on an
obstacle, without sliding or grinding |
Stances
|
The different ways you
can stand on your board |
Stick |
To land a trick solid
and clean |
Street
Course |
The part of a skatepark
with obstacles that mimic those found while street
skating |
Street
Skating |
Skating which is done
using only those objects or obstacles found in the
urban environment |
Stress
Cracks |
Small lengthwise cracks
on your deck that extend from the mounting holes
and are a result of the stress created by the
mounting hardware |
Swellbow
|
When you fall on your
elbow and it gets abnormally large |
Switch
|
You are skating switch
when you are not using your predominant foot to
initiate a trick |
Tail |
The part of the deck in
back of the furthest back two mounting holes which
is shorter and more mellow than the nose |
Tail
Slide |
A slide on the tail of
the deck |
Tail
Grab |
Grab your tail with
your back hand |
Technical (tech) |
Any trick that is
usually performed on flat ground or on a fairly
low ledge, that involves plenty of technical skill
such as combinations of flips/spins and slides or
grinds. Also, a skater can be called tech, or a
tech dog, if they are partial to these types of
tricks. (Daewon Song is a tech dog) |
Tic
Tac |
To pivot left and right
on your back wheels, either as a means of
acceleration or to keep your balance when landing
a trick off center, tic-ing and tac-ing your
wheels to the ground |
Tools |
To a skater, tools are
any of the following: a phillips head, hex key,
3/8" wrench, 1/2" wrench, or 9/16" wrench, or
anything else that can be used on a
skateboard |
Topsheet |
The top ply of the
deck |
Tranny |
Transition |
Transfer
|
Whenever a skater
transfers from one area to another; ex: from one
ramp to another, approaching an obstacle from one
side and riding away on the other side, etc. |
Transition |
Any surface for skating
that is not horizontal or vertical |
Trick |
A trick is any maneuver
performed on a skateboard |
Triple
set |
see Double set, and go
from there |
Truck
|
The axle assembly, made
up of the following: hanger, baseplate, axle,
kingpin, bushings, axle nuts, bushing cups, and
usually speedwashers |
Tuck
knee |
Grabbing your toe edge
right near the back wheel with your back hand and
pulling the board back as you push your knees
forward |
Tweak
|
To add style to a trick
be exaggerating or contorting it |
Varial / Shuvit |
The spinning of the
board along its vertical axis, without popping the
board in the air |
Vert
|
Vertical |
Wallie |
Getting all four wheels
on a vertical wall before ollieing |
Wallride |
A trick entailing
riding your board on a very steep or vertical
wall |
Wedge
ramp |
Two launch ramps,
touching at one corner, with a triangle shaped
platform between them |
Wheel |
Skateboard wheels are
made of urethane; four of them let the skateboard
roll |
Wheelbite |
When too much weight is
applied to one side of the board, causing the
darkside of the deck to touch a wheel and stop its
rotation |
Wheelburn |
The marks on the
darkside of your deck made by wheelbite scraping
the paint off the deck |