We have now seen enough of the server-side C# mapping to implement a server for the file system we developed in
Chapter 5. (You may find it useful to review the Slice definition for our file system in
Section 5 before studying the source code.)
Our server main program, in the file Server.cs, uses the
Ice.Application class we discussed in
Section 16.3.1. The
run method installs a signal handler, creates an object adapter, instantiates a few servants for the directories and files in the file system, and then activates the adapter. This leads to a
Main method as follows:
using Filesystem;
using System;
public class Server
{
class App : Ice.Application
{
public override int run(string[] args)
{
// Terminate cleanly on receipt of a signal
//
shutdownOnInterrupt();
// Create an object adapter (stored in the _adapter
// static members)
//
Ice.ObjectAdapter adapter
= communicator().createObjectAdapterWithEndpoints(
"SimpleFilesystem", "default ‑p 10000");
DirectoryI._adapter = adapter;
FileI._adapter = adapter;
// Create the root directory (with name "/" and no
// parent)
//
DirectoryI root = new DirectoryI("/", null);
// Create a file called "README" in the root directory
//
File file = new FileI("README", root);
string[] text;
text = new string[]{ "This file system contains "
+ "a collection of poetry." };
try {
file.write(text);
} catch (GenericError e) {
Console.Error.WriteLine(e.reason);
}
// Create a directory called "Coleridge"
// in the root directory
//
DirectoryI coleridge =
new DirectoryI("Coleridge", root);
// Create a file called "Kubla_Khan"
// in the Coleridge directory
//
file = new FileI("Kubla_Khan", coleridge);
text = new string[]{
"In Xanadu did Kubla Khan",
"A stately pleasure‑dome decree:",
"Where Alph, the sacred river, ran",
"Through caverns measureless to man",
"Down to a sunless sea." };
try {
file.write(text);
} catch (GenericError e) {
Console.Error.WriteLine(e.reason);
}
// All objects are created, allow client requests now
//
adapter.activate();
// Wait until we are done
//
communicator().waitForShutdown();
if (interrupted())
Console.Error.WriteLine(
appName() + ": terminating");
return 0;
}
}
public static void Main(string[] args)
{
App app = new App();
Environment.Exit(app.main(args));
}
}
The code uses a using directive for the Filesystem namespace. This avoids having to continuously use fully-qualified identifiers with a
Filesystem. prefix.
The next part of the source code is the definition of the Server class, which includes a nested class that derives from
Ice.Application and contains the main application logic in its
run method. Much of this code is boiler plate that we saw previously: we create an object adapter, and, towards the end, activate the object adapter and call
waitForShutdown.
As we will see shortly, the servants for our directories and files are of type DirectoryI and
FileI, respectively. The constructor for either type of servant accepts two parameters, the name of the directory or file to be created and a reference to the servant for the parent directory. (For the root directory, which has no parent, we pass a null parent.) Thus, the statement
DirectoryI root = new DirectoryI("/", null);
// Create the root directory (with name "/" and no parent)
//
DirectoryI root = new DirectoryI("/", null);
// Create a file called "README" in the root directory
//
File file = new FileI("README", root);
string[] text;
text = new string[]{ "This file system contains "
+ "a collection of poetry." };
try {
file.write(text);
} catch (GenericError e) {
Console.Error.WriteLine(e.reason);
}
// Create a directory called "Coleridge"
// in the root directory
//
DirectoryI coleridge = new DirectoryI("Coleridge", root);
// Create a file called "Kubla_Khan"
// in the Coleridge directory
//
file = new FileI("Kubla_Khan", coleridge);
text = new string[]{ "In Xanadu did Kubla Khan",
"A stately pleasure‑dome decree:",
"Where Alph, the sacred river, ran",
"Through caverns measureless to man",
"Down to a sunless sea." };
try {
file.write(text);
} catch (GenericError e) {
Console.Error.WriteLine(e.reason);
}
We first create the root directory and a file README within the root directory. (Note that we pass a reference to the root directory as the parent when we create the new node of type
FileI.)
string[] text;
text = new string[]{ "This file system contains "
+ "a collection of poetry." };
try {
file.write(text);
} catch (GenericError e) {
Console.Error.WriteLine(e.reason);
}
Recall from Section 14.7.3 that Slice sequences by default map to C# arrays. The Slice type
Lines is simply an array of strings; we add a line of text to our
README file by initializing the
text array to contain one element.
Finally, we call the Slice write operation on our
FileI servant by simply writing:
This statement is interesting: the server code invokes an operation on one of its own servants. Because the call happens via a reference to the servant (of type
FileI) and
not via a proxy (of type
FilePrx), the Ice run time does not know that this call is even taking place—such a direct call into a servant is not mediated by the Ice run time in any way and is dispatched as an ordinary C# method call.
In similar fashion, the remainder of the code creates a subdirectory called Coleridge and, within that directory, a file called
Kubla_Khan to complete the structure in
Figure 17.1.
17.2.2 The FileI Servant Class
Our FileI servant class has the following basic structure:
using Filesystem;
using System;
public class FileI : FileDisp_
{
// Constructor and operations here...
public static Ice.ObjectAdapter _adapter;
private string _name;
private DirectoryI _parent;
private string[] _lines;
}
The _name and
_parent data members are initialized by the constructor:
public FileI(string name, DirectoryI parent)
{
_name = name;
_parent = parent;
Debug.Assert(_parent != null);
// Create an identity
//
Ice.Identity myID
= Ice.Util.stringToIdentity(Ice.Util.generateUUID());
// Add the identity to the object adapter
//
_adapter.add(this, myID);
// Create a proxy for the new node and
// add it as a child to the parent
//
NodePrx thisNode = NodePrxHelper.uncheckedCast(
_adapter.createProxy(myID));
_parent.addChild(thisNode);
}
After initializing the _name and
_parent members, the code verifies that the reference to the parent is not null because every file must have a parent directory. The constructor then generates an identity for the file by calling
Ice.Util.generateUUID and adds itself to the servant map by calling
ObjectAdapter.add. Finally, the constructor creates a proxy for this file and calls the
addChild method on its parent directory.
addChild is a helper function that a child directory or file calls to add itself to the list of descendant nodes of its parent directory. We will see the implementation of this function on
page 493.
The remaining methods of the FileI class implement the Slice operations we defined in the
Node and
File Slice interfaces:
// Slice Node::name() operation
public override string name(Ice.Current current)
{
return _name;
}
// Slice File::read() operation
public override string[] read(Ice.Current current)
{
return _lines;
}
// Slice File::write() operation
public override void write(string[] text, Ice.Current current)
{
_lines = text;
}
The name method is inherited from the generated
Node interface (which is a base interface of the
_FileDisp class from which
FileI is derived). It simply returns the value of the
_name member.
The read and
write methods are inherited from the generated
File interface (which is a base interface of the
_FileDisp class from which
FileI is derived) and simply return and set the
_lines member.
The DirectoryI class has the following basic structure:
using Filesystem;
using System;
using System.Collections;
public class DirectoryI : DirectoryDisp_
{
// Constructor and operations here...
public static Ice.ObjectAdapter _adapter;
private string _name;
private DirectoryI _parent;
private ArrayList _contents = new ArrayList();
}
As for the FileI class, we have data members to store the object adapter, the name, and the parent directory. (For the root directory, the
_parent member holds a null reference.) In addition, we have a
_contents data member that stores the list of child directories. These data members are initialized by the constructor:
public DirectoryI(string name, DirectoryI parent)
{
_name = name;
_parent = parent;
// Create an identity. The
// parent has the fixed identity "RootDir"
//
Ice.Identity myID = Ice.Util.stringToIdentity(
_parent != null
? Ice.Util.generateUUID()
: "RootDir");
// Add the identity to the object adapter
//
_adapter.add(this, myID);
// Create a proxy for the new node and
// add it as a child to the parent
//
NodePrx thisNode = NodePrxHelper.uncheckedCast(
_adapter.createProxy(myID));
if (_parent != null)
_parent.addChild(thisNode);
}
The constructor creates an identity for the new directory by calling Ice.Util.generateUUID. (For the root directory, we use the fixed identity
"RootDir".) The servant adds itself to the servant map by calling
ObjectAdapter.add and then creates a proxy to itself and passes it to the
addChild helper function.
addChild simply adds the passed reference to the
_contents list:
public void addChild(NodePrx child)
{
_contents.Add(child);
}
public override string name(Ice.Current current)
{
return _name;
}
public override NodePrx[] list(Ice.Current current)
{
return (NodePrx[])_contents.ToArray(typeof(NodePrx));
}
Note that the _contents member is of type
System.Collections.ArrayList, which is convenient for the implementation of the
addChild method. However, this requires us to convert the list into a C# array in order to return it from the
list operation.