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Copyright © 2003-2009 ZeroC, Inc. |
14.8 Mapping for Constants
const bool AppendByDefault = true;
const byte LowerNibble = 0x0f;
const string Advice = "Don't Panic!";
const short TheAnswer = 42;
const double PI = 3.1416;
enum Fruit { Apple, Pear, Orange };
const Fruit FavoriteFruit = Pear;public abstract class AppendByDefault
{
public const bool value = true;
}
public abstract class LowerNibble
{
public const byte value = 15;
}
public abstract class Advice
{
public const string value = "Don't Panic!";
}
public abstract class TheAnswer
{
public const short value = 42;
}
public abstract class PI
{
public const double value = 3.1416;
}
public enum Fruit { Apple, Pear, Orange }
public abstract class FavoriteFruit
{
public const Fruit value = Fruit.Pear;
}As you can see, each Slice constant is mapped to a class with the same name as the constant. The class contains a member named value that holds the value of the constant.1
The mapping to classes instead of to plain constants is necessary because C# does not permit constant definitions at namespace scope.
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