IcePatch2 includes a pair of C++ classes that simplify the task of writing your own patch client, along with a Microsoft Foundation Classes (MFC) example that shows how to use these classes. You can find the MFC example in the subdirectory
demo/IcePatch2/MFC of your Ice distribution.
The remainder of this section discusses the classes. To incorporate them into a custom patch client, your program must include the header file
IcePatch2/ClientUtil.h and link with the
IcePatch2 library.
The Patcher class encapsulates all of the patching logic required by a client:
namespace IcePatch2 {
class Patcher : ... {
public:
Patcher(const Ice::CommunicatorPtr& communicator,
const PatcherFeedbackPtr& feedback);
Patcher(const FileServerPrx& server,
const PatcherFeedbackPtr& feedback,
const std::string& dataDir, bool thorough,
Ice::Int chunkSize, Ice::Int remove);
bool prepare();
bool patch(const std::string& dir);
void finish();
};
typedef IceUtil::Handle<Patcher> PatcherPtr;
}
The constructors provide two ways of configuring a Patcher instance. The first form obtains the following IcePatch2 configuration properties from the supplied communicator:
Both constructors also accept a PatcherFeedback object (see
Section 46.7.2), which allows the client to monitor the progress of the patch.
Patcher provides three methods that reflect the three stages of a patch:
The first stage of a patch includes reading the contents of the checksum file (if present), retrieving the file information from the server, and examining the local data directory to compose the list of files that require updates. The
PatcherFeedback object is notified incrementally about each local task and has the option of aborting the patch at any time. This method returns true if patch preparation completed successfully, or false if the
PatcherFeedback object aborted the patch. If an error occurs,
prepare raises an exception in the form of a
std::string containing a description of the problem.
The second stage of a patch updates the files in the local data directory. If the dir argument is an empty string or
".",
patch updates the entire data directory. Otherwise,
patch updates only those files whose path names begin with the path in
dir. For each file requiring an update,
Patcher downloads its compressed data from the server and writes it to the local data directory. The
PatcherFeedback object is notified about the progress of each file and, as in the preparation stage, may abort the patch if necessary. This method returns true if patching completed successfully, or false if the
PatcherFeedback object aborted the patch. If an error occurs,
patch raises an exception in the form of a
std::string containing a description of the problem.
#include <IcePatch2/ClientUtil.h>
...
Ice::CommunicatorPtr communicator = ...;
IcePatch2::PatcherFeedbackPtr feedback = new MyPatcherFeedbackI;
IcePatch2::PatcherPtr patcher =
new IcePatch2::Patcher(communicator, feedback);
try {
bool aborted = !patcher‑>prepare();
if(!aborted)
aborted = !patcher‑>patch("");
if(!aborted)
patcher‑>finish();
if(aborted)
cerr << "Patch aborted" << endl;
} catch(const string& reason) {
cerr << "Patch error: " << reason << endl;
}
For a more sophisticated example, see demo/IcePatch2/MFC in your Ice distribution.
The class PatcherFeedback is an abstract base class that allows you to monitor the progress of a
Patcher object (see
Section 46.7.1). The class declaration is shown below:
namespace IcePatch2 {
class PatcherFeedback : ... {
public:
virtual bool noFileSummary(const std::string& reason) = 0;
virtual bool checksumStart() = 0;
virtual bool checksumProgress(const std::string& path) = 0;
virtual bool checksumEnd() = 0;
virtual bool fileListStart() = 0;
virtual bool fileListProgress(Ice::Int percent) = 0;
virtual bool fileListEnd() = 0;
virtual bool patchStart(
const std::string& path, Ice::Long size,
Ice::Long updated, Ice::Long total) = 0;
virtual bool patchProgress(
Ice::Long pos, Ice::Long size,
Ice::Long updated, Ice::Long total) = 0;
virtual bool patchEnd() = 0;
};
typedef IceUtil::Handle<PatcherFeedback> PatcherFeedbackPtr;
}
Each of these methods returns a boolean value: true allows Patcher to continue, and false directs
Patcher to abort the patch. The methods are described below:
Invoked by Patcher::prepare during a thorough patch. The
checksumProgress method is invoked as each file’s checksum is being computed.
Invoked by Patcher::prepare when collecting the list of files to be updated. The
percent argument to
fileListProgress indicates how much of the collection process has completed so far.
•
bool patchStart( const std::string& path, Ice::Long size,
Ice::Long updated, Ice::Long total)
bool patchProgress(
Ice::Long pos, Ice::Long size,
Ice::Long updated, Ice::Long total)
bool patchEnd()
For each file that requires updating, Patcher::patch invokes
patchStart to indicate the beginning of the patch,
patchProgress one or more times as chunks of the file are downloaded and written, and finally
patchEnd to signal the completion of the file’s patch. The
path argument supplies the path name of the file, and
size provides the file’s compressed size. The
pos argument denotes the number of bytes written so far, while
updated and
total represent the cumulative number of bytes updated so far and the total number of bytes to be updated, respectively, of the entire patch operation.