Asynchronous Method Invocation (
AMI) is the term used to describe the client-side support for the asynchronous programming model. AMI supports both oneway and twoway requests, but unlike their synchronous counterparts, AMI requests never block the calling thread. When a client issues an AMI request, the Ice run time hands the message off to the local transport buffer or, if the buffer is currently full, queues the request for later delivery. The application can then continue its activities and poll or wait for completion of the invocation, or receive a callback when the invocation completes.
module Demo {
interface Employees {
string getName(int number);
};
};
def begin_getName(self, number, _response=None, _ex=None,
_sent=None, _ctx=None)
def end_getName(self, result)
As you can see, the single getName operation results in
begin_getName and
end_getName methods. The
begin_ method optionally accepts a per-invocation context (see
Section 32.12) and callbacks (see
Section 22.15.4).
•
The begin_getName method sends (or queues) an invocation of
getName. This method does not block the calling thread.
•
The end_getName method collects the result of the asynchronous invocation. If, at the time the calling thread calls
end_getName, the result is not yet available, the calling thread blocks until the invocation completes. Otherwise, if the invocation completed some time before the call to
end_getName, the method returns immediately with the result.
e = EmployeePrx.checkedCast(...)
r = e.begin_getName(99)
# Continue to do other things here...
name = e.end_getName(r)
Because begin_getName does not block, the calling thread can do other things while the operation is in progress.
Note that begin_getName returns a value of type
AsyncResult. This value contains the state that the Ice run time requires to keep track of the asynchronous invocation. You must pass the
AsyncResult that is returned by the
begin_ method to the corresponding
end_ method.
The begin_ method has one parameter for each in-parameter of the corresponding Slice operation. The
end_ method accepts the
AsyncResult object as its only argument and returns the out-parameters using the same semantics as for regular synchronous invocations (see
page 678). For example, consider the following operation:
double op(int inp1, string inp2, out bool outp1, out long outp2);
The begin_op and
end_op methods have the following signature:
def begin_op(self, inp1, inp2, ...)
def end_op(self, result)
The call to end_op returns the following tuple:
If an invocation raises an exception, the exception is thrown by the end_ method, even if the actual error condition for the exception was encountered during the
begin_ method (“on the way out”). The advantage of this behavior is that all exception handling is located with the code that calls the
end_ method (instead of being present twice, once where the
begin_ method is called, and again where the
end_ method is called).
There is one exception to the above rule: if you destroy the communicator and then make an asynchronous invocation, the
begin_ method throws
CommunicatorDestroyedException. This is necessary because, once the run time is finalized, it can no longer throw an exception from the
end_ method.
The only other exception that is thrown by the begin_ and
end_ methods is
RuntimeError. This exception indicates that you have used the API incorrectly. For example, the
begin_ method throws this exception if you call an operation that has a return value or out-parameters on a oneway proxy. Similarly, the
end_ method throws this exception if you use a different proxy to call the
end_ method than the proxy you used to call the
begin_ method, or if the
AsyncResult you pass to the
end_ method was obtained by calling the
begin_ method for a different operation.
22.15.2 The AsyncResult Class
The AsyncResult that is returned by the
begin_ method encapsulates the state of the asynchronous invocation:
class AsyncResult:
def getCommunicator()
def getConnection()
def getProxy()
def getOperation()
def isCompleted()
def waitForCompleted()
def isSent()
def waitForSent()
def sentSynchronously()
When you call the begin_ method, the Ice run time attempts to write the corresponding request to the client-side transport. If the transport cannot accept the request, the Ice run time queues the request for later transmission.
isSent returns true if, at the time it is called, the request has been written to the local transport (whether it was initially queued or not). Otherwise, if the request is still queued,
isSent returns false.
The AsyncResult methods allow you to poll for call completion. Polling is useful in a variety of cases. As an example, consider the following simple interface to transfer files from client to server:
interface FileTransfer
{
void send(int offset, ByteSeq bytes);
};
The client repeatedly calls send to send a chunk of the file, indicating at which offset in the file the chunk belongs. A naïve way to transmit a file would be along the following lines:
file = open(...)
ft = FileTransferPrx.checkedCast(...)
chunkSize = ...
offset = 0
while not file.eof():
bytes = file.read(chunkSize) # Read a chunk
ft.send(offset, bytes) # Send the chunk
offset += len(bytes.length)
This works, but not very well: because the client makes synchronous calls, it writes each chunk on the wire and then waits for the server to receive the data, process it, and return a reply before writing the next chunk. This means that both client and server spend much of their time doing nothing—the client does nothing while the server processes the data, and the server does nothing while it waits for the client to send the next chunk.
file = open(...)
ft = FileTransferPrx.checkedCast(...)
chunkSize = ...
offset = 0
results = []
numRequests = 5
while not file.eof():
bytes = file.read(chunkSize) # Read a chunk
# Send up to numRequests + 1 chunks asynchronously.
r = ft.begin_send(offset, bytes)
offset += len(bytes)
# Wait until this request has been passed to the transport.
r.waitForSent()
results.append(r)
# Once there are more than numRequests, wait for the least
# recent one to complete.
while len(results) > numRequests:
r = results[0]
del results[0]
r.waitForCompleted()
# Wait for any remaining requests to complete.
while len(results) > 0:
r = results[0]
del results[0]
r.waitForCompleted()
With this code, the client sends up to numRequests + 1 chunks before it waits for the least recent one of these requests to complete. In other words, the client sends the next request without waiting for the preceding request to complete, up to the limit set by
numRequests. In effect, this allows the client to “keep the pipe to the server full of data”: the client keeps sending data, so both client and server continuously do work.
Obviously, the correct chunk size and value of numRequests depend on the bandwidth of the network as well as the amount of time taken by the server to process each request. However, with a little testing, you can quickly zoom in on the point where making the requests larger or queuing more requests no longer improves performance. With this technique, you can realize the full bandwidth of the link to within a percent or two of the theoretical bandwidth limit of a native socket connection.
The begin_ method accepts three optional callback arguments that allow you to be notified asynchronously when a request completes. Here is the signature of the
begin_getName method from
Section 22.15.1 once more:
def begin_getName(self, number, _response=None, _ex=None,
_sent=None, _ctx=None)
The value you pass for the response callback (_response), the exception callback (
_ex), or the sent callback (
_sent) argument must be a
callable object such as a function or method. The response callback is invoked when the request completes successfully, and the exception callback is invoked when the operation raises an exception. (We discuss the sent callback in
Section 22.15.7.)
def getNameCB(name):
print "Name is: " + name
def failureCB(ex):
print "Exception is: " + str(ex)
The response callback parameters depend on the operation signature. If the operation has a non-
void return type, the first parameter of the response callback is the return value. The return value (if any) is followed by a parameter for each out-parameter of the corresponding Slice operation, in the order of declaration.
To inform the Ice run time that you want to receive callbacks for the completion of the asynchronous call, you pass the callbacks to the
begin_ method:
e = EmployeesPrx.checkedCast(...)
e.begin_getName(99, getNameCB, failureCB)
Although the signature of an asynchronous proxy method implies that all of the callbacks are optional and therefore can be supplied in any combination, Ice enforces the following semantics at run time:
It is common for the end_ method to require access to some state that is established by the code that calls the
begin_ method. As an example, consider an application that asynchronously starts a number of operations and, as each operation completes, needs to update different user interface elements with the results. In this case, the
begin_ method knows which user interface element should receive the update, and the
end_ method needs access to that element.
Assuming that we have a Widget class that designates a particular user interface element, you could pass different widgets by storing the widget to be used as a member of a callback class:
class MyCallback(object):
def __init__(self, w):
self._w = w
def getNameCB(self, name):
self._w.writeString(name)
def failureCB(self, ex):
print "Exception is: " + str(ex)
For this example, we assume that widgets have a writeString method that updates the relevant UI element.
When you call the begin_ method, you pass the appropriate callback instance to inform the
end_ method how to update the display:
e = EmployeesPrx.checkedCast(...)
widget1 = ...
widget2 = ...
# Invoke the getName operation with different widget callbacks.
cb1 = MyCallback(widget1)
e.begin_getName(99, cb1.getNameCB, cb1.failureCB)
cb2 = MyCallback(widget2)
e.begin_getName(24, cb2.getNameCB, cb2.failureCB)
The callback class provides a simple and effective way for you to pass state between the point where an operation is invoked and the point where its results are processed. Moreover, if you have a number of operations that share common state, you can pass the same callback instance to multiple invocations. (If you do this, your callback methods may need to use synchronization.)
def getNameCB(name, w):
w.writeString(name)
def failureCB(ex):
print "Exception is: " + str(ex)
e = EmployeesPrx.checkedCast(...)
widget1 = ...
widget2 = ...
# Use lambda functions to pass state.
e.begin_getName(99, lambda name: getNameCB(name, widget1),
failureCB)
e.begin_getName(24, lambda name: getNameCB(name, widget2),
failureCB)
This strategy eliminates the need to encapsulate shared state in a callback class. Since lambda functions can refer to variables in the enclosing scope, they provide a convenient way to pass state directly to your callback.
You can invoke operations via oneway proxies asynchronously, provided the operation has
void return type, does not have any out-parameters, and does not raise user exceptions. If you call the
begin_ method on a oneway proxy for an operation that returns values or raises a user exception, the
begin_ method throws a
RuntimeError.
Asynchronous method invocations never block the thread that calls the begin_ method: the Ice run time checks to see whether it can write the request to the local transport. If it can, it does so immediately in the caller’s thread. (In that case,
AsyncResult.sentSynchronously returns true.) Alternatively, if the local transport does not have sufficient buffer space to accept the request, the Ice run time queues the request internally for later transmission in the background. (In that case,
AsyncResult.sentSynchronously returns false.)
This creates a potential problem: if a client sends many asynchronous requests at the time the server is too busy to keep up with them, the requests pile up in the client-side run time until, eventually, the client runs out of memory.
The API provides a way for you to implement flow control by counting the number of requests that are queued so, if that number exceeds some threshold, the client stops invoking more operations until some of the queued operations have drained out of the local transport.
def response(name):
# ...
def exception(ex):
# ...
def sent(sentSynchronously):
# ...
If the Ice run time can immediately pass the request to the local transport, it does so and invokes the sent callback from the thread that calls the
begin_ method. On the other hand, if the run time has to queue the request, it calls the sent callback from a different thread once it has written the request to the local transport. The boolean
sentSynchronously parameter indicates whether the request was sent synchronously or was queued.
The sent callback allows you to limit the number of queued requests by counting the number of requests that are queued and decrementing the count when the Ice run time passes a request to the local transport.
Applications that send batched requests (see Section 32.16) can either flush a batch explicitly or allow the Ice run time to flush automatically. The proxy method
ice_flushBatchRequests performs an immediate flush using the synchronous invocation model and may block the calling thread until the entire message can be sent. Ice also provides asynchronous versions of this method so you can flush batch requests asynchronously.
begin_ice_flushBatchRequests and
end_ice_flushBatchRequests are proxy methods that flush any batch requests queued by that proxy.
In addition, similar methods are available on the communicator and the Connection object that is returned by
AsyncResult.getConnection. These methods flush batch requests sent via the same communicator and via the same connection, respectively.
The Ice run time always invokes your callback methods from a separate thread, with one exception: it calls the
sent callback from the thread calling the
begin_ method if the request could be sent synchronously. In the
sent callback, you know which thread is calling the callback by looking at the
sentSynchronously parameter.