hudson.slaves
Class RetentionStrategy.Always

java.lang.Object
  extended by hudson.model.AbstractDescribableImpl<RetentionStrategy<?>>
      extended by hudson.slaves.RetentionStrategy<SlaveComputer>
          extended by hudson.slaves.RetentionStrategy.Always
All Implemented Interfaces:
ExtensionPoint, Describable<RetentionStrategy<?>>
Enclosing class:
RetentionStrategy<T extends Computer>

public static class RetentionStrategy.Always
extends RetentionStrategy<SlaveComputer>

RetentionStrategy that tries to keep the node online all the time.


Nested Class Summary
static class RetentionStrategy.Always.DescriptorImpl
           
 
Nested classes/interfaces inherited from class hudson.slaves.RetentionStrategy
RetentionStrategy.Always, RetentionStrategy.Demand
 
Nested classes/interfaces inherited from interface hudson.ExtensionPoint
ExtensionPoint.LegacyInstancesAreScopedToHudson
 
Field Summary
 
Fields inherited from class hudson.slaves.RetentionStrategy
INSTANCE, LIST, NOOP
 
Constructor Summary
RetentionStrategy.Always()
          Constructs a new Always.
 
Method Summary
 long check(SlaveComputer c)
          This method will be called periodically to allow this strategy to decide what to do with it's owning slave.
 
Methods inherited from class hudson.slaves.RetentionStrategy
all, isManualLaunchAllowed, start
 
Methods inherited from class hudson.model.AbstractDescribableImpl
getDescriptor
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

RetentionStrategy.Always

@DataBoundConstructor
public RetentionStrategy.Always()
Constructs a new Always.

Method Detail

check

public long check(SlaveComputer c)
Description copied from class: RetentionStrategy
This method will be called periodically to allow this strategy to decide what to do with it's owning slave.

Specified by:
check in class RetentionStrategy<SlaveComputer>
Parameters:
c - Computer for which this strategy is assigned. This computer may be online or offline. This object also exposes a bunch of properties that the callee can use to decide what action to take.
Returns:
The number of minutes after which the strategy would like to be checked again. The strategy may be rechecked earlier or later that this!


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