Table of Contents
- 1. API synchronization behavior
- 2. Stream synchronization behavior
- 3. Modules
- 3.1. Device Management
- 3.2. Thread Management [DEPRECATED]
- 3.3. Error Handling
- 3.4. Stream Management
- 3.5. Event Management
- 3.6. Execution Control
- 3.7. Occupancy
- 3.8. Execution Control [DEPRECATED]
- 3.9. Memory Management
- 3.10. Unified Addressing
- 3.11. Peer Device Memory Access
- 3.12. OpenGL Interoperability
- 3.13. OpenGL Interoperability [DEPRECATED]
- 3.14. Direct3D 9 Interoperability
- 3.15. Direct3D 9 Interoperability [DEPRECATED]
- 3.16. Direct3D 10 Interoperability
- 3.17. Direct3D 10 Interoperability [DEPRECATED]
- 3.18. Direct3D 11 Interoperability
- 3.19. Direct3D 11 Interoperability [DEPRECATED]
- 3.20. VDPAU Interoperability
- 3.21. Graphics Interoperability
- 3.22. Texture Reference Management
- 3.23. Surface Reference Management
- 3.24. Texture Object Management
- 3.25. Surface Object Management
- 3.26. Version Management
- 3.27.
- 3.28. Interactions with the CUDA Driver API
- 3.29. Profiler Control
- 3.30. Data types used by CUDA Runtime
- 4. Data Structures
- 4.1. __cudaOccupancyB2DHelper
- 4.2. cudaChannelFormatDesc
- 4.3. cudaDeviceProp
- 4.4. cudaExtent
- 4.5. cudaFuncAttributes
- 4.6. cudaIpcEventHandle_t
- 4.7. cudaIpcMemHandle_t
- 4.8. cudaMemcpy3DParms
- 4.9. cudaMemcpy3DPeerParms
- 4.10. cudaPitchedPtr
- 4.11. cudaPointerAttributes
- 4.12. cudaPos
- 4.13. cudaResourceDesc
- 4.14. cudaResourceViewDesc
- 4.15. cudaTextureDesc
- 4.16. surfaceReference
- 4.17. textureReference
- 5. Data Fields
- 6. Deprecated List
- Notices