Finally, a logical operation is applied between the incoming fragment's color or index values and the color or index values stored at the corresponding location in the framebuffer. The result replaces the values in the framebuffer at the fragment's coordinates. The logical operation on color indices is enabled or disabled with Enable or Disable using the symbolic constant INDEX_LOGIC_OP. (For compatibility with GL version 1.0, the symbolic constant LOGIC_OP may also be used.) The logical operation on color values is enabled or disabled with Enable or Disable using the symbolic constant COLOR_LOGIC_OP. If the logical operation is enabled for color values, it is as if blending were disabled, regardless of the value of BLEND.
The logical operation is selected by
op is a symbolic constant; the possible constants and corresponding operations are enumerated in Table 4.3. In this table, s is the value of the incoming fragment and d is the value stored in the framebuffer. The numeric values assigned to the symbolic constants are the same as those assigned to the corresponding symbolic values in the X window system.
Table 4.3: Arguments to LogicOp and their corresponding operations.
Logical operations are performed independently for each color index buffer that is selected for writing, or for each red, green, blue, and alpha value of each color buffer that is selected for writing. The required state is an integer indicating the logical operation, and two bits indicating whether the logical operation is enabled or disabled. The initial state is for the logic operation to be given by COPY, and to be disabled.