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C.7 Copy Texture and Subtexture

Texture array data can be specified from framebuffer memory, as well as from client memory, and rectangular subregions of texture arrays can be redefined either from client or framebuffer memory. These additions match those defined by the EXT_copy_texture

and EXT_subtexture extensions.



David Blythe
Sat Mar 29 02:23:21 PST 1997