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C.8 Texture Objects

A set of texture arrays and their related texture state can be treated as a single object. Such treatment allows for greater implementation efficiency when multiple arrays are used. In conjunction with the subtexture capability, it also allows clients to make gradual changes to existing texture arrays, rather than completely redefining them. These additions match those of the EXT_texture_object extension, with slight additions to the texture residency semantics.



David Blythe
Sat Mar 29 02:23:21 PST 1997