If TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to REPEAT, then the GL ignores the integer part of s or t coordinates, respectively, using only the fractional part. (For a number r, the fractional part is , regardless of the sign of r; recall that the floor function truncates towards .) CLAMP causes s or t coordinates to be clamped to the range . The initial state is for both s and t behavior to be that given by REPEAT.