LzTimer is used to invoke functionality after a specific amount of time. By using a LzDelegate to refer to a particular method, and then by adding a timer to that delegate, the developer can control the timing of the method's start. Use LzTimer to tweak sequence and timing of visual animations, delay the effects of user events, or implement user experiences with expiration features.
It should be noted that the time passed to the LzTimer service describes the time before which the delegate may not run -- it is not guaranteed that the delegate will run at that time. Depending on application needs and client performance, the specified delegate may be invoked at any time after the amount of time specified.
The following example displays some text when a button is clicked, and uses LzTimer to fade the text away after three seconds.
Example 16. Using LzTimer to invoke method
<canvas height="50" > <button text="Show then Fade" onclick="canvas.showText()" /> <text name="myText" opacity="0.0" bgcolor="#CCCCCC">The Invisible Man</text> <simplelayout axis="y" spacing="10" /> <method name="showText"> this.myText.setAttribute( "opacity", 1.0 ); this.fadeDelegate = new LzDelegate( this, "fadeText" ); LzTimer.addTimer( this.fadeDelegate, 3000 ); </method> <method name="fadeText"> this.myText.animate( "opacity", 0.0, 1000 ); </method> </canvas>
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