Package | org.papervision3d.materials |
Class | public class BitmapAssetMaterial |
Inheritance | BitmapAssetMaterial ![]() ![]() ![]() ![]() |
Implements | ITriangleDrawer |
Property | Defined by | ||
---|---|---|---|
![]() | AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | |
![]() | baked : Boolean = false
A Boolean value that determines whether the texture is cached, i.e.
| MaterialObject3D | |
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | interactive : Boolean = false
Defines if this material will be interactive
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
![]() | minimumRenderSize : Number = 4 | BitmapMaterial | |
![]() | MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | |
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
![]() | pixelPrecision : int | BitmapMaterial | |
![]() | precise : Boolean | BitmapMaterial | |
![]() | precision : int | BitmapMaterial | |
![]() | precisionMode : int
Precision mode indicates how triangles are created for precise texture render.
| BitmapMaterial | |
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
texture : Object
A texture object.
| BitmapAssetMaterial | ||
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
![]() | uvMatrices : Dictionary | BitmapMaterial | |
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
BitmapAssetMaterial(linkageID:String, precise:Boolean = false)
The BitmapAssetMaterial class creates a texture from a Bitmap library asset.
| BitmapAssetMaterial | ||
![]() |
Creates a copy of the material.
| BitmapMaterial | |
![]() |
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | |
![]() |
destroy():void
| BitmapMaterial | |
![]() | TriangleMaterial | ||
![]() |
drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
drawTriangle
| BitmapMaterial | |
![]() |
getObjectList():Dictionary
Returns a list of
DisplayObject3D objects registered with the material. | MaterialObject3D | |
![]() |
isUpdateable():Boolean
| MaterialObject3D | |
![]() |
registerObject(displayObject3D:DisplayObject3D):void
Registers the
DisplayObject3D
| MaterialObject3D | |
![]() |
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | |
![]() |
resetUVS():void
resetUVMatrices();
Resets the precalculated uvmatrices, so they can be recalculated
| BitmapMaterial | |
![]() |
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | |
![]() |
transformUV(face3D:Triangle3D):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | |
![]() |
transformUVRT(tri:RenderTriangle):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | |
![]() |
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | |
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D |
Method | Defined by | ||
---|---|---|---|
![]() |
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | |
![]() |
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | |
createBitmapFromLinkageID(asset:String):BitmapData
[internal-use]
| BitmapAssetMaterial | ||
![]() |
createRenderRecStorage():void
| BitmapMaterial | |
![]() |
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial | |
![]() |
renderRec(emMap:Matrix, v0:Vertex3DInstance, v1:Vertex3DInstance, v2:Vertex3DInstance, index:Number):void
| BitmapMaterial |
texture | property |
texture:Object
[read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
BitmapAssetMaterial | () | constructor |
public function BitmapAssetMaterial(linkageID:String, precise:Boolean = false)
The BitmapAssetMaterial class creates a texture from a Bitmap library asset.
ParameterslinkageID:String — The linkage name of the Bitmap symbol in the library.
|
|
precise:Boolean (default = false )
|
createBitmapFromLinkageID | () | method |
protected function createBitmapFromLinkageID(asset:String):BitmapData
[internal-use]
Parametersasset:String |
BitmapData |