| Package | org.papervision3d.materials.special |
| Class | public class MovieAssetParticleMaterial |
| Inheritance | MovieAssetParticleMaterial ParticleMaterial MaterialObject3D flash.events.EventDispatcher |
| Implements | IParticleDrawer |
| Property | Defined by | ||
|---|---|---|---|
![]() | baked : Boolean = false
A Boolean value that determines whether the texture is cached, i.e.
| MaterialObject3D | |
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
| bitmapLibrary : Object [static]
| MovieAssetParticleMaterial | ||
| createUnique : Boolean = false | MovieAssetParticleMaterial | ||
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | interactive : Boolean = false
Defines if this material will be interactive
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
| movie : DisplayObject
The MovieClip that is used as a texture.
| MovieAssetParticleMaterial | ||
| movieTransparent : Boolean
A Boolean value that determines whether the MovieClip is transparent.
| MovieAssetParticleMaterial | ||
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
![]() | shape : int | ParticleMaterial | |
![]() | SHAPE_CIRCLE : int = 1 [static]
| ParticleMaterial | |
![]() | SHAPE_SQUARE : int = 0 [static]
| ParticleMaterial | |
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
| spriteRectLibrary : Object [static]
| MovieAssetParticleMaterial | ||
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
| useCount : Object [static]
| MovieAssetParticleMaterial | ||
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
|
MovieAssetParticleMaterial(linkageID:String, transparent:Boolean = true, animated:Boolean = false, createUnique:Boolean = false)
| MovieAssetParticleMaterial | ||
![]() |
Creates a copy of the material.
| MaterialObject3D | |
![]() |
copy(material:MaterialObject3D):void
Copies the properties of a material.
| MaterialObject3D | |
|
destroy():void
Destroys the material.
| MovieAssetParticleMaterial | ||
|
Draws the particle as part of the render cycle.
| MovieAssetParticleMaterial | ||
![]() | MaterialObject3D | ||
![]() |
drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
Draws the triangle to screen.
| MaterialObject3D | |
![]() |
getObjectList():Dictionary
Returns a list of
DisplayObject3D objects registered with the material. | MaterialObject3D | |
![]() |
isUpdateable():Boolean
| MaterialObject3D | |
![]() |
registerObject(displayObject3D:DisplayObject3D):void
Registers the
DisplayObject3D
| MaterialObject3D | |
![]() |
toString():String
Returns a string value representing the material properties.
| MaterialObject3D | |
![]() |
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | |
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D | |
|
updateRenderRect(particle:Particle):void
This is called during the projection cycle.
| MovieAssetParticleMaterial | ||
| bitmapLibrary | property |
public static var bitmapLibrary:Object
| createUnique | property |
public var createUnique:Boolean = false
| movie | property |
public var movie:DisplayObjectThe MovieClip that is used as a texture.
| movieTransparent | property |
public var movieTransparent:BooleanA Boolean value that determines whether the MovieClip is transparent. The default value is true, which, although slower, is usually what you need for particles.
| spriteRectLibrary | property |
public static var spriteRectLibrary:Object
| useCount | property |
public static var useCount:Object
| MovieAssetParticleMaterial | () | constructor |
public function MovieAssetParticleMaterial(linkageID:String, transparent:Boolean = true, animated:Boolean = false, createUnique:Boolean = false)Parameters
linkageID:String — The Class or library symbol to make the material out of.
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transparent:Boolean (default = true) — [optional] - whether the image is transparent or not
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animated:Boolean (default = false) — [optional] NOT IMPLEMENTED YET! Please do not use! Coming soon though I PROMISE! :-)
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createUnique:Boolean (default = false) — If true, we'll make a bitmap especially for use with this instance of the material, otherwise we'll use a cached version (if there is one)
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| destroy | () | method |
public override function destroy():voidDestroys the material.
| drawParticle | () | method |
public override function drawParticle(particle:Particle, graphics:Graphics, renderSessionData:RenderSessionData):voidDraws the particle as part of the render cycle.
Parametersparticle:Particle — The particle we're drawing
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graphics:Graphics — The graphics object we're drawing into
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renderSessionData:RenderSessionData — The renderSessionData for this render cycle.
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| updateRenderRect | () | method |
public override function updateRenderRect(particle:Particle):voidThis is called during the projection cycle. It updates the rectangular area that the particle is drawn into. It's important for the culling phase.
Parametersparticle:Particle — The particle whose renderRect we're updating.
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