Search/Lucene/FSM.php
Zend Framework
LICENSE
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- Category
- Zend
- Copyright
- Copyright (c) 2005-2012 Zend Technologies USA Inc. (http://www.zend.com)
- License
- New BSD License
- Package
- Zend_Search_Lucene
- Version
- $Id: FSM.php 24593 2012-01-05 20:35:02Z matthew $
\Zend_Search_Lucene_FSM
Abstract Finite State Machine
Take a look on Wikipedia state machine description: http://en.wikipedia.org/wiki/Finite_state_machine
Any type of Transducers (Moore machine or Mealy machine) also may be implemented by using this abstract FSM. process() methods invokes a specified actions which may construct FSM output. Actions may be also used to signal, that we have reached Accept State
- Children
- \Zend_Search_Lucene_Search_QueryLexer
- \Zend_Search_Lucene_Search_BooleanExpressionRecognizer
- \Zend_Search_Lucene_Search_QueryParser
- Category
- Zend
- Copyright
- Copyright (c) 2005-2012 Zend Technologies USA Inc. (http://www.zend.com)
- License
- New BSD License
Properties

array $_entryActions = array()List of entry actions Each action executes when entering the state
[state] => action
array()Details- Type
- array

array $_exitActions = array()List of exit actions Each action executes when exiting the state
[state] => action
array()Details- Type
- array

array $_inputActions = array()List of input actions Each action executes when entering the state
[state][input] => action
array()Details- Type
- array

array $_rules = array()State transition table
[sourceState][input] => targetState
array()Details- Type
- array
Methods

__construct(array $states = array(), array $inputAphabet = array(), array $rules = array()) : voidFinite State machine constructor
$states is an array of integers or strings with a list of possible machine states constructor treats fist list element as a sturt state (assignes it to $_current state). It may be reassigned by setState() call. States list may be empty and can be extended later by addState() or addStates() calls.
$inputAphabet is the same as $states, but represents input alphabet it also may be extended later by addInputSymbols() or addInputSymbol() calls.
$rules parameter describes FSM transitions and has a structure: array( array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), ... ) Rules also can be added later by addRules() and addRule() calls.
FSM actions are very flexible and may be defined by addEntryAction(), addExitAction(), addInputAction() and addTransitionAction() calls.
| Name | Type | Description |
|---|---|---|
| $states | array | |
| $inputAphabet | array | |
| $rules | array |

addEntryAction(integer | string $state, \Zend_Search_Lucene_FSMAction $action) : voidAdd state entry action.
Several entry actions are allowed. Action execution order is defined by addEntryAction() calls
| Name | Type | Description |
|---|---|---|
| $state | integer | string | |
| $action | \Zend_Search_Lucene_FSMAction |

addExitAction(integer | string $state, \Zend_Search_Lucene_FSMAction $action) : voidAdd state exit action.
Several exit actions are allowed. Action execution order is defined by addEntryAction() calls
| Name | Type | Description |
|---|---|---|
| $state | integer | string | |
| $action | \Zend_Search_Lucene_FSMAction |

addInputAction(integer | string $state, $inputSymbol, \Zend_Search_Lucene_FSMAction $action) : voidAdd input action (defined by {state, input} pair).
Several input actions are allowed. Action execution order is defined by addInputAction() calls
| Name | Type | Description |
|---|---|---|
| $state | integer | string | |
| $inputSymbol | ||
| $action | \Zend_Search_Lucene_FSMAction |

addInputSymbol(integer | string $inputSymbol) : voidAdd symbol to the input alphabet
| Name | Type | Description |
|---|---|---|
| $inputSymbol | integer | string |

addInputSymbols(array $inputAphabet) : voidAdd symbols to the input alphabet
| Name | Type | Description |
|---|---|---|
| $inputAphabet | array |

addRule(integer | string $sourceState, integer | string $input, integer | string $targetState, \Zend_Search_Lucene_FSMAction | null $inputAction = null) : voidAdd symbol to the input alphabet
| Name | Type | Description |
|---|---|---|
| $sourceState | integer | string | |
| $input | integer | string | |
| $targetState | integer | string | |
| $inputAction | \Zend_Search_Lucene_FSMAction | null |
| Exception | Description |
|---|---|
| \Zend_Search_Exception |

addRules(array $rules) : voidAdd transition rules
array structure: array( array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), ... )
| Name | Type | Description |
|---|---|---|
| $rules | array |

addState(integer | string $state) : voidAdd state to the state machine
| Name | Type | Description |
|---|---|---|
| $state | integer | string |

addStates(array $states) : voidAdd states to the state machine
| Name | Type | Description |
|---|---|---|
| $states | array |

addTransitionAction(integer | string $sourceState, integer | string $targetState, \Zend_Search_Lucene_FSMAction $action) : voidAdd transition action (defined by {state, input} pair).
Several transition actions are allowed. Action execution order is defined by addTransitionAction() calls
| Name | Type | Description |
|---|---|---|
| $sourceState | integer | string | |
| $targetState | integer | string | |
| $action | \Zend_Search_Lucene_FSMAction |

process(mixed $input) : voidProcess an input
| Name | Type | Description |
|---|---|---|
| $input | mixed |
| Exception | Description |
|---|---|
| \Zend_Search_Exception |

setState(integer | string $state) : voidSet FSM state.
No any action is invoked
| Name | Type | Description |
|---|---|---|
| $state | integer | string |
| Exception | Description |
|---|---|
| \Zend_Search_Exception |