Search/Lucene/Search/BooleanExpressionRecognizer.php
Zend Framework
LICENSE
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- Category
- Zend
- Copyright
- Copyright (c) 2005-2012 Zend Technologies USA Inc. (http://www.zend.com)
- License
- New BSD License
- Package
- Zend_Search_Lucene
- Subpackage
- Search
- Version
- $Id: BooleanExpressionRecognizer.php 24593 2012-01-05 20:35:02Z matthew $
\Zend_Search_Lucene_Search_BooleanExpressionRecognizer
Abstract Finite State Machine
Take a look on Wikipedia state machine description: http://en.wikipedia.org/wiki/Finite_state_machine
Any type of Transducers (Moore machine or Mealy machine) also may be implemented by using this abstract FSM. process() methods invokes a specified actions which may construct FSM output. Actions may be also used to signal, that we have reached Accept State
- Parent(s)
- \Zend_Search_Lucene_FSM
- Category
- Zend
- Copyright
- Copyright (c) 2005-2012 Zend Technologies USA Inc. (http://www.zend.com)
- License
- New BSD License
Constants
Properties


array $_conjunctions = array()
Set of boolean query conjunctions
Each conjunction is an array of conjunction elements
Each conjunction element is presented with two-elements array:
array(
So, it has a structure:
array( array( array(
array()
Details- Type
- array


integer|string $_currentState = null
null
Details- Type
- integer | string
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_currentState


array $_entryActions = array()
List of entry actions Each action executes when entering the state
Inherited from: \Zend_Search_Lucene_FSM::$$_entryActions[state] => action
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_entryActions


array $_exitActions = array()
List of exit actions Each action executes when exiting the state
Inherited from: \Zend_Search_Lucene_FSM::$$_exitActions[state] => action
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_exitActions


array $_inputActions = array()
List of input actions Each action executes when entering the state
Inherited from: \Zend_Search_Lucene_FSM::$$_inputActions[state][input] => action
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_inputActions


array $_inputAphabet = array()
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_inputAphabet


array $_rules = array()
[sourceState][input] => targetState
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_rules


array $_states = array()
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_states


array $_transitionActions = array()
List of input actions Each action executes when entering the state
Inherited from: \Zend_Search_Lucene_FSM::$$_transitionActions[state1][state2] => action
array()
Details- Type
- array
- Inherited_from
- \Zend_Search_Lucene_FSM::$$_transitionActions
Methods


__construct() : void
Object constructor
$states is an array of integers or strings with a list of possible machine states constructor treats fist list element as a sturt state (assignes it to $_current state). It may be reassigned by setState() call. States list may be empty and can be extended later by addState() or addStates() calls.
$inputAphabet is the same as $states, but represents input alphabet it also may be extended later by addInputSymbols() or addInputSymbol() calls.
$rules parameter describes FSM transitions and has a structure: array( array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), ... ) Rules also can be added later by addRules() and addRule() calls.
FSM actions are very flexible and may be defined by addEntryAction(), addExitAction(), addInputAction() and addTransitionAction() calls.


addEntryAction(integer | string $state, \Zend_Search_Lucene_FSMAction $action) : void
Several entry actions are allowed. Action execution order is defined by addEntryAction() calls
Name | Type | Description |
---|---|---|
$state | integer | string | |
$action | \Zend_Search_Lucene_FSMAction |


addExitAction(integer | string $state, \Zend_Search_Lucene_FSMAction $action) : void
Several exit actions are allowed. Action execution order is defined by addEntryAction() calls
Name | Type | Description |
---|---|---|
$state | integer | string | |
$action | \Zend_Search_Lucene_FSMAction |


addInputAction(integer | string $state, $inputSymbol, \Zend_Search_Lucene_FSMAction $action) : void
Add input action (defined by {state, input} pair).
Inherited from: \Zend_Search_Lucene_FSM::addInputAction()Several input actions are allowed. Action execution order is defined by addInputAction() calls
Name | Type | Description |
---|---|---|
$state | integer | string | |
$inputSymbol | ||
$action | \Zend_Search_Lucene_FSMAction |


addInputSymbol(integer | string $inputSymbol) : void
Name | Type | Description |
---|---|---|
$inputSymbol | integer | string |


addInputSymbols(array $inputAphabet) : void
Add symbols to the input alphabet
Inherited from: \Zend_Search_Lucene_FSM::addInputSymbols()Name | Type | Description |
---|---|---|
$inputAphabet | array |


addRule(integer | string $sourceState, integer | string $input, integer | string $targetState, \Zend_Search_Lucene_FSMAction | null $inputAction = null) : void
Name | Type | Description |
---|---|---|
$sourceState | integer | string | |
$input | integer | string | |
$targetState | integer | string | |
$inputAction | \Zend_Search_Lucene_FSMAction | null |
Exception | Description |
---|---|
\Zend_Search_Exception |


addRules(array $rules) : void
array structure: array( array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), array(sourseState, input, targetState[, inputAction]), ... )
Name | Type | Description |
---|---|---|
$rules | array |


addTransitionAction(integer | string $sourceState, integer | string $targetState, \Zend_Search_Lucene_FSMAction $action) : void
Add transition action (defined by {state, input} pair).
Inherited from: \Zend_Search_Lucene_FSM::addTransitionAction()Several transition actions are allowed. Action execution order is defined by addTransitionAction() calls
Name | Type | Description |
---|---|---|
$sourceState | integer | string | |
$targetState | integer | string | |
$action | \Zend_Search_Lucene_FSMAction |


finishExpression() : array
Finish an expression and return result
Result is a set of boolean query conjunctions
Each conjunction is an array of conjunction elements
Each conjunction element is presented with two-elements array:
array(
So, it has a structure:
array( array( array(
Type | Description |
---|---|
array |
Exception | Description |
---|---|
\Zend_Search_Lucene_Exception |


process(mixed $input) : void
Name | Type | Description |
---|---|---|
$input | mixed |
Exception | Description |
---|---|
\Zend_Search_Exception |


processLiteral( $literal) : void
Process expression literal.
Name | Type | Description |
---|---|---|
$literal |


processOperator(integer $operator) : void
Process next operator.
Operators are defined by class constants: IN_AND_OPERATOR, IN_OR_OPERATOR and IN_NOT_OPERATOR
Name | Type | Description |
---|---|---|
$operator | integer |


setState(integer | string $state) : void
No any action is invoked
Name | Type | Description |
---|---|---|
$state | integer | string |
Exception | Description |
---|---|
\Zend_Search_Exception |