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The QVector2D class represents a vector or vertex in 2D space. More...
This class can be pickled.
The QVector2D class represents a vector or vertex in 2D space.
The QVector2D class can also be used to represent vertices in 2D space. We therefore do not need to provide a separate vertex class.
Note: By design values in the QVector2D instance are stored as float. This means that on platforms where the qreal arguments to QVector2D functions are represented by double values, it is possible to lose precision.
Constructs a null vector, i.e. with coordinates (0, 0, 0).
Constructs a vector with coordinates (xpos, ypos).
Constructs a vector with x and y coordinates from a 2D point.
Constructs a vector with x and y coordinates from a 2D point.
Constructs a vector with x and y coordinates from a 3D vector. The z coordinate of vector is dropped.
See also toVector3D().
Constructs a vector with x and y coordinates from a 3D vector. The z and w coordinates of vector are dropped.
See also toVector4D().
Returns the dot product of v1 and v2.
Returns true if the x and y coordinates are set to 0.0, otherwise returns false.
Returns the length of the vector from the origin.
See also lengthSquared() and normalized().
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
See also length() and dotProduct().
Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
See also length() and normalized().
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
See also length() and normalize().
Sets the x coordinate of this point to the given x coordinate.
Sets the y coordinate of this point to the given y coordinate.
Returns the QPoint form of this 2D vector.
See also toPointF() and toVector3D().
Returns the QPointF form of this 2D vector.
See also toPoint() and toVector3D().
Returns the 3D form of this 2D vector, with the z coordinate set to zero.
See also toVector4D() and toPoint().
Returns the 4D form of this 2D vector, with the z and w coordinates set to zero.
See also toVector3D() and toPoint().
Returns the x coordinate of this point.
Returns the y coordinate of this point.
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