Object oriented programming languages allow programmers to reuse portions of
existing code by creating new classes
of objects which subclass another
class. When a class subclasses another, it is said to inherit all of its
behaviour. The subclass can then override
and extend
the behavior
provided to it by the superclass. Inheritance is very useful in many situations,
but because it is so convenient to use, often becomes abused in large software
systems, especially when multiple inheritance is involved. One solution is to
use delegation instead of inheritance
where appropriate.
Delegation is simply the act of asking another object to perform a task
for an object. To support this design pattern, which is often referred to as the
components pattern because it involves many small interacting components,
interfaces and adapters were created by the Zope 3 team.
Interfaces
are simply markers which objects can use to say I
implement this interface
. Other objects may then make requests like
Please give me an object which implements interface X for object type Y
.
Objects which implement an interface for another object type are called
adapters
.
The superclass-subclass relationship is said to be an is-a relationship. When designing object hierarchies, object modellers use subclassing when they can say that the subclass is the same class as the superclass. For example:
class Shape: sideLength = 0 def getSideLength(self): return self.sideLength def setSideLength(self, sideLength): self.sideLength = sideLength def area(self): raise NotImplementedError, "Subclasses must implement area" class Triangle(Shape): def area(self): return (self.sideLength * self.sideLength) / 2 class Square(Shape): def area(self): return self.sideLength * self.sideLength
In the above example, a Triangle is-a Shape, so it subclasses Shape, and a Square is-a Shape, so it also subclasses Shape.
However, subclassing can get complicated, especially when Multiple Inheritance enters the picture. Multiple Inheritance allows a class to inherit from more than one base class. Software which relies heavily on inheritance often ends up having both very wide and very deep inheritance trees, meaning that one class inherits from many superclasses spread throughout the system. Since subclassing with Multiple Inheritance means implementation inheritance, locating a method's actual implementation and ensuring the correct method is actually being invoked becomes a challenge. For example:
class Area: sideLength = 0 def getSideLength(self): return self.sideLength def setSideLength(self, sideLength): self.sideLength = sideLength def area(self): raise NotImplementedError, "Subclasses must implement area" class Color: color = None def setColor(self, color): self.color = color def getColor(self): return self.color class Square(Area, Color): def area(self): return self.sideLength * self.sideLength
The reason programmers like using implementation inheritance is because it makes code easier to read since the implementation details of Area are in a separate place than the implementation details of Color. This is nice, because conceivably an object could have a color but not an area, or an area but not a color. The problem, though, is that Square is not really an Area or a Color, but has an area and color. Thus, we should really be using another object oriented technique called composition, which relies on delegation rather than inheritance to break code into small reusable chunks. Let us continue with the Multiple Inheritance example, though, because it is often used in practice.
What if both the Color and the Area base class defined the same method,
perhaps calculate
? Where would the implementation come from? The
implementation that is located for Square().calculate()
depends on
the method resolution order, or MRO, and can change when programmers change
seemingly unrelated things by refactoring classes in other parts of the system,
causing obscure bugs. Our first thought might be to change the calculate method
name to avoid name clashes, to perhaps calculateArea
and
calculateColor
. While explicit, this change could potentially
require a large number of changes throughout a system, and is error-prone,
especially when attempting to integrate two systems which you didn't write.
Let's imagine another example. We have an electric appliance, say a hair
dryer. The hair dryer is american voltage. We have two electric sockets, one of
them an american 110 Volt socket, and one of them a foreign 220 Volt socket. If
we plug the hair dryer into the 220 Volt socket, it is going to expect 110 Volt
current and errors will result. Going back and changing the hair dryer to
support both plug110Volt
and plug220Volt
methods would
be tedious, and what if we decided we needed to plug the hair dryer into yet
another type of socket? For example:
class HairDryer: def plug(self, socket): if socket.voltage() == 110: print "I was plugged in properly and am operating." else: print "I was plugged in improperly and " print "now you have no hair dryer any more." class AmericanSocket: def voltage(self): return 110 class ForeignSocket: def voltage(self): return 220
Given these classes, the following operations can be performed:
>>> hd = HairDryer() >>> am = AmericanSocket() >>> hd.plug(am) I was plugged in properly and am operating. >>> fs = ForeignSocket() >>> hd.plug(fs) I was plugged in improperly and now you have no hair dryer any more.
We are going to attempt to solve this problem by writing an Adapter for the
ForeignSocket
which converts the voltage for use with an American
hair dryer. An Adapter is a class which is constructed with one and only one
argument, the adaptee
or original
object. In this example, we
will show all code involved for clarity:
class AdaptToAmericanSocket: def __init__(self, original): self.original = original def voltage(self): return self.original.voltage() / 2
Now, we can use it as so:
>>> hd = HairDryer() >>> fs = ForeignSocket() >>> adapted = AdaptToAmericanSocket(fs) >>> hd.plug(adapted) I was plugged in properly and am operating.
So, as you can see, an adapter can 'override' the original implementation. It can also 'extend' the interface of the original object by providing methods the original object did not have. Note that an Adapter must explicitly delegate any method calls it does not wish to modify to the original, otherwise the Adapter cannot be used in places where the original is expected. Usually this is not a problem, as an Adapter is created to conform an object to a particular interface and then discarded.
Interfaces and Components in Twisted code
Adapters are a useful way of using multiple classes to factor code into
discrete chunks. However, they are not very interesting without some more
infrastructure. If each piece of code which wished to use an adapted object had
to explicitly construct the adapter itself, the coupling between components
would be too tight. We would like to achieve loose coupling
, and this is
where twisted.python.components
comes in.
First, we need to discuss Interfaces in more detail. As we mentioned
earlier, an Interface is nothing more than a class which is used as a marker.
Interfaces should be subclasses of zope.interface.Interface
, and
have a very odd look to python programmers not used to them:
from zope.interface import Interface class IAmericanSocket(Interface): def voltage(): """Return the voltage produced by this socket object, as an integer. """
Notice how it looks just like a regular class definition, other than
inheriting from Interface
? However, the method definitions inside
the class block do not have any method body! Since Python does not have any
native language-level support for Interfaces like Java does, this is what
distinguishes an Interface definition from a Class.
Now that we have a defined Interface, we can talk about objects using terms
like this: The
and AmericanSocket
class implements the
IAmericanSocket
interfacePlease give me an object which
adapts
. We can make declarations about what interfaces a certain
class implements, and we can request adapters which implement a certain
interface for a specific class.ForeignSocket
to the IAmericanSocket
interface
Let's look at how we declare that a class implements an interface:
from zope.interface import implements class AmericanSocket: implements(IAmericanSocket) def voltage(self): return 110
So, to declare that a class implements an interface, we simply call
zope.interface.implements
at the class level. A single item tuple
in Python is created by enclosing an item in parentheses and placing a single
trailing comma after it.
Now, let's say we want to rewrite the AdaptToAmericanSocket
class as a real adapter. In this case we also specify it as implementing
IAmericanSocket
:
from zope.interface import implements class AdaptToAmericanSocket: implements(IAmericanSocket) def __init__(self, original): """ Pass the original ForeignSocket object as original """ self.original = original def voltage(self): return self.original.voltage() / 2
Notice how we placed the implements declaration on this adapter class. So
far, we have not achieved anything by using components other than requiring us
to type more. In order for components to be useful, we must use the
component registry. Since AdaptToAmericanSocket
implements
IAmericanSocket
and regulates the voltage of a
ForeignSocket
object, we can register
AdaptToAmericanSocket
as an IAmericanSocket
adapter
for the ForeignSocket
class. It is easier to see how this is
done in code than to describe it:
from zope.interface import Interface, implements from twisted.python import components class IAmericanSocket(Interface): def voltage(): """Return the voltage produced by this socket object, as an integer. """ class AmericanSocket: implements(IAmericanSocket) def voltage(self): return 110 class ForeignSocket: def voltage(self): return 220 class AdaptToAmericanSocket: implements(IAmericanSocket) def __init__(self, original): self.original = original def voltage(self): return self.original.voltage() / 2 components.registerAdapter( AdaptToAmericanSocket, ForeignSocket, IAmericanSocket)
Now, if we run this script in the interactive interpreter, we can discover a little more about how to use components. The first thing we can do is discover whether an object implements an interface or not:
>>> IAmericanSocket.implementedBy(AmericanSocket) True >>> IAmericanSocket.implementedBy(ForeignSocket) False >>> as = AmericanSocket() >>> fs = ForeignSocket() >>> IAmericanSocket.providedBy(as) True >>> IAmericanSocket.providedBy(fs) False
As you can see, the AmericanSocket
instance claims to
implement IAmericanSocket
, but the ForeignSocket
does not. If we wanted to use the HairDryer
with the
AmericanSocket
, we could know that it would be safe to do so by
checking whether it implements IAmericanSocket
. However, if we
decide we want to use HairDryer
with a ForeignSocket
instance, we must adapt it to IAmericanSocket
before
doing so. We use the interface object to do this:
>>> IAmericanSocket(fs) <__main__.AdaptToAmericanSocket instance at 0x1a5120>
When calling an interface with an object as an argument, the interface
looks in the adapter registry for an adapter which implements the interface for
the given instance's class. If it finds one, it constructs an instance of the
Adapter class, passing the constructor the original instance, and returns it.
Now the HairDryer
can safely be used with the adapted
ForeignSocket
. But what happens if we attempt to adapt an object
which already implements IAmericanSocket
? We simply get back the
original instance:
>>> IAmericanSocket(as) <__main__.AmericanSocket instance at 0x36bff0>
So, we could write a new smart
HairDryer
which
automatically looked up an adapter for the socket you tried to plug it into:
class HairDryer: def plug(self, socket): adapted = IAmericanSocket(socket) assert adapted.voltage() == 110, "BOOM" print "I was plugged in properly and am operating"
Now, if we create an instance of our new smart
HairDryer
and attempt to plug it in to various sockets, the HairDryer
will
adapt itself automatically depending on the type of socket it is plugged in
to:
>>> as = AmericanSocket() >>> fs = ForeignSocket() >>> hd = HairDryer() >>> hd.plug(as) I was plugged in properly and am operating >>> hd.plug(fs) I was plugged in properly and am operating
Voila; the magic of components.
Components and Inheritance
If you inherit from a class which implements some interface, and your new subclass declares that it implements another interface, the implements will be inherited by default.
For example, pb.Root
(actually defined
in flavors.Root
) is a class
which implements IPBRoot
. This interface indicates that an
object has remotely-invokable methods and can be used as the initial object
served by a new Broker instance. It has an implements
setting
like:
from zope.interface import implements class Root(Referenceable): implements(IPBRoot)
Suppose you have your own class which implements your
IMyInterface
interface:
from zope.interface import implements, Interface class IMyInterface(Interface): pass class MyThing: implements(IMyInterface)
Now if you want to make this class inherit from pb.Root
,
the interfaces code will automatically determine that it also implements
IPBRoot
:
from twisted.spread import pb from zope.interface import implements, Interface class IMyInterface(Interface): pass class MyThing(pb.Root): implements(IMyInterface)
>>> from twisted.spread.flavors import IPBRoot >>> IPBRoot.implementedBy(MyThing) True
If you want MyThing
to inherit from pb.Root
but
not implement IPBRoot
like pb.Root
does,
use implementOnly
:
from twisted.spread import pb from zope.interface import implementsOnly, Interface class IMyInterface(Interface): pass class MyThing(pb.Root): implementsOnly(IMyInterface)
>>> from twisted.spread.flavors import IPBRoot >>> IPBRoot.implementedBy(MyThing) False