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The QSignalMapper class bundles signals from identifiable senders. More...
#include <QSignalMapper>
Inherits QObject.
The QSignalMapper class bundles signals from identifiable senders.
This class collects a set of parameterless signals, and re-emits them with integer, string or widget parameters corresponding to the object that sent the signal.
The class supports the mapping of particular strings or integers with particular objects using setMapping(). The objects' signals can then be connected to the map() slot which will emit the mapped() signal with the string or integer associated with the original signalling object. Mappings can be removed later using removeMappings().
Example: Suppose we want to create a custom widget that contains a group of buttons (like a tool palette). One approach is to connect each button's clicked() signal to its own custom slot; but in this example we want to connect all the buttons to a single slot and parameterize the slot by the button that was clicked.
Here's the definition of a simple custom widget that has a single signal, clicked(), which is emitted with the text of the button that was clicked:
class ButtonWidget : public QWidget { Q_OBJECT public: ButtonWidget(QStringList texts, QWidget *parent = 0); signals: void clicked(const QString &text); private: QSignalMapper *signalMapper; };
The only function that we need to implement is the constructor:
ButtonWidget::ButtonWidget(QStringList texts, QWidget *parent) : QWidget(parent) { signalMapper = new QSignalMapper(this); QGridLayout *gridLayout = new QGridLayout; for (int i = 0; i < texts.size(); ++i) { QPushButton *button = new QPushButton(texts[i]); connect(button, SIGNAL(clicked()), signalMapper, SLOT(map())); signalMapper->setMapping(button, texts[i]); gridLayout->addWidget(button, i / 3, i % 3); } connect(signalMapper, SIGNAL(mapped(const QString &)), this, SIGNAL(clicked(const QString &))); setLayout(gridLayout); }
A list of texts is passed to the constructor. A signal mapper is constructed and for each text in the list a QPushButton is created. We connect each button's clicked() signal to the signal mapper's map() slot, and create a mapping in the signal mapper from each button to the button's text. Finally we connect the signal mapper's mapped() signal to the custom widget's clicked() signal. When the user clicks a button, the custom widget will emit a single clicked() signal whose argument is the text of the button the user clicked.
See also QObject, QButtonGroup, and QActionGroup.
Constructs a QSignalMapper with parent parent.
Destroys the QSignalMapper.
This slot emits signals based on which object sends signals to it.
This is an overloaded member function, provided for convenience.
This slot emits signals based on the sender object.
This signal is emitted when map() is signalled from an object that has an integer mapping set. The object's mapped integer is passed in i.
See also setMapping().
This is an overloaded member function, provided for convenience.
This signal is emitted when map() is signalled from an object that has a string mapping set. The object's mapped string is passed in text.
See also setMapping().
This is an overloaded member function, provided for convenience.
This signal is emitted when map() is signalled from an object that has a widget mapping set. The object's mapped widget is passed in widget.
See also setMapping().
This is an overloaded member function, provided for convenience.
This signal is emitted when map() is signalled from an object that has an object mapping set. The object provided by the map is passed in object.
See also setMapping().
Returns the sender QObject that is associated with the given id.
See also setMapping().
This is an overloaded member function, provided for convenience.
This is an overloaded member function, provided for convenience.
Returns the sender QObject that is associated with the given widget.
This is an overloaded member function, provided for convenience.
Returns the sender QObject that is associated with the given object.
Removes all mappings for sender.
This is done automatically when mapped objects are destroyed.
Adds a mapping so that when map() is signalled from the given sender, the signal mapped(id) is emitted.
There may be at most one integer ID for each sender.
See also mapping().
This is an overloaded member function, provided for convenience.
Adds a mapping so that when map() is signalled from the given sender, the signal mapped(text ) is emitted.
There may be at most one text for each sender.
This is an overloaded member function, provided for convenience.
Adds a mapping so that when map() is signalled from the given sender, the signal mapped(widget ) is emitted.
There may be at most one widget for each sender.
This is an overloaded member function, provided for convenience.
Adds a mapping so that when map() is signalled from the given sender, the signal mapped(object ) is emitted.
There may be at most one object for each sender.
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