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What's New in Qt 4

This document covers the most important differences between Qt 3 and Qt 4. Although it is not intended to be a comprehensive porting guide, it tells you about the most important portability issues that you may encounter. It also explains how to turn on Qt 3 compatibility support.

New Technologies in Qt 4

Qt 4 introduces the following core technologies:

Recent Additions to Qt 4

The following features have been added to Qt since the first release of Qt 4:

In Qt 4.4:

In Qt 4.3:

In Qt 4.2:

In Qt 4.1:

For more information about improvements in each Qt release, see the detailed lists of changes.

Significant Improvements

The following modules have been significantly improved for Qt 4:

Build System

Unlike previous Qt releases, Qt 4 is a collection of smaller libraries:

LibraryDescription
QtCoreCore non-GUI functionality
QtGuiCore GUI functionality
QtNetworkNetwork module
QtOpenGLOpenGL module
QtSqlSQL module
QtSvgSVG rendering classes
QtXmlXML module
Qt3SupportQt 3 support classes
QAxContainerActiveQt client extension
QAxServerActiveQt server extension
QtAssistantClasses for launching Qt Assistant
QtDesignerClasses for extending and embedding Qt Designer
QtUiToolsClasses for dynamic GUI generation
QtTestTool classes for unit testing

QtCore contains tool classes like QString, QList, and QFile, as well as kernel classes like QObject and QTimer. The QApplication class has been refactored so that it can be used in non-GUI applications. It is split into QCoreApplication (in QtCore) and QApplication (in QtGui).

This split makes it possible to develop server applications using Qt without linking in any unnecessary GUI-related code and without requiring GUI-related system libraries to be present on the target machine (e.g. Xlib on X11, Carbon on Mac OS X).

If you use qmake to generate your makefiles, qmake will by default link your application against QtCore and QtGui. To remove the dependency upon QtGui, add the line

 QT -= gui

to your .pro file. To enable the other libraries, add the line

 QT += network opengl sql qt3support

Another change to the build system is that moc now understands preprocessor directives. qmake automatically passes the defines set for your project (using "DEFINES +=") on to moc, which has its own built-in C++ preprocessor.

To compile code that uses .ui files, you will also need this line in the .pro file:

 CONFIG += uic3

Include Syntax

The syntax for including Qt class definitions has become

 #include <QClassName>

For example:

 #include <QString>
 #include <QApplication>
 #include <QSqlTableModel>

This is guaranteed to work for any public Qt class. The old syntax,

 #include <qclassname.h>

still works, but we encourage you to switch to the new syntax.

If you attempt to include a header file from a library that isn't linked against the application, this will result in a compile-time warning (e.g., "QSqlQuery: No such file or directory"). You can remedy to this problem either by removing the offending include or by specifying the missing library in the QT entry of your .pro file (see Build System above).

To include the definitions for all the classes in a library, simply specify the name of that library. For example:

 #include <QtCore>

Namespaces

Qt 2 introduced a class called Qt for global-like constants (e.g., Qt::yellow). The C++ namespace construct was not used because not all compilers understood it when it was released.

With Qt 4, the Qt class has become the Qt namespace. If you want to access a constant that is part of the Qt namespace, prefix it with Qt:: (e.g., Qt::yellow), or add the directive

 using namespace Qt;

at the top of your source files, after your #include directives. If you use the using namespace syntax you don't need the prefix (e.g., yellow is sufficient).

When porting Qt 3 applications, you may run into some source compatibility problems with some of these symbols. For example, in Qt 3, it was legal to write QWidget::yellow instead of Qt::yellow, because QWidget inherited from Qt. This won't work in Qt 4; you must write Qt::yellow or add the "using namespace" directive and drop the Qt:: prefix.

The qt3to4 porting tool automates this conversion.

QObject/QWidget Constructors

In Qt 4 we have tried to simplify the constructors of QObject/QWidget subclasses. This makes subclassing easier, at the same time as it helps make the Qt library more efficient.

Constructors no longer take a "const char *name" parameter. If you want to specify a name for a QObject, you must call QObject::setObjectName() after construction. The object name is now a QString. The reasons for this change are:

QWidget's WFlags data type has been split in two: Qt::WindowFlags specifies low-level window flags (the type of window and the frame style), whereas Qt::WidgetAttribute specifies various higher-level attributes about the widget (e.g., WA_StaticContents). Widget attributes can be set at any time using QWidget::setAttribute(); low-level window flags can be passed to the QWidget constructor or set later using QWidget::setParent(). As a consequence, the constructors of most QWidget subclasses don't need to provide a WFlags parameter.

The parent parameter of all QObject classes in Qt defaults to a 0 pointer, as it used to do in Qt 1. This enables a style of programming where widgets are created without parents and then inserted in a layout, at which point the layout automatically reparents them.

Dynamic Casts

Qt 4 provides a qobject_cast<>() function that performs a dynamic cast based on the meta-information generated by moc for QObject subclasses. Unlike the standard C++ dynamic_cast<>() construct, qobject_cast<>() works even when RTTI is disabled, and it works correctly across DLL boundaries.

Here's the Qt 3 idiom to cast a type to a subtype:

 // DEPRECATED
 if (obj->inherits("QPushButton")) {
     QPushButton *pushButton = (QPushButton *)obj;
     ...
 }

The Qt 4 idiom is both cleaner and safer, because typos will always result in compiler errors:

 QPushButton *pushButton = qobject_cast<QPushButton *>(obj);
 if (pushButton) {
     ...
 }

QPointer<T>

The QPointer<T> class provides a pointer to type T (where T inherits from QObject) that is automatically set to 0 when the referenced object is destroyed. Guarded pointers are useful whenever you want to store a pointer to an object you do not own.

Example:

 QLabel *label = new QLabel;
 QPointer<QLabel> safeLabel = label;
 safeLabel->setText("Hello world!");
 delete label;
 // safeLabel is now 0, whereas label is a dangling pointer

QPointer<T> is more or less the same as the old QGuardedPtr<T> class, except that it is now implemented in a much more lightweight manner than before. The cost of one QPointer<T> object is now approximately the same as that of a signal--slot connection.

Paint Events

Qt 4 supports double buffering transparently on all platforms. This feature can be turned off on a per-widget basis by calling QWidget::setAttribute(Qt::WA_PaintOnScreen).

A consequence of this is that all painting must now be done from the paintEvent() function. This is also required by the HIView API on Mac OS X. In practice, this is seldom a problem, since you can call update() from anywhere in your code to create a paint event, with the region to update as the argument.

To help porting, QWidget supports a Qt::WA_PaintOutsidePaintEvent attribute that can be set to make it possible to paint outside paintEvent() on Windows and X11.

Qt 3 Support Layer

Qt 4 provides an extension library that applications based on Qt 3, called Qt3Support, that Qt applications can link against. This allows for more compatibility than ever before, without bloating Qt.

To enable the Qt 3 support classes and functions, add the line

 QT += qt3support

to your .pro file.

On Visual C++ 7 and GCC 3.2+, using compatibility functions often results in a compiler warning (e.g., "'find' is deprecated"). If you want to turn off that warning, add the line

 DEFINES += QT3_SUPPORT

to your .pro file.

If you want to use compatibility functions but don't want to link against the Qt3Support library, add the line

 DEFINES += QT3_SUPPORT_WARNINGS

or

 DEFINES += QT3_SUPPORT

to your .pro file, depending on whether you want compatibility function calls to generate compiler warnings or not.

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