Installing Qt for Windows CE
Qt for Windows CE has some requirements that are given in more detail in the Qt for Windows CE Requirements document.
Step 1: Install the License File (Commercial Editions Only)
Uncompress the files to the directory where you want to build; e.g., C:\Qt\%VERSION%
.
Note: The install path must not contain any spaces.
Step 2: Set the Environment Variables
In order to build and use Qt, the PATH
environment variable needs to be extended:
Make sure the environment variables for your compiler are set. Or simply use the "Visual Studio Command Prompt" from the Start menu.
Step 3: Configure Qt
To configure Qt, for a custom SDK, type the following:
C: cd \Qt\%VERSION% configure -platform -xplatform wincewm70customsdk-msvc2008
If you want to configure Qt for another platform or with other options, type configure -help
to get a list of all available options. See the README
file for the list of supported platforms.
Step 4: Build Qt Library
To build Qt type:
nmake nmake install
That's all. Qt is now installed.
Qt Examples
To get started with Qt, you can check out the examples found in the examples
directory of your Qt installation. The documentation can be found in doc\html
.
Note: If you reconfigure Qt for a different platform, make sure you start with a new clean console to get rid of the platform dependent include directories.
The links below provide further information for using Qt:
You might also want to try the following Windows CE specific links:
- Windows CE - Introduction to using Qt
- Windows CE - Working with Custom SDKs
- Windows CE - Using shadow builds
- Windows CE - Signing
We hope you will enjoy using Qt. Good luck!
© 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.