SoundInstance QML Type
Play 3d audio content. More...
Import Statement: | import QtAudioEngine 1.0 |
Since: | Qt 5.0 |
Inherits: |
Properties
- direction : vector3d
- engine : QtAudioEngine::AudioEngine
- gain : vector3d
- pitch : vector3d
- position : vector3d
- sound : string
- state : enumeration
- velocity : vector3d
Signals
- directionChanged()
- gainChanged()
- pitchChanged()
- positionChanged()
- soundChanged()
- stateChanged(state)
- velocityChanged()
Methods
Detailed Description
This type is part of the QtAudioEngine 1.0 module.
There are two ways to create SoundInstance objects. You can obtain it by calling newInstance method of a Sound:
import QtQuick 2.0 import QtAudioEngine 1.0 Rectangle { id:root color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion01" source: "explosion-01.wav" } Sound { name:"explosion" PlayVariation { sample:"explosion01" } } } property variant soundEffect: audioengine.sounds["explosion"].newInstance(); MouseArea { anchors.fill: parent onPressed: { root.soundEffect.play(); } } }
Or alternatively, you can explicitly define SoundInstance outside of AudioEngine for easier qml bindings:
import QtQuick 2.0 import QtAudioEngine 1.0 Rectangle { id:root color:"white" width: 300 height: 500 AudioEngine { id:audioengine AudioSample { name:"explosion01" source: "explosion-01.wav" } Sound { name:"explosion" PlayVariation { sample:"explosion01" } } } Item { id: animator x: 10 + observer.percent * 100 y: 20 + observer.percent * 80 property real percent: 0 SequentialAnimation on percent { loops: Animation.Infinite running: true NumberAnimation { duration: 8000 from: 0 to: 1 } } } SoundInstance { id:soundEffect engine:audioengine sound:"explosion" position:Qt.vector3d(animator.x, animator.y, 0); } MouseArea { anchors.fill: parent onPressed: { soundEffect.play(); } } }
Property Documentation
direction : vector3d |
This property holds the current 3d direction.
engine : QtAudioEngine::AudioEngine |
This property holds the reference to AudioEngine, must be set only once.
gain : vector3d |
This property holds the gain adjustment which will be used to modulate the audio output level from this SoundInstance.
pitch : vector3d |
This property holds the pitch adjustment which will be used to modulate the audio pitch from this SoundInstance.
position : vector3d |
This property holds the current 3d position.
This property specifies which Sound this SoundInstance will use. Unlike some properties in other types, this property can be changed dynamically.
This property holds the current playback state. It can be one of:
Value | Description |
---|---|
StopppedState | The SoundInstance is not playing, and when playback begins next it will play from position zero. |
PlayingState | The SoundInstance is playing the media. |
PausedState | The SoundInstance is not playing, and when playback begins next it will play from the position that it was paused at. |
velocity : vector3d |
This property holds the current 3d velocity.
Signal Documentation
This signal is emitted when direction is changed
The corresponding handler is onDirectionChanged
.
This signal is emitted when gain is changed
The corresponding handler is onGainChanged
.
This signal is emitted when pitch is changed
The corresponding handler is onPitchChanged
.
This signal is emitted when position is changed
The corresponding handler is onPositionChanged
.
This signal is emitted when sound is changed
The corresponding handler is onSoundChanged
.
This signal is emitted when state is changed
The corresponding handler is onStateChanged
.
This signal is emitted when velocity is changed
The corresponding handler is onVelocityChanged
.
Method Documentation
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