ScriptAction QML Type

Defines scripts to be run during an animation More...

Import Statement: import QtQuick 2.4
Inherits:

Animation

Properties

Detailed Description

ScriptAction can be used to run a script at a specific point in an animation.

SequentialAnimation {
    NumberAnimation {
        // ...
    }
    ScriptAction { script: doSomething(); }
    NumberAnimation {
        // ...
    }
}

When used as part of a Transition, you can also target a specific StateChangeScript to run using the scriptName property.

State {
    name: "state1"
    StateChangeScript {
        name: "myScript"
        script: doStateStuff();
    }
    // ...
}
// ...
Transition {
    to: "state1"
    SequentialAnimation {
        NumberAnimation { /* ... */ }
        ScriptAction { scriptName: "myScript" }
        NumberAnimation { /* ... */ }
    }
}

See also StateChangeScript.

Property Documentation

script : script

This property holds the script to run.


scriptName : string

This property holds the name of the StateChangeScript to run.

This property is only valid when ScriptAction is used as part of a transition. If both script and scriptName are set, scriptName will be used.

Note: When using scriptName in a reversible transition, the script will only be run when the transition is being run forwards.


© 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.