- QOpenGLFunctions_1_1()
- ~QOpenGLFunctions_1_1()
- d_ptr : QAbstractOpenGLFunctionsPrivate *
- glAccum(GLenum, GLfloat)
- glAlphaFunc(GLenum, GLfloat)
- glAreTexturesResident(GLsizei, const GLuint *, GLboolean *) : GLboolean
- glArrayElement(GLint)
- glBegin(GLenum)
- glBindTexture(GLenum, GLuint)
- glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)
- glBlendFunc(GLenum, GLenum)
- glCallList(GLuint)
- glCallLists(GLsizei, GLenum, const GLvoid *)
- glClear(GLbitfield)
- glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat)
- glClearColor(GLfloat, GLfloat, GLfloat, GLfloat)
- glClearDepth(GLdouble)
- glClearIndex(GLfloat)
- glClearStencil(GLint)
- glClipPlane(GLenum, const GLdouble *)
- glColor3b(GLbyte, GLbyte, GLbyte)
- glColor3bv(const GLbyte *)
- glColor3d(GLdouble, GLdouble, GLdouble)
- glColor3dv(const GLdouble *)
- glColor3f(GLfloat, GLfloat, GLfloat)
- glColor3fv(const GLfloat *)
- glColor3i(GLint, GLint, GLint)
- glColor3iv(const GLint *)
- glColor3s(GLshort, GLshort, GLshort)
- glColor3sv(const GLshort *)
- glColor3ub(GLubyte, GLubyte, GLubyte)
- glColor3ubv(const GLubyte *)
- glColor3ui(GLuint, GLuint, GLuint)
- glColor3uiv(const GLuint *)
- glColor3us(GLushort, GLushort, GLushort)
- glColor3usv(const GLushort *)
- glColor4b(GLbyte, GLbyte, GLbyte, GLbyte)
- glColor4bv(const GLbyte *)
- glColor4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glColor4dv(const GLdouble *)
- glColor4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glColor4fv(const GLfloat *)
- glColor4i(GLint, GLint, GLint, GLint)
- glColor4iv(const GLint *)
- glColor4s(GLshort, GLshort, GLshort, GLshort)
- glColor4sv(const GLshort *)
- glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte)
- glColor4ubv(const GLubyte *)
- glColor4ui(GLuint, GLuint, GLuint, GLuint)
- glColor4uiv(const GLuint *)
- glColor4us(GLushort, GLushort, GLushort, GLushort)
- glColor4usv(const GLushort *)
- glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
- glColorMaterial(GLenum, GLenum)
- glColorPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum)
- glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
- glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
- glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei)
- glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCullFace(GLenum)
- glDeleteLists(GLuint, GLsizei)
- glDeleteTextures(GLsizei, const GLuint *)
- glDepthFunc(GLenum)
- glDepthMask(GLboolean)
- glDepthRange(GLdouble, GLdouble)
- glDisable(GLenum)
- glDisableClientState(GLenum)
- glDrawArrays(GLenum, GLint, GLsizei)
- glDrawBuffer(GLenum)
- glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *)
- glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glEdgeFlag(GLboolean)
- glEdgeFlagPointer(GLsizei, const GLvoid *)
- glEdgeFlagv(const GLboolean *)
- glEnable(GLenum)
- glEnableClientState(GLenum)
- glEnd()
- glEndList()
- glEvalCoord1d(GLdouble)
- glEvalCoord1dv(const GLdouble *)
- glEvalCoord1f(GLfloat)
- glEvalCoord1fv(const GLfloat *)
- glEvalCoord2d(GLdouble, GLdouble)
- glEvalCoord2dv(const GLdouble *)
- glEvalCoord2f(GLfloat, GLfloat)
- glEvalCoord2fv(const GLfloat *)
- glEvalMesh1(GLenum, GLint, GLint)
- glEvalMesh2(GLenum, GLint, GLint, GLint, GLint)
- glEvalPoint1(GLint)
- glEvalPoint2(GLint, GLint)
- glFeedbackBuffer(GLsizei, GLenum, GLfloat *)
- glFinish()
- glFlush()
- glFogf(GLenum, GLfloat)
- glFogfv(GLenum, const GLfloat *)
- glFogi(GLenum, GLint)
- glFogiv(GLenum, const GLint *)
- glFrontFace(GLenum)
- glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
- glGenLists(GLsizei) : GLuint
- glGenTextures(GLsizei, GLuint *)
- glGetBooleanv(GLenum, GLboolean *)
- glGetClipPlane(GLenum, GLdouble *)
- glGetDoublev(GLenum, GLdouble *)
- glGetError() : GLenum
- glGetFloatv(GLenum, GLfloat *)
- glGetIntegerv(GLenum, GLint *)
- glGetLightfv(GLenum, GLenum, GLfloat *)
- glGetLightiv(GLenum, GLenum, GLint *)
- glGetMapdv(GLenum, GLenum, GLdouble *)
- glGetMapfv(GLenum, GLenum, GLfloat *)
- glGetMapiv(GLenum, GLenum, GLint *)
- glGetMaterialfv(GLenum, GLenum, GLfloat *)
- glGetMaterialiv(GLenum, GLenum, GLint *)
- glGetPixelMapfv(GLenum, GLfloat *)
- glGetPixelMapuiv(GLenum, GLuint *)
- glGetPixelMapusv(GLenum, GLushort *)
- glGetPointerv(GLenum, GLvoid **)
- glGetPolygonStipple(GLubyte *)
- glGetString(GLenum) : const GLubyte *
- glGetTexEnvfv(GLenum, GLenum, GLfloat *)
- glGetTexEnviv(GLenum, GLenum, GLint *)
- glGetTexGendv(GLenum, GLenum, GLdouble *)
- glGetTexGenfv(GLenum, GLenum, GLfloat *)
- glGetTexGeniv(GLenum, GLenum, GLint *)
- glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *)
- glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *)
- glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *)
- glGetTexParameterfv(GLenum, GLenum, GLfloat *)
- glGetTexParameteriv(GLenum, GLenum, GLint *)
- glHint(GLenum, GLenum)
- glIndexMask(GLuint)
- glIndexPointer(GLenum, GLsizei, const GLvoid *)
- glIndexd(GLdouble)
- glIndexdv(const GLdouble *)
- glIndexf(GLfloat)
- glIndexfv(const GLfloat *)
- glIndexi(GLint)
- glIndexiv(const GLint *)
- glIndexs(GLshort)
- glIndexsv(const GLshort *)
- glIndexub(GLubyte)
- glIndexubv(const GLubyte *)
- glInitNames()
- glInterleavedArrays(GLenum, GLsizei, const GLvoid *)
- glIsEnabled(GLenum) : GLboolean
- glIsList(GLuint) : GLboolean
- glIsTexture(GLuint) : GLboolean
- glLightModelf(GLenum, GLfloat)
- glLightModelfv(GLenum, const GLfloat *)
- glLightModeli(GLenum, GLint)
- glLightModeliv(GLenum, const GLint *)
- glLightf(GLenum, GLenum, GLfloat)
- glLightfv(GLenum, GLenum, const GLfloat *)
- glLighti(GLenum, GLenum, GLint)
- glLightiv(GLenum, GLenum, const GLint *)
- glLineStipple(GLint, GLushort)
- glLineWidth(GLfloat)
- glListBase(GLuint)
- glLoadIdentity()
- glLoadMatrixd(const GLdouble *)
- glLoadMatrixf(const GLfloat *)
- glLoadName(GLuint)
- glLogicOp(GLenum)
- glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
- glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
- glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
- glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
- glMapGrid1d(GLint, GLdouble, GLdouble)
- glMapGrid1f(GLint, GLfloat, GLfloat)
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- glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)
- glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
- glMaterialf(GLenum, GLenum, GLfloat)
- glMaterialfv(GLenum, GLenum, const GLfloat *)
- glMateriali(GLenum, GLenum, GLint)
- glMaterialiv(GLenum, GLenum, const GLint *)
- glMatrixMode(GLenum)
- glMultMatrixd(const GLdouble *)
- glMultMatrixf(const GLfloat *)
- glNewList(GLuint, GLenum)
- glNormal3b(GLbyte, GLbyte, GLbyte)
- glNormal3bv(const GLbyte *)
- glNormal3d(GLdouble, GLdouble, GLdouble)
- glNormal3dv(const GLdouble *)
- glNormal3f(GLfloat, GLfloat, GLfloat)
- glNormal3fv(const GLfloat *)
- glNormal3i(GLint, GLint, GLint)
- glNormal3iv(const GLint *)
- glNormal3s(GLshort, GLshort, GLshort)
- glNormal3sv(const GLshort *)
- glNormalPointer(GLenum, GLsizei, const GLvoid *)
- glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
- glPassThrough(GLfloat)
- glPixelMapfv(GLenum, GLint, const GLfloat *)
- glPixelMapuiv(GLenum, GLint, const GLuint *)
- glPixelMapusv(GLenum, GLint, const GLushort *)
- glPixelStoref(GLenum, GLfloat)
- glPixelStorei(GLenum, GLint)
- glPixelTransferf(GLenum, GLfloat)
- glPixelTransferi(GLenum, GLint)
- glPixelZoom(GLfloat, GLfloat)
- glPointSize(GLfloat)
- glPolygonMode(GLenum, GLenum)
- glPolygonOffset(GLfloat, GLfloat)
- glPolygonStipple(const GLubyte *)
- glPopAttrib()
- glPopClientAttrib()
- glPopMatrix()
- glPopName()
- glPrioritizeTextures(GLsizei, const GLuint *, const GLfloat *)
- glPushAttrib(GLbitfield)
- glPushClientAttrib(GLbitfield)
- glPushMatrix()
- glPushName(GLuint)
- glRasterPos2d(GLdouble, GLdouble)
- glRasterPos2dv(const GLdouble *)
- glRasterPos2f(GLfloat, GLfloat)
- glRasterPos2fv(const GLfloat *)
- glRasterPos2i(GLint, GLint)
- glRasterPos2iv(const GLint *)
- glRasterPos2s(GLshort, GLshort)
- glRasterPos2sv(const GLshort *)
- glRasterPos3d(GLdouble, GLdouble, GLdouble)
- glRasterPos3dv(const GLdouble *)
- glRasterPos3f(GLfloat, GLfloat, GLfloat)
- glRasterPos3fv(const GLfloat *)
- glRasterPos3i(GLint, GLint, GLint)
- glRasterPos3iv(const GLint *)
- glRasterPos3s(GLshort, GLshort, GLshort)
- glRasterPos3sv(const GLshort *)
- glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glRasterPos4dv(const GLdouble *)
- glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glRasterPos4fv(const GLfloat *)
- glRasterPos4i(GLint, GLint, GLint, GLint)
- glRasterPos4iv(const GLint *)
- glRasterPos4s(GLshort, GLshort, GLshort, GLshort)
- glRasterPos4sv(const GLshort *)
- glReadBuffer(GLenum)
- glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
- glRectd(GLdouble, GLdouble, GLdouble, GLdouble)
- glRectdv(const GLdouble *, const GLdouble *)
- glRectf(GLfloat, GLfloat, GLfloat, GLfloat)
- glRectfv(const GLfloat *, const GLfloat *)
- glRecti(GLint, GLint, GLint, GLint)
- glRectiv(const GLint *, const GLint *)
- glRects(GLshort, GLshort, GLshort, GLshort)
- glRectsv(const GLshort *, const GLshort *)
- glRenderMode(GLenum) : GLint
- glRotated(GLdouble, GLdouble, GLdouble, GLdouble)
- glRotatef(GLfloat, GLfloat, GLfloat, GLfloat)
- glScaled(GLdouble, GLdouble, GLdouble)
- glScalef(GLfloat, GLfloat, GLfloat)
- glScissor(GLint, GLint, GLsizei, GLsizei)
- glSelectBuffer(GLsizei, GLuint *)
- glShadeModel(GLenum)
- glStencilFunc(GLenum, GLint, GLuint)
- glStencilMask(GLuint)
- glStencilOp(GLenum, GLenum, GLenum)
- glTexCoord1d(GLdouble)
- glTexCoord1dv(const GLdouble *)
- glTexCoord1f(GLfloat)
- glTexCoord1fv(const GLfloat *)
- glTexCoord1i(GLint)
- glTexCoord1iv(const GLint *)
- glTexCoord1s(GLshort)
- glTexCoord1sv(const GLshort *)
- glTexCoord2d(GLdouble, GLdouble)
- glTexCoord2dv(const GLdouble *)
- glTexCoord2f(GLfloat, GLfloat)
- glTexCoord2fv(const GLfloat *)
- glTexCoord2i(GLint, GLint)
- glTexCoord2iv(const GLint *)
- glTexCoord2s(GLshort, GLshort)
- glTexCoord2sv(const GLshort *)
- glTexCoord3d(GLdouble, GLdouble, GLdouble)
- glTexCoord3dv(const GLdouble *)
- glTexCoord3f(GLfloat, GLfloat, GLfloat)
- glTexCoord3fv(const GLfloat *)
- glTexCoord3i(GLint, GLint, GLint)
- glTexCoord3iv(const GLint *)
- glTexCoord3s(GLshort, GLshort, GLshort)
- glTexCoord3sv(const GLshort *)
- glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glTexCoord4dv(const GLdouble *)
- glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glTexCoord4fv(const GLfloat *)
- glTexCoord4i(GLint, GLint, GLint, GLint)
- glTexCoord4iv(const GLint *)
- glTexCoord4s(GLshort, GLshort, GLshort, GLshort)
- glTexCoord4sv(const GLshort *)
- glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glTexEnvf(GLenum, GLenum, GLfloat)
- glTexEnvfv(GLenum, GLenum, const GLfloat *)
- glTexEnvi(GLenum, GLenum, GLint)
- glTexEnviv(GLenum, GLenum, const GLint *)
- glTexGend(GLenum, GLenum, GLdouble)
- glTexGendv(GLenum, GLenum, const GLdouble *)
- glTexGenf(GLenum, GLenum, GLfloat)
- glTexGenfv(GLenum, GLenum, const GLfloat *)
- glTexGeni(GLenum, GLenum, GLint)
- glTexGeniv(GLenum, GLenum, const GLint *)
- glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
- glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
- glTexParameterf(GLenum, GLenum, GLfloat)
- glTexParameterfv(GLenum, GLenum, const GLfloat *)
- glTexParameteri(GLenum, GLenum, GLint)
- glTexParameteriv(GLenum, GLenum, const GLint *)
- glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
- glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glTranslated(GLdouble, GLdouble, GLdouble)
- glTranslatef(GLfloat, GLfloat, GLfloat)
- glVertex2d(GLdouble, GLdouble)
- glVertex2dv(const GLdouble *)
- glVertex2f(GLfloat, GLfloat)
- glVertex2fv(const GLfloat *)
- glVertex2i(GLint, GLint)
- glVertex2iv(const GLint *)
- glVertex2s(GLshort, GLshort)
- glVertex2sv(const GLshort *)
- glVertex3d(GLdouble, GLdouble, GLdouble)
- glVertex3dv(const GLdouble *)
- glVertex3f(GLfloat, GLfloat, GLfloat)
- glVertex3fv(const GLfloat *)
- glVertex3i(GLint, GLint, GLint)
- glVertex3iv(const GLint *)
- glVertex3s(GLshort, GLshort, GLshort)
- glVertex3sv(const GLshort *)
- glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glVertex4dv(const GLdouble *)
- glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glVertex4fv(const GLfloat *)
- glVertex4i(GLint, GLint, GLint, GLint)
- glVertex4iv(const GLint *)
- glVertex4s(GLshort, GLshort, GLshort, GLshort)
- glVertex4sv(const GLshort *)
- glVertexPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glViewport(GLint, GLint, GLsizei, GLsizei)
- initializeOpenGLFunctions() : bool
- owningContext() const : QOpenGLContext *
- setOwningContext(const QOpenGLContext *)
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