QOpenGLFunctions_1_3 Class
The QOpenGLFunctions_1_3 class provides all functions for OpenGL 1.3 specification. More...
Header: | #include <QOpenGLFunctions_1_3> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions. |
Public Functions
QOpenGLFunctions_1_3() | |
~QOpenGLFunctions_1_3() | |
void | glAccum(GLenum op, GLfloat value) |
void | glActiveTexture(GLenum texture) |
void | glAlphaFunc(GLenum func, GLfloat ref) |
GLboolean | glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) |
void | glArrayElement(GLint i) |
void | glBegin(GLenum mode) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glCallList(GLuint list) |
void | glCallLists(GLsizei n, GLenum type, const GLvoid * lists) |
void | glClear(GLbitfield mask) |
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearIndex(GLfloat c) |
void | glClearStencil(GLint s) |
void | glClientActiveTexture(GLenum texture) |
void | glClipPlane(GLenum plane, const GLdouble * equation) |
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glColor3bv(const GLbyte * v) |
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glColor3dv(const GLdouble * v) |
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glColor3fv(const GLfloat * v) |
void | glColor3i(GLint red, GLint green, GLint blue) |
void | glColor3iv(const GLint * v) |
void | glColor3s(GLshort red, GLshort green, GLshort blue) |
void | glColor3sv(const GLshort * v) |
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glColor3ubv(const GLubyte * v) |
void | glColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glColor3uiv(const GLuint * v) |
void | glColor3us(GLushort red, GLushort green, GLushort blue) |
void | glColor3usv(const GLushort * v) |
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void | glColor4bv(const GLbyte * v) |
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void | glColor4dv(const GLdouble * v) |
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glColor4fv(const GLfloat * v) |
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
void | glColor4iv(const GLint * v) |
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void | glColor4sv(const GLshort * v) |
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void | glColor4ubv(const GLubyte * v) |
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void | glColor4uiv(const GLuint * v) |
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void | glColor4usv(const GLushort * v) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaterial(GLenum face, GLenum mode) |
void | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) |
void | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
void | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) |
void | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) |
void | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
void | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
void | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCullFace(GLenum mode) |
void | glDeleteLists(GLuint list, GLsizei range) |
void | glDeleteTextures(GLsizei n, const GLuint * textures) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDisable(GLenum cap) |
void | glDisableClientState(GLenum array) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawBuffer(GLenum mode) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
void | glEdgeFlag(GLboolean flag) |
void | glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer) |
void | glEdgeFlagv(const GLboolean * flag) |
void | glEnable(GLenum cap) |
void | glEnableClientState(GLenum array) |
void | glEnd() |
void | glEndList() |
void | glEvalCoord1d(GLdouble u) |
void | glEvalCoord1dv(const GLdouble * u) |
void | glEvalCoord1f(GLfloat u) |
void | glEvalCoord1fv(const GLfloat * u) |
void | glEvalCoord2d(GLdouble u, GLdouble v) |
void | glEvalCoord2dv(const GLdouble * u) |
void | glEvalCoord2f(GLfloat u, GLfloat v) |
void | glEvalCoord2fv(const GLfloat * u) |
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void | glEvalPoint1(GLint i) |
void | glEvalPoint2(GLint i, GLint j) |
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) |
void | glFinish() |
void | glFlush() |
void | glFogf(GLenum pname, GLfloat param) |
void | glFogfv(GLenum pname, const GLfloat * params) |
void | glFogi(GLenum pname, GLint param) |
void | glFogiv(GLenum pname, const GLint * params) |
void | glFrontFace(GLenum mode) |
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
GLuint | glGenLists(GLsizei range) |
void | glGenTextures(GLsizei n, GLuint * textures) |
void | glGetBooleanv(GLenum pname, GLboolean * params) |
void | glGetClipPlane(GLenum plane, GLdouble * equation) |
void | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) |
void | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) |
void | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) |
void | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetDoublev(GLenum pname, GLdouble * params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat * params) |
void | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
void | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetIntegerv(GLenum pname, GLint * params) |
void | glGetLightfv(GLenum light, GLenum pname, GLfloat * params) |
void | glGetLightiv(GLenum light, GLenum pname, GLint * params) |
void | glGetMapdv(GLenum target, GLenum query, GLdouble * v) |
void | glGetMapfv(GLenum target, GLenum query, GLfloat * v) |
void | glGetMapiv(GLenum target, GLenum query, GLint * v) |
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) |
void | glGetMaterialiv(GLenum face, GLenum pname, GLint * params) |
void | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
void | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetPixelMapfv(GLenum map, GLfloat * values) |
void | glGetPixelMapuiv(GLenum map, GLuint * values) |
void | glGetPixelMapusv(GLenum map, GLushort * values) |
void | glGetPointerv(GLenum pname, GLvoid ** params) |
void | glGetPolygonStipple(GLubyte * mask) |
void | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
const GLubyte * | glGetString(GLenum name) |
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexEnviv(GLenum target, GLenum pname, GLint * params) |
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) |
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) |
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glHint(GLenum target, GLenum mode) |
void | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void | glIndexMask(GLuint mask) |
void | glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glIndexd(GLdouble c) |
void | glIndexdv(const GLdouble * c) |
void | glIndexf(GLfloat c) |
void | glIndexfv(const GLfloat * c) |
void | glIndexi(GLint c) |
void | glIndexiv(const GLint * c) |
void | glIndexs(GLshort c) |
void | glIndexsv(const GLshort * c) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte * c) |
void | glInitNames() |
void | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsList(GLuint list) |
GLboolean | glIsTexture(GLuint texture) |
void | glLightModelf(GLenum pname, GLfloat param) |
void | glLightModelfv(GLenum pname, const GLfloat * params) |
void | glLightModeli(GLenum pname, GLint param) |
void | glLightModeliv(GLenum pname, const GLint * params) |
void | glLightf(GLenum light, GLenum pname, GLfloat param) |
void | glLightfv(GLenum light, GLenum pname, const GLfloat * params) |
void | glLighti(GLenum light, GLenum pname, GLint param) |
void | glLightiv(GLenum light, GLenum pname, const GLint * params) |
void | glLineStipple(GLint factor, GLushort pattern) |
void | glLineWidth(GLfloat width) |
void | glListBase(GLuint base) |
void | glLoadIdentity() |
void | glLoadMatrixd(const GLdouble * m) |
void | glLoadMatrixf(const GLfloat * m) |
void | glLoadName(GLuint name) |
void | glLoadTransposeMatrixd(const GLdouble * m) |
void | glLoadTransposeMatrixf(const GLfloat * m) |
void | glLogicOp(GLenum opcode) |
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) |
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) |
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) |
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) |
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glMaterialf(GLenum face, GLenum pname, GLfloat param) |
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) |
void | glMateriali(GLenum face, GLenum pname, GLint param) |
void | glMaterialiv(GLenum face, GLenum pname, const GLint * params) |
void | glMatrixMode(GLenum mode) |
void | glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
void | glMultMatrixd(const GLdouble * m) |
void | glMultMatrixf(const GLfloat * m) |
void | glMultTransposeMatrixd(const GLdouble * m) |
void | glMultTransposeMatrixf(const GLfloat * m) |
void | glMultiTexCoord1d(GLenum target, GLdouble s) |
void | glMultiTexCoord1dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord1f(GLenum target, GLfloat s) |
void | glMultiTexCoord1fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord1i(GLenum target, GLint s) |
void | glMultiTexCoord1iv(GLenum target, const GLint * v) |
void | glMultiTexCoord1s(GLenum target, GLshort s) |
void | glMultiTexCoord1sv(GLenum target, const GLshort * v) |
void | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
void | glMultiTexCoord2dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
void | glMultiTexCoord2fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
void | glMultiTexCoord2iv(GLenum target, const GLint * v) |
void | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
void | glMultiTexCoord2sv(GLenum target, const GLshort * v) |
void | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void | glMultiTexCoord3dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void | glMultiTexCoord3fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
void | glMultiTexCoord3iv(GLenum target, const GLint * v) |
void | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
void | glMultiTexCoord3sv(GLenum target, const GLshort * v) |
void | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glMultiTexCoord4dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glMultiTexCoord4fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void | glMultiTexCoord4iv(GLenum target, const GLint * v) |
void | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void | glMultiTexCoord4sv(GLenum target, const GLshort * v) |
void | glNewList(GLuint list, GLenum mode) |
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3bv(const GLbyte * v) |
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3dv(const GLdouble * v) |
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3fv(const GLfloat * v) |
void | glNormal3i(GLint nx, GLint ny, GLint nz) |
void | glNormal3iv(const GLint * v) |
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3sv(const GLshort * v) |
void | glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glPassThrough(GLfloat token) |
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values) |
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values) |
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPixelTransferf(GLenum pname, GLfloat param) |
void | glPixelTransferi(GLenum pname, GLint param) |
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPolygonStipple(const GLubyte * mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) |
void | glPushAttrib(GLbitfield mask) |
void | glPushClientAttrib(GLbitfield mask) |
void | glPushMatrix() |
void | glPushName(GLuint name) |
void | glRasterPos2d(GLdouble x, GLdouble y) |
void | glRasterPos2dv(const GLdouble * v) |
void | glRasterPos2f(GLfloat x, GLfloat y) |
void | glRasterPos2fv(const GLfloat * v) |
void | glRasterPos2i(GLint x, GLint y) |
void | glRasterPos2iv(const GLint * v) |
void | glRasterPos2s(GLshort x, GLshort y) |
void | glRasterPos2sv(const GLshort * v) |
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3dv(const GLdouble * v) |
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3fv(const GLfloat * v) |
void | glRasterPos3i(GLint x, GLint y, GLint z) |
void | glRasterPos3iv(const GLint * v) |
void | glRasterPos3s(GLshort x, GLshort y, GLshort z) |
void | glRasterPos3sv(const GLshort * v) |
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4dv(const GLdouble * v) |
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4fv(const GLfloat * v) |
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4iv(const GLint * v) |
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos4sv(const GLshort * v) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectdv(const GLdouble * v1, const GLdouble * v2) |
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRectfv(const GLfloat * v1, const GLfloat * v2) |
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRectiv(const GLint * v1, const GLint * v2) |
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectsv(const GLshort * v1, const GLshort * v2) |
GLint | glRenderMode(GLenum mode) |
void | glResetHistogram(GLenum target) |
void | glResetMinmax(GLenum target) |
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glScaled(GLdouble x, GLdouble y, GLdouble z) |
void | glScalef(GLfloat x, GLfloat y, GLfloat z) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glSelectBuffer(GLsizei size, GLuint * buffer) |
void | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) |
void | glShadeModel(GLenum mode) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glTexCoord1d(GLdouble s) |
void | glTexCoord1dv(const GLdouble * v) |
void | glTexCoord1f(GLfloat s) |
void | glTexCoord1fv(const GLfloat * v) |
void | glTexCoord1i(GLint s) |
void | glTexCoord1iv(const GLint * v) |
void | glTexCoord1s(GLshort s) |
void | glTexCoord1sv(const GLshort * v) |
void | glTexCoord2d(GLdouble s, GLdouble t) |
void | glTexCoord2dv(const GLdouble * v) |
void | glTexCoord2f(GLfloat s, GLfloat t) |
void | glTexCoord2fv(const GLfloat * v) |
void | glTexCoord2i(GLint s, GLint t) |
void | glTexCoord2iv(const GLint * v) |
void | glTexCoord2s(GLshort s, GLshort t) |
void | glTexCoord2sv(const GLshort * v) |
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3dv(const GLdouble * v) |
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3fv(const GLfloat * v) |
void | glTexCoord3i(GLint s, GLint t, GLint r) |
void | glTexCoord3iv(const GLint * v) |
void | glTexCoord3s(GLshort s, GLshort t, GLshort r) |
void | glTexCoord3sv(const GLshort * v) |
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4dv(const GLdouble * v) |
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4fv(const GLfloat * v) |
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4iv(const GLint * v) |
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord4sv(const GLshort * v) |
void | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexEnvi(GLenum target, GLenum pname, GLint param) |
void | glTexEnviv(GLenum target, GLenum pname, const GLint * params) |
void | glTexGend(GLenum coord, GLenum pname, GLdouble param) |
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) |
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) |
void | glTexGeni(GLenum coord, GLenum pname, GLint param) |
void | glTexGeniv(GLenum coord, GLenum pname, const GLint * params) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTranslated(GLdouble x, GLdouble y, GLdouble z) |
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex2d(GLdouble x, GLdouble y) |
void | glVertex2dv(const GLdouble * v) |
void | glVertex2f(GLfloat x, GLfloat y) |
void | glVertex2fv(const GLfloat * v) |
void | glVertex2i(GLint x, GLint y) |
void | glVertex2iv(const GLint * v) |
void | glVertex2s(GLshort x, GLshort y) |
void | glVertex2sv(const GLshort * v) |
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
void | glVertex3dv(const GLdouble * v) |
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex3fv(const GLfloat * v) |
void | glVertex3i(GLint x, GLint y, GLint z) |
void | glVertex3iv(const GLint * v) |
void | glVertex3s(GLshort x, GLshort y, GLshort z) |
void | glVertex3sv(const GLshort * v) |
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertex4dv(const GLdouble * v) |
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertex4fv(const GLfloat * v) |
void | glVertex4i(GLint x, GLint y, GLint z, GLint w) |
void | glVertex4iv(const GLint * v) |
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertex4sv(const GLshort * v) |
void | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() |
Additional Inherited Members
- 2 protected functions inherited from QAbstractOpenGLFunctions
Detailed Description
The QOpenGLFunctions_1_3 class provides all functions for OpenGL 1.3 specification.
This class is a wrapper for functions from OpenGL 1.3 specification. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_1_3::QOpenGLFunctions_1_3()
QOpenGLFunctions_1_3::~QOpenGLFunctions_1_3()
void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)
void QOpenGLFunctions_1_3::glArrayElement(GLint i)
void QOpenGLFunctions_1_3::glBegin(GLenum mode)
void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_1_3::glCallList(GLuint list)
void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
void QOpenGLFunctions_1_3::glClearStencil(GLint s)
void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble * equation)
void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_1_3::glColor3bv(const GLbyte * v)
void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_1_3::glColor3dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_1_3::glColor3fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_1_3::glColor3iv(const GLint * v)
void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_1_3::glColor3sv(const GLshort * v)
void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte * v)
void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_1_3::glColor3uiv(const GLuint * v)
void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_1_3::glColor3usv(const GLushort * v)
void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void QOpenGLFunctions_1_3::glColor4bv(const GLbyte * v)
void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void QOpenGLFunctions_1_3::glColor4dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_1_3::glColor4fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void QOpenGLFunctions_1_3::glColor4iv(const GLint * v)
void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void QOpenGLFunctions_1_3::glColor4sv(const GLshort * v)
void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte * v)
void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void QOpenGLFunctions_1_3::glColor4uiv(const GLuint * v)
void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void QOpenGLFunctions_1_3::glColor4usv(const GLushort * v)
void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint * textures)
void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_1_3::glDisable(GLenum cap)
void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean * flag)
void QOpenGLFunctions_1_3::glEnable(GLenum cap)
void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
void QOpenGLFunctions_1_3::glEnd()
void QOpenGLFunctions_1_3::glEndList()
void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble * u)
void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat * u)
void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble * u)
void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat * u)
void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
void QOpenGLFunctions_1_3::glFinish()
void QOpenGLFunctions_1_3::glFlush()
void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint * textures)
void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean * params)
void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble * equation)
void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)
void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)
void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble * params)
GLenum QOpenGLFunctions_1_3::glGetError()
void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble * v)
void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat * v)
void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint * v)
void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat * values)
void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint * values)
void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort * values)
void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid ** params)
void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte * mask)
void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
void QOpenGLFunctions_1_3::glIndexdv(const GLdouble * c)
void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
void QOpenGLFunctions_1_3::glIndexfv(const GLfloat * c)
void QOpenGLFunctions_1_3::glIndexi(GLint c)
void QOpenGLFunctions_1_3::glIndexiv(const GLint * c)
void QOpenGLFunctions_1_3::glIndexs(GLshort c)
void QOpenGLFunctions_1_3::glIndexsv(const GLshort * c)
void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
void QOpenGLFunctions_1_3::glIndexubv(const GLubyte * c)
void QOpenGLFunctions_1_3::glInitNames()
void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
void QOpenGLFunctions_1_3::glListBase(GLuint base)
void QOpenGLFunctions_1_3::glLoadIdentity()
void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble * m)
void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat * m)
void QOpenGLFunctions_1_3::glLoadName(GLuint name)
void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble * m)
void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat * m)
void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble * m)
void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat * m)
void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble * m)
void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat * m)
void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint * v)
void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint * v)
void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint * v)
void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint * v)
void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte * v)
void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
void QOpenGLFunctions_1_3::glNormal3iv(const GLint * v)
void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void QOpenGLFunctions_1_3::glNormal3sv(const GLshort * v)
void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)
void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)
void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)
void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte * mask)
void QOpenGLFunctions_1_3::glPopAttrib()
void QOpenGLFunctions_1_3::glPopClientAttrib()
void QOpenGLFunctions_1_3::glPopMatrix()
void QOpenGLFunctions_1_3::glPopName()
void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities)
void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
void QOpenGLFunctions_1_3::glPushMatrix()
void QOpenGLFunctions_1_3::glPushName(GLuint name)
void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint * v)
void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort * v)
void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint * v)
void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort * v)
void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint * v)
void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort * v)
void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void QOpenGLFunctions_1_3::glRectdv(const GLdouble * v1, const GLdouble * v2)
void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void QOpenGLFunctions_1_3::glRectfv(const GLfloat * v1, const GLfloat * v2)
void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void QOpenGLFunctions_1_3::glRectiv(const GLint * v1, const GLint * v2)
void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void QOpenGLFunctions_1_3::glRectsv(const GLshort * v1, const GLshort * v2)
GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint * buffer)
void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint * v)
void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort * v)
void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint * v)
void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort * v)
void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint * v)
void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort * v)
void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint * v)
void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort * v)
void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
void QOpenGLFunctions_1_3::glVertex2iv(const GLint * v)
void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
void QOpenGLFunctions_1_3::glVertex2sv(const GLshort * v)
void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_1_3::glVertex3iv(const GLint * v)
void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_1_3::glVertex3sv(const GLshort * v)
void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble * v)
void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat * v)
void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_1_3::glVertex4iv(const GLint * v)
void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_1_3::glVertex4sv(const GLshort * v)
void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
[virtual]
bool QOpenGLFunctions_1_3::initializeOpenGLFunctions()
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