QOpenGLFunctions_3_2_Compatibility Class

The QOpenGLFunctions_3_2_Compatibility class provides all functions for OpenGL 3.2 compatibility profile. More...

Header: #include <QOpenGLFunctions_3_2_Compatibility>
qmake: QT += gui
Since: Qt 5.1
Inherits: QAbstractOpenGLFunctions.

Public Functions

QOpenGLFunctions_3_2_Compatibility()
~QOpenGLFunctions_3_2_Compatibility()
void glAccum(GLenum op, GLfloat value)
void glActiveTexture(GLenum texture)
void glAlphaFunc(GLenum func, GLfloat ref)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)
void glArrayElement(GLint i)
void glAttachShader(GLuint program, GLuint shader)
void glBegin(GLenum mode)
void glBeginConditionalRender(GLuint id, GLenum mode)
void glBeginQuery(GLenum target, GLuint id)
void glBeginTransformFeedback(GLenum primitiveMode)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void glBindBuffer(GLenum target, GLuint buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
void glBindFramebuffer(GLenum target, GLuint framebuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void glBindTexture(GLenum target, GLuint texture)
void glBindVertexArray(GLuint array)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
void glCallList(GLuint list)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
GLenum glCheckFramebufferStatus(GLenum target)
void glClampColor(GLenum target, GLenum clamp)
void glClear(GLbitfield mask)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClearDepth(GLdouble depth)
void glClearIndex(GLfloat c)
void glClearStencil(GLint s)
void glClientActiveTexture(GLenum texture)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void glClipPlane(GLenum plane, const GLdouble * equation)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glColor3bv(const GLbyte * v)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glColor3dv(const GLdouble * v)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glColor3fv(const GLfloat * v)
void glColor3i(GLint red, GLint green, GLint blue)
void glColor3iv(const GLint * v)
void glColor3s(GLshort red, GLshort green, GLshort blue)
void glColor3sv(const GLshort * v)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glColor3ubv(const GLubyte * v)
void glColor3ui(GLuint red, GLuint green, GLuint blue)
void glColor3uiv(const GLuint * v)
void glColor3us(GLushort red, GLushort green, GLushort blue)
void glColor3usv(const GLushort * v)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void glColor4bv(const GLbyte * v)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void glColor4dv(const GLdouble * v)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glColor4fv(const GLfloat * v)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void glColor4iv(const GLint * v)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void glColor4sv(const GLshort * v)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void glColor4ubv(const GLubyte * v)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void glColor4uiv(const GLuint * v)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glColor4usv(const GLushort * v)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void glColorMaterial(GLenum face, GLenum mode)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)
void glCompileShader(GLuint shader)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint glCreateProgram()
GLuint glCreateShader(GLenum type)
void glCullFace(GLenum mode)
void glDeleteBuffers(GLsizei n, const GLuint * buffers)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void glDeleteLists(GLuint list, GLsizei range)
void glDeleteProgram(GLuint program)
void glDeleteQueries(GLsizei n, const GLuint * ids)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void glDeleteShader(GLuint shader)
void glDeleteSync(GLsync sync)
void glDeleteTextures(GLsizei n, const GLuint * textures)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glDetachShader(GLuint program, GLuint shader)
void glDisable(GLenum cap)
void glDisableClientState(GLenum array)
void glDisableVertexAttribArray(GLuint index)
void glDisablei(GLenum target, GLuint index)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void glDrawBuffer(GLenum mode)
void glDrawBuffers(GLsizei n, const GLenum * bufs)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void glEdgeFlag(GLboolean flag)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
void glEdgeFlagv(const GLboolean * flag)
void glEnable(GLenum cap)
void glEnableClientState(GLenum array)
void glEnableVertexAttribArray(GLuint index)
void glEnablei(GLenum target, GLuint index)
void glEnd()
void glEndConditionalRender()
void glEndList()
void glEndQuery(GLenum target)
void glEndTransformFeedback()
void glEvalCoord1d(GLdouble u)
void glEvalCoord1dv(const GLdouble * u)
void glEvalCoord1f(GLfloat u)
void glEvalCoord1fv(const GLfloat * u)
void glEvalCoord2d(GLdouble u, GLdouble v)
void glEvalCoord2dv(const GLdouble * u)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glEvalCoord2fv(const GLfloat * u)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i, GLint j)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
GLsync glFenceSync(GLenum condition, GLbitfield flags)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void glFogCoordd(GLdouble coord)
void glFogCoorddv(const GLdouble * coord)
void glFogCoordf(GLfloat coord)
void glFogCoordfv(const GLfloat * coord)
void glFogf(GLenum pname, GLfloat param)
void glFogfv(GLenum pname, const GLfloat * params)
void glFogi(GLenum pname, GLint param)
void glFogiv(GLenum pname, const GLint * params)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void glFrontFace(GLenum mode)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glGenBuffers(GLsizei n, GLuint * buffers)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
GLuint glGenLists(GLsizei range)
void glGenQueries(GLsizei n, GLuint * ids)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void glGenTextures(GLsizei n, GLuint * textures)
void glGenVertexArrays(GLsizei n, GLuint * arrays)
void glGenerateMipmap(GLenum target)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
GLint glGetAttribLocation(GLuint program, const GLchar * name)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
void glGetBooleanv(GLenum pname, GLboolean * params)
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
void glGetClipPlane(GLenum plane, GLdouble * equation)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetDoublev(GLenum pname, GLdouble * params)
GLenum glGetError()
void glGetFloatv(GLenum pname, GLfloat * params)
GLint glGetFragDataLocation(GLuint program, const GLchar * name)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
void glGetInteger64v(GLenum pname, GLint64 * params)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
void glGetIntegerv(GLenum pname, GLint * params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v)
void glGetMapiv(GLenum target, GLenum query, GLint * v)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
void glGetPixelMapfv(GLenum map, GLfloat * values)
void glGetPixelMapuiv(GLenum map, GLuint * values)
void glGetPixelMapusv(GLenum map, GLushort * values)
void glGetPointerv(GLenum pname, GLvoid ** params)
void glGetPolygonStipple(GLubyte * mask)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * glGetString(GLenum name)
const GLubyte * glGetStringi(GLenum name, GLuint index)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GLint glGetUniformLocation(GLuint program, const GLchar * name)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void glGetUniformiv(GLuint program, GLint location, GLint * params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void glHint(GLenum target, GLenum mode)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void glIndexMask(GLuint mask)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void glIndexd(GLdouble c)
void glIndexdv(const GLdouble * c)
void glIndexf(GLfloat c)
void glIndexfv(const GLfloat * c)
void glIndexi(GLint c)
void glIndexiv(const GLint * c)
void glIndexs(GLshort c)
void glIndexsv(const GLshort * c)
void glIndexub(GLubyte c)
void glIndexubv(const GLubyte * c)
void glInitNames()
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
GLboolean glIsBuffer(GLuint buffer)
GLboolean glIsEnabled(GLenum cap)
GLboolean glIsEnabledi(GLenum target, GLuint index)
GLboolean glIsFramebuffer(GLuint framebuffer)
GLboolean glIsList(GLuint list)
GLboolean glIsProgram(GLuint program)
GLboolean glIsQuery(GLuint id)
GLboolean glIsRenderbuffer(GLuint renderbuffer)
GLboolean glIsShader(GLuint shader)
GLboolean glIsSync(GLsync sync)
GLboolean glIsTexture(GLuint texture)
GLboolean glIsVertexArray(GLuint array)
void glLightModelf(GLenum pname, GLfloat param)
void glLightModelfv(GLenum pname, const GLfloat * params)
void glLightModeli(GLenum pname, GLint param)
void glLightModeliv(GLenum pname, const GLint * params)
void glLightf(GLenum light, GLenum pname, GLfloat param)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params)
void glLighti(GLenum light, GLenum pname, GLint param)
void glLightiv(GLenum light, GLenum pname, const GLint * params)
void glLineStipple(GLint factor, GLushort pattern)
void glLineWidth(GLfloat width)
void glLinkProgram(GLuint program)
void glListBase(GLuint base)
void glLoadIdentity()
void glLoadMatrixd(const GLdouble * m)
void glLoadMatrixf(const GLfloat * m)
void glLoadName(GLuint name)
void glLoadTransposeMatrixd(const GLdouble * m)
void glLoadTransposeMatrixf(const GLfloat * m)
void glLogicOp(GLenum opcode)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
GLvoid * glMapBuffer(GLenum target, GLenum access)
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)
void glMateriali(GLenum face, GLenum pname, GLint param)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params)
void glMatrixMode(GLenum mode)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void glMultMatrixd(const GLdouble * m)
void glMultMatrixf(const GLfloat * m)
void glMultTransposeMatrixd(const GLdouble * m)
void glMultTransposeMatrixf(const GLfloat * m)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
void glMultiTexCoord1d(GLenum target, GLdouble s)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v)
void glMultiTexCoord1f(GLenum target, GLfloat s)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v)
void glMultiTexCoord1i(GLenum target, GLint s)
void glMultiTexCoord1iv(GLenum target, const GLint * v)
void glMultiTexCoord1s(GLenum target, GLshort s)
void glMultiTexCoord1sv(GLenum target, const GLshort * v)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void glMultiTexCoord2iv(GLenum target, const GLint * v)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void glMultiTexCoord2sv(GLenum target, const GLshort * v)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void glMultiTexCoord3iv(GLenum target, const GLint * v)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void glMultiTexCoord3sv(GLenum target, const GLshort * v)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v)
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void glMultiTexCoord4iv(GLenum target, const GLint * v)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void glMultiTexCoord4sv(GLenum target, const GLshort * v)
void glNewList(GLuint list, GLenum mode)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void glNormal3bv(const GLbyte * v)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void glNormal3dv(const GLdouble * v)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void glNormal3fv(const GLfloat * v)
void glNormal3i(GLint nx, GLint ny, GLint nz)
void glNormal3iv(const GLint * v)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glNormal3sv(const GLshort * v)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void glPassThrough(GLfloat token)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)
void glPixelStoref(GLenum pname, GLfloat param)
void glPixelStorei(GLenum pname, GLint param)
void glPixelTransferf(GLenum pname, GLfloat param)
void glPixelTransferi(GLenum pname, GLint param)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void glPointParameterf(GLenum pname, GLfloat param)
void glPointParameterfv(GLenum pname, const GLfloat * params)
void glPointParameteri(GLenum pname, GLint param)
void glPointParameteriv(GLenum pname, const GLint * params)
void glPointSize(GLfloat size)
void glPolygonMode(GLenum face, GLenum mode)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glPolygonStipple(const GLubyte * mask)
void glPopAttrib()
void glPopClientAttrib()
void glPopMatrix()
void glPopName()
void glPrimitiveRestartIndex(GLuint index)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities)
void glProvokingVertex(GLenum mode)
void glPushAttrib(GLbitfield mask)
void glPushClientAttrib(GLbitfield mask)
void glPushMatrix()
void glPushName(GLuint name)
void glRasterPos2d(GLdouble x, GLdouble y)
void glRasterPos2dv(const GLdouble * v)
void glRasterPos2f(GLfloat x, GLfloat y)
void glRasterPos2fv(const GLfloat * v)
void glRasterPos2i(GLint x, GLint y)
void glRasterPos2iv(const GLint * v)
void glRasterPos2s(GLshort x, GLshort y)
void glRasterPos2sv(const GLshort * v)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void glRasterPos3dv(const GLdouble * v)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void glRasterPos3fv(const GLfloat * v)
void glRasterPos3i(GLint x, GLint y, GLint z)
void glRasterPos3iv(const GLint * v)
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
void glRasterPos3sv(const GLshort * v)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glRasterPos4dv(const GLdouble * v)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glRasterPos4fv(const GLfloat * v)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void glRasterPos4iv(const GLint * v)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glRasterPos4sv(const GLshort * v)
void glReadBuffer(GLenum mode)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glRectdv(const GLdouble * v1, const GLdouble * v2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glRectfv(const GLfloat * v1, const GLfloat * v2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void glRectiv(const GLint * v1, const GLint * v2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void glRectsv(const GLshort * v1, const GLshort * v2)
GLint glRenderMode(GLenum mode)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void glResetHistogram(GLenum target)
void glResetMinmax(GLenum target)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void glSampleCoverage(GLfloat value, GLboolean invert)
void glSampleMaski(GLuint index, GLbitfield mask)
void glScaled(GLdouble x, GLdouble y, GLdouble z)
void glScalef(GLfloat x, GLfloat y, GLfloat z)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void glSecondaryColor3bv(const GLbyte * v)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void glSecondaryColor3dv(const GLdouble * v)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void glSecondaryColor3fv(const GLfloat * v)
void glSecondaryColor3i(GLint red, GLint green, GLint blue)
void glSecondaryColor3iv(const GLint * v)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void glSecondaryColor3sv(const GLshort * v)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void glSecondaryColor3ubv(const GLubyte * v)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void glSecondaryColor3uiv(const GLuint * v)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void glSecondaryColor3usv(const GLushort * v)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void glSelectBuffer(GLsizei size, GLuint * buffer)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
void glShadeModel(GLenum mode)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face, GLuint mask)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void glTexCoord1d(GLdouble s)
void glTexCoord1dv(const GLdouble * v)
void glTexCoord1f(GLfloat s)
void glTexCoord1fv(const GLfloat * v)
void glTexCoord1i(GLint s)
void glTexCoord1iv(const GLint * v)
void glTexCoord1s(GLshort s)
void glTexCoord1sv(const GLshort * v)
void glTexCoord2d(GLdouble s, GLdouble t)
void glTexCoord2dv(const GLdouble * v)
void glTexCoord2f(GLfloat s, GLfloat t)
void glTexCoord2fv(const GLfloat * v)
void glTexCoord2i(GLint s, GLint t)
void glTexCoord2iv(const GLint * v)
void glTexCoord2s(GLshort s, GLshort t)
void glTexCoord2sv(const GLshort * v)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void glTexCoord3dv(const GLdouble * v)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void glTexCoord3fv(const GLfloat * v)
void glTexCoord3i(GLint s, GLint t, GLint r)
void glTexCoord3iv(const GLint * v)
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
void glTexCoord3sv(const GLshort * v)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glTexCoord4dv(const GLdouble * v)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glTexCoord4fv(const GLfloat * v)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void glTexCoord4iv(const GLint * v)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void glTexCoord4sv(const GLshort * v)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
void glTexEnvi(GLenum target, GLenum pname, GLint param)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params)
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
void glTexGeni(GLenum coord, GLenum pname, GLint param)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void glUniform1f(GLint location, GLfloat v0)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform1i(GLint location, GLint v0)
void glUniform1iv(GLint location, GLsizei count, const GLint * value)
void glUniform1ui(GLint location, GLuint v0)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform2i(GLint location, GLint v0, GLint v1)
void glUniform2iv(GLint location, GLsizei count, const GLint * value)
void glUniform2ui(GLint location, GLuint v0, GLuint v1)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void glUniform3iv(GLint location, GLsizei count, const GLint * value)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void glUniform4iv(GLint location, GLsizei count, const GLint * value)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GLboolean glUnmapBuffer(GLenum target)
void glUseProgram(GLuint program)
void glValidateProgram(GLuint program)
void glVertex2d(GLdouble x, GLdouble y)
void glVertex2dv(const GLdouble * v)
void glVertex2f(GLfloat x, GLfloat y)
void glVertex2fv(const GLfloat * v)
void glVertex2i(GLint x, GLint y)
void glVertex2iv(const GLint * v)
void glVertex2s(GLshort x, GLshort y)
void glVertex2sv(const GLshort * v)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void glVertex3dv(const GLdouble * v)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void glVertex3fv(const GLfloat * v)
void glVertex3i(GLint x, GLint y, GLint z)
void glVertex3iv(const GLint * v)
void glVertex3s(GLshort x, GLshort y, GLshort z)
void glVertex3sv(const GLshort * v)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertex4dv(const GLdouble * v)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertex4fv(const GLfloat * v)
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
void glVertex4iv(const GLint * v)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void glVertex4sv(const GLshort * v)
void glVertexAttrib1d(GLuint index, GLdouble x)
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
void glVertexAttrib1f(GLuint index, GLfloat x)
void glVertexAttrib1fv(GLuint index, const GLfloat * v)
void glVertexAttrib1s(GLuint index, GLshort x)
void glVertexAttrib1sv(GLuint index, const GLshort * v)
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
void glVertexAttrib2fv(GLuint index, const GLfloat * v)
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
void glVertexAttrib2sv(GLuint index, const GLshort * v)
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void glVertexAttrib3fv(GLuint index, const GLfloat * v)
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
void glVertexAttrib3sv(GLuint index, const GLshort * v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
void glVertexAttrib4Niv(GLuint index, const GLint * v)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertexAttrib4fv(GLuint index, const GLfloat * v)
void glVertexAttrib4iv(GLuint index, const GLint * v)
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void glVertexAttrib4sv(GLuint index, const GLshort * v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
void glVertexAttrib4usv(GLuint index, const GLushort * v)
void glVertexAttribI1i(GLuint index, GLint x)
void glVertexAttribI1iv(GLuint index, const GLint * v)
void glVertexAttribI1ui(GLuint index, GLuint x)
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
void glVertexAttribI2i(GLuint index, GLint x, GLint y)
void glVertexAttribI2iv(GLuint index, const GLint * v)
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
void glVertexAttribI3iv(GLuint index, const GLint * v)
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
void glVertexAttribI4iv(GLuint index, const GLint * v)
void glVertexAttribI4sv(GLuint index, const GLshort * v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
void glVertexAttribI4usv(GLuint index, const GLushort * v)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void glWindowPos2d(GLdouble x, GLdouble y)
void glWindowPos2dv(const GLdouble * v)
void glWindowPos2f(GLfloat x, GLfloat y)
void glWindowPos2fv(const GLfloat * v)
void glWindowPos2i(GLint x, GLint y)
void glWindowPos2iv(const GLint * v)
void glWindowPos2s(GLshort x, GLshort y)
void glWindowPos2sv(const GLshort * v)
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void glWindowPos3dv(const GLdouble * v)
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void glWindowPos3fv(const GLfloat * v)
void glWindowPos3i(GLint x, GLint y, GLint z)
void glWindowPos3iv(const GLint * v)
void glWindowPos3s(GLshort x, GLshort y, GLshort z)
void glWindowPos3sv(const GLshort * v)

Reimplemented Public Functions

virtual bool initializeOpenGLFunctions()

Additional Inherited Members

Detailed Description

The QOpenGLFunctions_3_2_Compatibility class provides all functions for OpenGL 3.2 compatibility profile.

This class is a wrapper for functions from OpenGL 3.2 compatibility profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_3_2_Compatibility::​QOpenGLFunctions_3_2_Compatibility()

QOpenGLFunctions_3_2_Compatibility::​~QOpenGLFunctions_3_2_Compatibility()

void QOpenGLFunctions_3_2_Compatibility::​glAccum(GLenum op, GLfloat value)

void QOpenGLFunctions_3_2_Compatibility::​glActiveTexture(GLenum texture)

void QOpenGLFunctions_3_2_Compatibility::​glAlphaFunc(GLenum func, GLfloat ref)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)

void QOpenGLFunctions_3_2_Compatibility::​glArrayElement(GLint i)

void QOpenGLFunctions_3_2_Compatibility::​glAttachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_3_2_Compatibility::​glBegin(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glBeginConditionalRender(GLuint id, GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glBeginQuery(GLenum target, GLuint id)

void QOpenGLFunctions_3_2_Compatibility::​glBeginTransformFeedback(GLenum primitiveMode)

void QOpenGLFunctions_3_2_Compatibility::​glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glBindBuffer(GLenum target, GLuint buffer)

void QOpenGLFunctions_3_2_Compatibility::​glBindBufferBase(GLenum target, GLuint index, GLuint buffer)

void QOpenGLFunctions_3_2_Compatibility::​glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

void QOpenGLFunctions_3_2_Compatibility::​glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glBindFramebuffer(GLenum target, GLuint framebuffer)

void QOpenGLFunctions_3_2_Compatibility::​glBindRenderbuffer(GLenum target, GLuint renderbuffer)

void QOpenGLFunctions_3_2_Compatibility::​glBindTexture(GLenum target, GLuint texture)

void QOpenGLFunctions_3_2_Compatibility::​glBindVertexArray(GLuint array)

void QOpenGLFunctions_3_2_Compatibility::​glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)

void QOpenGLFunctions_3_2_Compatibility::​glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_3_2_Compatibility::​glBlendEquation(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)

void QOpenGLFunctions_3_2_Compatibility::​glBlendFunc(GLenum sfactor, GLenum dfactor)

void QOpenGLFunctions_3_2_Compatibility::​glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

void QOpenGLFunctions_3_2_Compatibility::​glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

void QOpenGLFunctions_3_2_Compatibility::​glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)

void QOpenGLFunctions_3_2_Compatibility::​glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glCallList(GLuint list)

void QOpenGLFunctions_3_2_Compatibility::​glCallLists(GLsizei n, GLenum type, const GLvoid * lists)

GLenum QOpenGLFunctions_3_2_Compatibility::​glCheckFramebufferStatus(GLenum target)

void QOpenGLFunctions_3_2_Compatibility::​glClampColor(GLenum target, GLenum clamp)

void QOpenGLFunctions_3_2_Compatibility::​glClear(GLbitfield mask)

void QOpenGLFunctions_3_2_Compatibility::​glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_3_2_Compatibility::​glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

void QOpenGLFunctions_3_2_Compatibility::​glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)

void QOpenGLFunctions_3_2_Compatibility::​glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)

void QOpenGLFunctions_3_2_Compatibility::​glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_3_2_Compatibility::​glClearDepth(GLdouble depth)

void QOpenGLFunctions_3_2_Compatibility::​glClearIndex(GLfloat c)

void QOpenGLFunctions_3_2_Compatibility::​glClearStencil(GLint s)

void QOpenGLFunctions_3_2_Compatibility::​glClientActiveTexture(GLenum texture)

GLenum QOpenGLFunctions_3_2_Compatibility::​glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

void QOpenGLFunctions_3_2_Compatibility::​glClipPlane(GLenum plane, const GLdouble * equation)

void QOpenGLFunctions_3_2_Compatibility::​glColor3b(GLbyte red, GLbyte green, GLbyte blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3bv(const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3d(GLdouble red, GLdouble green, GLdouble blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3f(GLfloat red, GLfloat green, GLfloat blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3i(GLint red, GLint green, GLint blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3s(GLshort red, GLshort green, GLshort blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3ub(GLubyte red, GLubyte green, GLubyte blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3ubv(const GLubyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3ui(GLuint red, GLuint green, GLuint blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3uiv(const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor3us(GLushort red, GLushort green, GLushort blue)

void QOpenGLFunctions_3_2_Compatibility::​glColor3usv(const GLushort * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4bv(const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4i(GLint red, GLint green, GLint blue, GLint alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4ubv(const GLubyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4uiv(const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColor4usv(const GLushort * v)

void QOpenGLFunctions_3_2_Compatibility::​glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

void QOpenGLFunctions_3_2_Compatibility::​glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)

void QOpenGLFunctions_3_2_Compatibility::​glColorMaterial(GLenum face, GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)

void QOpenGLFunctions_3_2_Compatibility::​glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glCompileShader(GLuint shader)

void QOpenGLFunctions_3_2_Compatibility::​glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)

void QOpenGLFunctions_3_2_Compatibility::​glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)

void QOpenGLFunctions_3_2_Compatibility::​glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)

void QOpenGLFunctions_3_2_Compatibility::​glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glConvolutionParameteri(GLenum target, GLenum pname, GLint params)

void QOpenGLFunctions_3_2_Compatibility::​glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)

void QOpenGLFunctions_3_2_Compatibility::​glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)

void QOpenGLFunctions_3_2_Compatibility::​glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

void QOpenGLFunctions_3_2_Compatibility::​glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)

void QOpenGLFunctions_3_2_Compatibility::​glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Compatibility::​glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)

void QOpenGLFunctions_3_2_Compatibility::​glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

void QOpenGLFunctions_3_2_Compatibility::​glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

void QOpenGLFunctions_3_2_Compatibility::​glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

void QOpenGLFunctions_3_2_Compatibility::​glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Compatibility::​glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

GLuint QOpenGLFunctions_3_2_Compatibility::​glCreateProgram()

GLuint QOpenGLFunctions_3_2_Compatibility::​glCreateShader(GLenum type)

void QOpenGLFunctions_3_2_Compatibility::​glCullFace(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteBuffers(GLsizei n, const GLuint * buffers)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteLists(GLuint list, GLsizei range)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteProgram(GLuint program)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteQueries(GLsizei n, const GLuint * ids)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteShader(GLuint shader)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteSync(GLsync sync)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteTextures(GLsizei n, const GLuint * textures)

void QOpenGLFunctions_3_2_Compatibility::​glDeleteVertexArrays(GLsizei n, const GLuint * arrays)

void QOpenGLFunctions_3_2_Compatibility::​glDepthFunc(GLenum func)

void QOpenGLFunctions_3_2_Compatibility::​glDepthMask(GLboolean flag)

void QOpenGLFunctions_3_2_Compatibility::​glDepthRange(GLdouble nearVal, GLdouble farVal)

void QOpenGLFunctions_3_2_Compatibility::​glDetachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_3_2_Compatibility::​glDisable(GLenum cap)

void QOpenGLFunctions_3_2_Compatibility::​glDisableClientState(GLenum array)

void QOpenGLFunctions_3_2_Compatibility::​glDisableVertexAttribArray(GLuint index)

void QOpenGLFunctions_3_2_Compatibility::​glDisablei(GLenum target, GLuint index)

void QOpenGLFunctions_3_2_Compatibility::​glDrawArrays(GLenum mode, GLint first, GLsizei count)

void QOpenGLFunctions_3_2_Compatibility::​glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)

void QOpenGLFunctions_3_2_Compatibility::​glDrawBuffer(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glDrawBuffers(GLsizei n, const GLenum * bufs)

void QOpenGLFunctions_3_2_Compatibility::​glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)

void QOpenGLFunctions_3_2_Compatibility::​glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)

void QOpenGLFunctions_3_2_Compatibility::​glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)

void QOpenGLFunctions_3_2_Compatibility::​glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)

void QOpenGLFunctions_3_2_Compatibility::​glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)

void QOpenGLFunctions_3_2_Compatibility::​glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)

void QOpenGLFunctions_3_2_Compatibility::​glEdgeFlag(GLboolean flag)

void QOpenGLFunctions_3_2_Compatibility::​glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glEdgeFlagv(const GLboolean * flag)

void QOpenGLFunctions_3_2_Compatibility::​glEnable(GLenum cap)

void QOpenGLFunctions_3_2_Compatibility::​glEnableClientState(GLenum array)

void QOpenGLFunctions_3_2_Compatibility::​glEnableVertexAttribArray(GLuint index)

void QOpenGLFunctions_3_2_Compatibility::​glEnablei(GLenum target, GLuint index)

void QOpenGLFunctions_3_2_Compatibility::​glEnd()

void QOpenGLFunctions_3_2_Compatibility::​glEndConditionalRender()

void QOpenGLFunctions_3_2_Compatibility::​glEndList()

void QOpenGLFunctions_3_2_Compatibility::​glEndQuery(GLenum target)

void QOpenGLFunctions_3_2_Compatibility::​glEndTransformFeedback()

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord1d(GLdouble u)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord1dv(const GLdouble * u)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord1f(GLfloat u)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord1fv(const GLfloat * u)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord2d(GLdouble u, GLdouble v)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord2dv(const GLdouble * u)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord2f(GLfloat u, GLfloat v)

void QOpenGLFunctions_3_2_Compatibility::​glEvalCoord2fv(const GLfloat * u)

void QOpenGLFunctions_3_2_Compatibility::​glEvalMesh1(GLenum mode, GLint i1, GLint i2)

void QOpenGLFunctions_3_2_Compatibility::​glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)

void QOpenGLFunctions_3_2_Compatibility::​glEvalPoint1(GLint i)

void QOpenGLFunctions_3_2_Compatibility::​glEvalPoint2(GLint i, GLint j)

void QOpenGLFunctions_3_2_Compatibility::​glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)

GLsync QOpenGLFunctions_3_2_Compatibility::​glFenceSync(GLenum condition, GLbitfield flags)

void QOpenGLFunctions_3_2_Compatibility::​glFinish()

void QOpenGLFunctions_3_2_Compatibility::​glFlush()

void QOpenGLFunctions_3_2_Compatibility::​glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)

void QOpenGLFunctions_3_2_Compatibility::​glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glFogCoordd(GLdouble coord)

void QOpenGLFunctions_3_2_Compatibility::​glFogCoorddv(const GLdouble * coord)

void QOpenGLFunctions_3_2_Compatibility::​glFogCoordf(GLfloat coord)

void QOpenGLFunctions_3_2_Compatibility::​glFogCoordfv(const GLfloat * coord)

void QOpenGLFunctions_3_2_Compatibility::​glFogf(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glFogfv(GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glFogi(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glFogiv(GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

void QOpenGLFunctions_3_2_Compatibility::​glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)

void QOpenGLFunctions_3_2_Compatibility::​glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_3_2_Compatibility::​glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_3_2_Compatibility::​glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

void QOpenGLFunctions_3_2_Compatibility::​glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

void QOpenGLFunctions_3_2_Compatibility::​glFrontFace(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

void QOpenGLFunctions_3_2_Compatibility::​glGenBuffers(GLsizei n, GLuint * buffers)

void QOpenGLFunctions_3_2_Compatibility::​glGenFramebuffers(GLsizei n, GLuint * framebuffers)

GLuint QOpenGLFunctions_3_2_Compatibility::​glGenLists(GLsizei range)

void QOpenGLFunctions_3_2_Compatibility::​glGenQueries(GLsizei n, GLuint * ids)

void QOpenGLFunctions_3_2_Compatibility::​glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)

void QOpenGLFunctions_3_2_Compatibility::​glGenTextures(GLsizei n, GLuint * textures)

void QOpenGLFunctions_3_2_Compatibility::​glGenVertexArrays(GLsizei n, GLuint * arrays)

void QOpenGLFunctions_3_2_Compatibility::​glGenerateMipmap(GLenum target)

void QOpenGLFunctions_3_2_Compatibility::​glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)

void QOpenGLFunctions_3_2_Compatibility::​glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)

void QOpenGLFunctions_3_2_Compatibility::​glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)

GLint QOpenGLFunctions_3_2_Compatibility::​glGetAttribLocation(GLuint program, const GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)

void QOpenGLFunctions_3_2_Compatibility::​glGetBooleanv(GLenum pname, GLboolean * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)

void QOpenGLFunctions_3_2_Compatibility::​glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)

void QOpenGLFunctions_3_2_Compatibility::​glGetClipPlane(GLenum plane, GLdouble * equation)

void QOpenGLFunctions_3_2_Compatibility::​glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)

void QOpenGLFunctions_3_2_Compatibility::​glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)

void QOpenGLFunctions_3_2_Compatibility::​glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)

void QOpenGLFunctions_3_2_Compatibility::​glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetDoublev(GLenum pname, GLdouble * params)

GLenum QOpenGLFunctions_3_2_Compatibility::​glGetError()

void QOpenGLFunctions_3_2_Compatibility::​glGetFloatv(GLenum pname, GLfloat * params)

GLint QOpenGLFunctions_3_2_Compatibility::​glGetFragDataLocation(GLuint program, const GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)

void QOpenGLFunctions_3_2_Compatibility::​glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)

void QOpenGLFunctions_3_2_Compatibility::​glGetInteger64v(GLenum pname, GLint64 * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetIntegeri_v(GLenum target, GLuint index, GLint * data)

void QOpenGLFunctions_3_2_Compatibility::​glGetIntegerv(GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetLightfv(GLenum light, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetLightiv(GLenum light, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetMapdv(GLenum target, GLenum query, GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glGetMapfv(GLenum target, GLenum query, GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glGetMapiv(GLenum target, GLenum query, GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetMaterialiv(GLenum face, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)

void QOpenGLFunctions_3_2_Compatibility::​glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)

void QOpenGLFunctions_3_2_Compatibility::​glGetPixelMapfv(GLenum map, GLfloat * values)

void QOpenGLFunctions_3_2_Compatibility::​glGetPixelMapuiv(GLenum map, GLuint * values)

void QOpenGLFunctions_3_2_Compatibility::​glGetPixelMapusv(GLenum map, GLushort * values)

void QOpenGLFunctions_3_2_Compatibility::​glGetPointerv(GLenum pname, GLvoid ** params)

void QOpenGLFunctions_3_2_Compatibility::​glGetPolygonStipple(GLubyte * mask)

void QOpenGLFunctions_3_2_Compatibility::​glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

void QOpenGLFunctions_3_2_Compatibility::​glGetProgramiv(GLuint program, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetQueryiv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)

void QOpenGLFunctions_3_2_Compatibility::​glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

void QOpenGLFunctions_3_2_Compatibility::​glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)

void QOpenGLFunctions_3_2_Compatibility::​glGetShaderiv(GLuint shader, GLenum pname, GLint * params)

const GLubyte * QOpenGLFunctions_3_2_Compatibility::​glGetString(GLenum name)

const GLubyte * QOpenGLFunctions_3_2_Compatibility::​glGetStringi(GLenum name, GLuint index)

void QOpenGLFunctions_3_2_Compatibility::​glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexEnviv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)

GLuint QOpenGLFunctions_3_2_Compatibility::​glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)

void QOpenGLFunctions_3_2_Compatibility::​glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)

GLint QOpenGLFunctions_3_2_Compatibility::​glGetUniformLocation(GLuint program, const GLchar * name)

void QOpenGLFunctions_3_2_Compatibility::​glGetUniformfv(GLuint program, GLint location, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetUniformiv(GLuint program, GLint location, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetUniformuiv(GLuint program, GLint location, GLuint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)

void QOpenGLFunctions_3_2_Compatibility::​glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glHint(GLenum target, GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)

void QOpenGLFunctions_3_2_Compatibility::​glIndexMask(GLuint mask)

void QOpenGLFunctions_3_2_Compatibility::​glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glIndexd(GLdouble c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexdv(const GLdouble * c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexf(GLfloat c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexfv(const GLfloat * c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexi(GLint c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexiv(const GLint * c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexs(GLshort c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexsv(const GLshort * c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexub(GLubyte c)

void QOpenGLFunctions_3_2_Compatibility::​glIndexubv(const GLubyte * c)

void QOpenGLFunctions_3_2_Compatibility::​glInitNames()

void QOpenGLFunctions_3_2_Compatibility::​glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsBuffer(GLuint buffer)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsEnabled(GLenum cap)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsEnabledi(GLenum target, GLuint index)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsFramebuffer(GLuint framebuffer)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsList(GLuint list)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsProgram(GLuint program)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsQuery(GLuint id)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsRenderbuffer(GLuint renderbuffer)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsShader(GLuint shader)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsSync(GLsync sync)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsTexture(GLuint texture)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glIsVertexArray(GLuint array)

void QOpenGLFunctions_3_2_Compatibility::​glLightModelf(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glLightModelfv(GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glLightModeli(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glLightModeliv(GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glLightf(GLenum light, GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glLightfv(GLenum light, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glLighti(GLenum light, GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glLightiv(GLenum light, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glLineStipple(GLint factor, GLushort pattern)

void QOpenGLFunctions_3_2_Compatibility::​glLineWidth(GLfloat width)

void QOpenGLFunctions_3_2_Compatibility::​glLinkProgram(GLuint program)

void QOpenGLFunctions_3_2_Compatibility::​glListBase(GLuint base)

void QOpenGLFunctions_3_2_Compatibility::​glLoadIdentity()

void QOpenGLFunctions_3_2_Compatibility::​glLoadMatrixd(const GLdouble * m)

void QOpenGLFunctions_3_2_Compatibility::​glLoadMatrixf(const GLfloat * m)

void QOpenGLFunctions_3_2_Compatibility::​glLoadName(GLuint name)

void QOpenGLFunctions_3_2_Compatibility::​glLoadTransposeMatrixd(const GLdouble * m)

void QOpenGLFunctions_3_2_Compatibility::​glLoadTransposeMatrixf(const GLfloat * m)

void QOpenGLFunctions_3_2_Compatibility::​glLogicOp(GLenum opcode)

void QOpenGLFunctions_3_2_Compatibility::​glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)

void QOpenGLFunctions_3_2_Compatibility::​glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)

void QOpenGLFunctions_3_2_Compatibility::​glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)

void QOpenGLFunctions_3_2_Compatibility::​glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)

GLvoid * QOpenGLFunctions_3_2_Compatibility::​glMapBuffer(GLenum target, GLenum access)

GLvoid * QOpenGLFunctions_3_2_Compatibility::​glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

void QOpenGLFunctions_3_2_Compatibility::​glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)

void QOpenGLFunctions_3_2_Compatibility::​glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)

void QOpenGLFunctions_3_2_Compatibility::​glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)

void QOpenGLFunctions_3_2_Compatibility::​glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)

void QOpenGLFunctions_3_2_Compatibility::​glMaterialf(GLenum face, GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glMateriali(GLenum face, GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glMaterialiv(GLenum face, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glMatrixMode(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glMinmax(GLenum target, GLenum internalformat, GLboolean sink)

void QOpenGLFunctions_3_2_Compatibility::​glMultMatrixd(const GLdouble * m)

void QOpenGLFunctions_3_2_Compatibility::​glMultMatrixf(const GLfloat * m)

void QOpenGLFunctions_3_2_Compatibility::​glMultTransposeMatrixd(const GLdouble * m)

void QOpenGLFunctions_3_2_Compatibility::​glMultTransposeMatrixf(const GLfloat * m)

void QOpenGLFunctions_3_2_Compatibility::​glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)

void QOpenGLFunctions_3_2_Compatibility::​glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)

void QOpenGLFunctions_3_2_Compatibility::​glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1d(GLenum target, GLdouble s)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1dv(GLenum target, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1f(GLenum target, GLfloat s)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1fv(GLenum target, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1i(GLenum target, GLint s)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1iv(GLenum target, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1s(GLenum target, GLshort s)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord1sv(GLenum target, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2dv(GLenum target, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2fv(GLenum target, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2i(GLenum target, GLint s, GLint t)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2iv(GLenum target, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord2sv(GLenum target, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3dv(GLenum target, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3fv(GLenum target, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3iv(GLenum target, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord3sv(GLenum target, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4dv(GLenum target, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4fv(GLenum target, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4iv(GLenum target, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)

void QOpenGLFunctions_3_2_Compatibility::​glMultiTexCoord4sv(GLenum target, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glNewList(GLuint list, GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3bv(const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3i(GLint nx, GLint ny, GLint nz)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3s(GLshort nx, GLshort ny, GLshort nz)

void QOpenGLFunctions_3_2_Compatibility::​glNormal3sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

void QOpenGLFunctions_3_2_Compatibility::​glPassThrough(GLfloat token)

void QOpenGLFunctions_3_2_Compatibility::​glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)

void QOpenGLFunctions_3_2_Compatibility::​glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)

void QOpenGLFunctions_3_2_Compatibility::​glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)

void QOpenGLFunctions_3_2_Compatibility::​glPixelStoref(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glPixelStorei(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glPixelTransferf(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glPixelTransferi(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glPixelZoom(GLfloat xfactor, GLfloat yfactor)

void QOpenGLFunctions_3_2_Compatibility::​glPointParameterf(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glPointParameterfv(GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glPointParameteri(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glPointParameteriv(GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glPointSize(GLfloat size)

void QOpenGLFunctions_3_2_Compatibility::​glPolygonMode(GLenum face, GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glPolygonOffset(GLfloat factor, GLfloat units)

void QOpenGLFunctions_3_2_Compatibility::​glPolygonStipple(const GLubyte * mask)

void QOpenGLFunctions_3_2_Compatibility::​glPopAttrib()

void QOpenGLFunctions_3_2_Compatibility::​glPopClientAttrib()

void QOpenGLFunctions_3_2_Compatibility::​glPopMatrix()

void QOpenGLFunctions_3_2_Compatibility::​glPopName()

void QOpenGLFunctions_3_2_Compatibility::​glPrimitiveRestartIndex(GLuint index)

void QOpenGLFunctions_3_2_Compatibility::​glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities)

void QOpenGLFunctions_3_2_Compatibility::​glProvokingVertex(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glPushAttrib(GLbitfield mask)

void QOpenGLFunctions_3_2_Compatibility::​glPushClientAttrib(GLbitfield mask)

void QOpenGLFunctions_3_2_Compatibility::​glPushMatrix()

void QOpenGLFunctions_3_2_Compatibility::​glPushName(GLuint name)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2d(GLdouble x, GLdouble y)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2f(GLfloat x, GLfloat y)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2i(GLint x, GLint y)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2s(GLshort x, GLshort y)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos2sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3i(GLint x, GLint y, GLint z)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3s(GLshort x, GLshort y, GLshort z)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos3sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4i(GLint x, GLint y, GLint z, GLint w)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)

void QOpenGLFunctions_3_2_Compatibility::​glRasterPos4sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glReadBuffer(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

void QOpenGLFunctions_3_2_Compatibility::​glRectdv(const GLdouble * v1, const GLdouble * v2)

void QOpenGLFunctions_3_2_Compatibility::​glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)

void QOpenGLFunctions_3_2_Compatibility::​glRectfv(const GLfloat * v1, const GLfloat * v2)

void QOpenGLFunctions_3_2_Compatibility::​glRecti(GLint x1, GLint y1, GLint x2, GLint y2)

void QOpenGLFunctions_3_2_Compatibility::​glRectiv(const GLint * v1, const GLint * v2)

void QOpenGLFunctions_3_2_Compatibility::​glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)

void QOpenGLFunctions_3_2_Compatibility::​glRectsv(const GLshort * v1, const GLshort * v2)

GLint QOpenGLFunctions_3_2_Compatibility::​glRenderMode(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Compatibility::​glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Compatibility::​glResetHistogram(GLenum target)

void QOpenGLFunctions_3_2_Compatibility::​glResetMinmax(GLenum target)

void QOpenGLFunctions_3_2_Compatibility::​glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glSampleCoverage(GLfloat value, GLboolean invert)

void QOpenGLFunctions_3_2_Compatibility::​glSampleMaski(GLuint index, GLbitfield mask)

void QOpenGLFunctions_3_2_Compatibility::​glScaled(GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glScalef(GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3bv(const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3i(GLint red, GLint green, GLint blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3ubv(const GLubyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3uiv(const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColor3usv(const GLushort * v)

void QOpenGLFunctions_3_2_Compatibility::​glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glSelectBuffer(GLsizei size, GLuint * buffer)

void QOpenGLFunctions_3_2_Compatibility::​glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)

void QOpenGLFunctions_3_2_Compatibility::​glShadeModel(GLenum mode)

void QOpenGLFunctions_3_2_Compatibility::​glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)

void QOpenGLFunctions_3_2_Compatibility::​glStencilFunc(GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_3_2_Compatibility::​glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_3_2_Compatibility::​glStencilMask(GLuint mask)

void QOpenGLFunctions_3_2_Compatibility::​glStencilMaskSeparate(GLenum face, GLuint mask)

void QOpenGLFunctions_3_2_Compatibility::​glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

void QOpenGLFunctions_3_2_Compatibility::​glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

void QOpenGLFunctions_3_2_Compatibility::​glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1d(GLdouble s)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1f(GLfloat s)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1i(GLint s)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1s(GLshort s)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord1sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2d(GLdouble s, GLdouble t)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2f(GLfloat s, GLfloat t)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2i(GLint s, GLint t)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2s(GLshort s, GLshort t)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord2sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3i(GLint s, GLint t, GLint r)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3s(GLshort s, GLshort t, GLshort r)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord3sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4i(GLint s, GLint t, GLint r, GLint q)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoord4sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glTexEnvf(GLenum target, GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexEnvi(GLenum target, GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glTexEnviv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexGend(GLenum coord, GLenum pname, GLdouble param)

void QOpenGLFunctions_3_2_Compatibility::​glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexGenf(GLenum coord, GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexGeni(GLenum coord, GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glTexGeniv(GLenum coord, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

void QOpenGLFunctions_3_2_Compatibility::​glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

void QOpenGLFunctions_3_2_Compatibility::​glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexParameterf(GLenum target, GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Compatibility::​glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexParameteri(GLenum target, GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Compatibility::​glTexParameteriv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Compatibility::​glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Compatibility::​glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)

void QOpenGLFunctions_3_2_Compatibility::​glTranslated(GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glTranslatef(GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glUniform1f(GLint location, GLfloat v0)

void QOpenGLFunctions_3_2_Compatibility::​glUniform1fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform1i(GLint location, GLint v0)

void QOpenGLFunctions_3_2_Compatibility::​glUniform1iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform1ui(GLint location, GLuint v0)

void QOpenGLFunctions_3_2_Compatibility::​glUniform1uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform2f(GLint location, GLfloat v0, GLfloat v1)

void QOpenGLFunctions_3_2_Compatibility::​glUniform2fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform2i(GLint location, GLint v0, GLint v1)

void QOpenGLFunctions_3_2_Compatibility::​glUniform2iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform2ui(GLint location, GLuint v0, GLuint v1)

void QOpenGLFunctions_3_2_Compatibility::​glUniform2uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

void QOpenGLFunctions_3_2_Compatibility::​glUniform3fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)

void QOpenGLFunctions_3_2_Compatibility::​glUniform3iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)

void QOpenGLFunctions_3_2_Compatibility::​glUniform3uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

void QOpenGLFunctions_3_2_Compatibility::​glUniform4fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

void QOpenGLFunctions_3_2_Compatibility::​glUniform4iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

void QOpenGLFunctions_3_2_Compatibility::​glUniform4uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Compatibility::​glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

GLboolean QOpenGLFunctions_3_2_Compatibility::​glUnmapBuffer(GLenum target)

void QOpenGLFunctions_3_2_Compatibility::​glUseProgram(GLuint program)

void QOpenGLFunctions_3_2_Compatibility::​glValidateProgram(GLuint program)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2d(GLdouble x, GLdouble y)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2f(GLfloat x, GLfloat y)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2i(GLint x, GLint y)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2s(GLshort x, GLshort y)

void QOpenGLFunctions_3_2_Compatibility::​glVertex2sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3d(GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3f(GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3i(GLint x, GLint y, GLint z)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3s(GLshort x, GLshort y, GLshort z)

void QOpenGLFunctions_3_2_Compatibility::​glVertex3sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4i(GLint x, GLint y, GLint z, GLint w)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)

void QOpenGLFunctions_3_2_Compatibility::​glVertex4sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib1d(GLuint index, GLdouble x)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib1dv(GLuint index, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib1f(GLuint index, GLfloat x)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib1fv(GLuint index, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib1s(GLuint index, GLshort x)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib1sv(GLuint index, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib2dv(GLuint index, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib2fv(GLuint index, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib2s(GLuint index, GLshort x, GLshort y)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib2sv(GLuint index, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib3dv(GLuint index, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib3fv(GLuint index, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib3sv(GLuint index, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Nbv(GLuint index, const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Niv(GLuint index, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Nsv(GLuint index, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Nubv(GLuint index, const GLubyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Nuiv(GLuint index, const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4Nusv(GLuint index, const GLushort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4bv(GLuint index, const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4dv(GLuint index, const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4fv(GLuint index, const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4iv(GLuint index, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4sv(GLuint index, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4ubv(GLuint index, const GLubyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4uiv(GLuint index, const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttrib4usv(GLuint index, const GLushort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI1i(GLuint index, GLint x)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI1iv(GLuint index, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI1ui(GLuint index, GLuint x)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI1uiv(GLuint index, const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI2i(GLuint index, GLint x, GLint y)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI2iv(GLuint index, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI2uiv(GLuint index, const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI3iv(GLuint index, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI3uiv(GLuint index, const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4bv(GLuint index, const GLbyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4iv(GLuint index, const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4sv(GLuint index, const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4ubv(GLuint index, const GLubyte * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4uiv(GLuint index, const GLuint * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribI4usv(GLuint index, const GLushort * v)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Compatibility::​glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Compatibility::​glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2d(GLdouble x, GLdouble y)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2f(GLfloat x, GLfloat y)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2i(GLint x, GLint y)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2s(GLshort x, GLshort y)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos2sv(const GLshort * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3dv(const GLdouble * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3fv(const GLfloat * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3i(GLint x, GLint y, GLint z)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3iv(const GLint * v)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3s(GLshort x, GLshort y, GLshort z)

void QOpenGLFunctions_3_2_Compatibility::​glWindowPos3sv(const GLshort * v)

[virtual] bool QOpenGLFunctions_3_2_Compatibility::​initializeOpenGLFunctions()

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