QOpenGLFunctions_3_2_Compatibility Class
The QOpenGLFunctions_3_2_Compatibility class provides all functions for OpenGL 3.2 compatibility profile. More...
Header: | #include <QOpenGLFunctions_3_2_Compatibility> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions. |
Public Functions
QOpenGLFunctions_3_2_Compatibility() | |
~QOpenGLFunctions_3_2_Compatibility() | |
void | glAccum(GLenum op, GLfloat value) |
void | glActiveTexture(GLenum texture) |
void | glAlphaFunc(GLenum func, GLfloat ref) |
GLboolean | glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) |
void | glArrayElement(GLint i) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBegin(GLenum mode) |
void | glBeginConditionalRender(GLuint id, GLenum mode) |
void | glBeginQuery(GLenum target, GLuint id) |
void | glBeginTransformFeedback(GLenum primitiveMode) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBindVertexArray(GLuint array) |
void | glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
void | glCallList(GLuint list) |
void | glCallLists(GLsizei n, GLenum type, const GLvoid * lists) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClampColor(GLenum target, GLenum clamp) |
void | glClear(GLbitfield mask) |
void | glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) |
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) |
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearIndex(GLfloat c) |
void | glClearStencil(GLint s) |
void | glClientActiveTexture(GLenum texture) |
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glClipPlane(GLenum plane, const GLdouble * equation) |
void | glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glColor3bv(const GLbyte * v) |
void | glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glColor3dv(const GLdouble * v) |
void | glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glColor3fv(const GLfloat * v) |
void | glColor3i(GLint red, GLint green, GLint blue) |
void | glColor3iv(const GLint * v) |
void | glColor3s(GLshort red, GLshort green, GLshort blue) |
void | glColor3sv(const GLshort * v) |
void | glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glColor3ubv(const GLubyte * v) |
void | glColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glColor3uiv(const GLuint * v) |
void | glColor3us(GLushort red, GLushort green, GLushort blue) |
void | glColor3usv(const GLushort * v) |
void | glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
void | glColor4bv(const GLbyte * v) |
void | glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
void | glColor4dv(const GLdouble * v) |
void | glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glColor4fv(const GLfloat * v) |
void | glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
void | glColor4iv(const GLint * v) |
void | glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
void | glColor4sv(const GLshort * v) |
void | glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
void | glColor4ubv(const GLubyte * v) |
void | glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
void | glColor4uiv(const GLuint * v) |
void | glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
void | glColor4usv(const GLushort * v) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
void | glColorMaterial(GLenum face, GLenum mode) |
void | glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) |
void | glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
void | glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) |
void | glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) |
void | glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
void | glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
void | glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
void | glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
void | glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
void | glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint * buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) |
void | glDeleteLists(GLuint list, GLsizei range) |
void | glDeleteProgram(GLuint program) |
void | glDeleteQueries(GLsizei n, const GLuint * ids) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteSync(GLsync sync) |
void | glDeleteTextures(GLsizei n, const GLuint * textures) |
void | glDeleteVertexArrays(GLsizei n, const GLuint * arrays) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableClientState(GLenum array) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDisablei(GLenum target, GLuint index) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
void | glDrawBuffer(GLenum mode) |
void | glDrawBuffers(GLsizei n, const GLenum * bufs) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) |
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) |
void | glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
void | glEdgeFlag(GLboolean flag) |
void | glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer) |
void | glEdgeFlagv(const GLboolean * flag) |
void | glEnable(GLenum cap) |
void | glEnableClientState(GLenum array) |
void | glEnableVertexAttribArray(GLuint index) |
void | glEnablei(GLenum target, GLuint index) |
void | glEnd() |
void | glEndConditionalRender() |
void | glEndList() |
void | glEndQuery(GLenum target) |
void | glEndTransformFeedback() |
void | glEvalCoord1d(GLdouble u) |
void | glEvalCoord1dv(const GLdouble * u) |
void | glEvalCoord1f(GLfloat u) |
void | glEvalCoord1fv(const GLfloat * u) |
void | glEvalCoord2d(GLdouble u, GLdouble v) |
void | glEvalCoord2dv(const GLdouble * u) |
void | glEvalCoord2f(GLfloat u, GLfloat v) |
void | glEvalCoord2fv(const GLfloat * u) |
void | glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
void | glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
void | glEvalPoint1(GLint i) |
void | glEvalPoint2(GLint i, GLint j) |
void | glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) |
GLsync | glFenceSync(GLenum condition, GLbitfield flags) |
void | glFinish() |
void | glFlush() |
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
void | glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glFogCoordd(GLdouble coord) |
void | glFogCoorddv(const GLdouble * coord) |
void | glFogCoordf(GLfloat coord) |
void | glFogCoordfv(const GLfloat * coord) |
void | glFogf(GLenum pname, GLfloat param) |
void | glFogfv(GLenum pname, const GLfloat * params) |
void | glFogi(GLenum pname, GLint param) |
void | glFogiv(GLenum pname, const GLint * params) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
void | glFrontFace(GLenum mode) |
void | glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glGenBuffers(GLsizei n, GLuint * buffers) |
void | glGenFramebuffers(GLsizei n, GLuint * framebuffers) |
GLuint | glGenLists(GLsizei range) |
void | glGenQueries(GLsizei n, GLuint * ids) |
void | glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) |
void | glGenTextures(GLsizei n, GLuint * textures) |
void | glGenVertexArrays(GLsizei n, GLuint * arrays) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) |
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) |
void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) |
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) |
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) |
GLint | glGetAttribLocation(GLuint program, const GLchar * name) |
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) |
void | glGetBooleanv(GLenum pname, GLboolean * params) |
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) |
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) |
void | glGetClipPlane(GLenum plane, GLdouble * equation) |
void | glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) |
void | glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) |
void | glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) |
void | glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetDoublev(GLenum pname, GLdouble * params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat * params) |
GLint | glGetFragDataLocation(GLuint program, const GLchar * name) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
void | glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
void | glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) |
void | glGetInteger64v(GLenum pname, GLint64 * params) |
void | glGetIntegeri_v(GLenum target, GLuint index, GLint * data) |
void | glGetIntegerv(GLenum pname, GLint * params) |
void | glGetLightfv(GLenum light, GLenum pname, GLfloat * params) |
void | glGetLightiv(GLenum light, GLenum pname, GLint * params) |
void | glGetMapdv(GLenum target, GLenum query, GLdouble * v) |
void | glGetMapfv(GLenum target, GLenum query, GLfloat * v) |
void | glGetMapiv(GLenum target, GLenum query, GLint * v) |
void | glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) |
void | glGetMaterialiv(GLenum face, GLenum pname, GLint * params) |
void | glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
void | glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) |
void | glGetPixelMapfv(GLenum map, GLfloat * values) |
void | glGetPixelMapuiv(GLenum map, GLuint * values) |
void | glGetPixelMapusv(GLenum map, GLushort * values) |
void | glGetPointerv(GLenum pname, GLvoid ** params) |
void | glGetPolygonStipple(GLubyte * mask) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint * params) |
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) |
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) |
void | glGetQueryiv(GLenum target, GLenum pname, GLint * params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint * params) |
const GLubyte * | glGetString(GLenum name) |
const GLubyte * | glGetStringi(GLenum name, GLuint index) |
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) |
void | glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexEnviv(GLenum target, GLenum pname, GLint * params) |
void | glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) |
void | glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) |
void | glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) |
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) |
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) |
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) |
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) |
GLint | glGetUniformLocation(GLuint program, const GLchar * name) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat * params) |
void | glGetUniformiv(GLuint program, GLint location, GLint * params) |
void | glGetUniformuiv(GLuint program, GLint location, GLuint * params) |
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) |
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) |
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) |
void | glHint(GLenum target, GLenum mode) |
void | glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
void | glIndexMask(GLuint mask) |
void | glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glIndexd(GLdouble c) |
void | glIndexdv(const GLdouble * c) |
void | glIndexf(GLfloat c) |
void | glIndexfv(const GLfloat * c) |
void | glIndexi(GLint c) |
void | glIndexiv(const GLint * c) |
void | glIndexs(GLshort c) |
void | glIndexsv(const GLshort * c) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte * c) |
void | glInitNames() |
void | glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsEnabledi(GLenum target, GLuint index) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsList(GLuint list) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsQuery(GLuint id) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsSync(GLsync sync) |
GLboolean | glIsTexture(GLuint texture) |
GLboolean | glIsVertexArray(GLuint array) |
void | glLightModelf(GLenum pname, GLfloat param) |
void | glLightModelfv(GLenum pname, const GLfloat * params) |
void | glLightModeli(GLenum pname, GLint param) |
void | glLightModeliv(GLenum pname, const GLint * params) |
void | glLightf(GLenum light, GLenum pname, GLfloat param) |
void | glLightfv(GLenum light, GLenum pname, const GLfloat * params) |
void | glLighti(GLenum light, GLenum pname, GLint param) |
void | glLightiv(GLenum light, GLenum pname, const GLint * params) |
void | glLineStipple(GLint factor, GLushort pattern) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glListBase(GLuint base) |
void | glLoadIdentity() |
void | glLoadMatrixd(const GLdouble * m) |
void | glLoadMatrixf(const GLfloat * m) |
void | glLoadName(GLuint name) |
void | glLoadTransposeMatrixd(const GLdouble * m) |
void | glLoadTransposeMatrixf(const GLfloat * m) |
void | glLogicOp(GLenum opcode) |
void | glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) |
void | glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) |
void | glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) |
void | glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) |
GLvoid * | glMapBuffer(GLenum target, GLenum access) |
GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
void | glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
void | glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
void | glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
void | glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
void | glMaterialf(GLenum face, GLenum pname, GLfloat param) |
void | glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) |
void | glMateriali(GLenum face, GLenum pname, GLint param) |
void | glMaterialiv(GLenum face, GLenum pname, const GLint * params) |
void | glMatrixMode(GLenum mode) |
void | glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
void | glMultMatrixd(const GLdouble * m) |
void | glMultMatrixf(const GLfloat * m) |
void | glMultTransposeMatrixd(const GLdouble * m) |
void | glMultTransposeMatrixf(const GLfloat * m) |
void | glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) |
void | glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount) |
void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex) |
void | glMultiTexCoord1d(GLenum target, GLdouble s) |
void | glMultiTexCoord1dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord1f(GLenum target, GLfloat s) |
void | glMultiTexCoord1fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord1i(GLenum target, GLint s) |
void | glMultiTexCoord1iv(GLenum target, const GLint * v) |
void | glMultiTexCoord1s(GLenum target, GLshort s) |
void | glMultiTexCoord1sv(GLenum target, const GLshort * v) |
void | glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
void | glMultiTexCoord2dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
void | glMultiTexCoord2fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
void | glMultiTexCoord2iv(GLenum target, const GLint * v) |
void | glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
void | glMultiTexCoord2sv(GLenum target, const GLshort * v) |
void | glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
void | glMultiTexCoord3dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
void | glMultiTexCoord3fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
void | glMultiTexCoord3iv(GLenum target, const GLint * v) |
void | glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
void | glMultiTexCoord3sv(GLenum target, const GLshort * v) |
void | glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glMultiTexCoord4dv(GLenum target, const GLdouble * v) |
void | glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glMultiTexCoord4fv(GLenum target, const GLfloat * v) |
void | glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
void | glMultiTexCoord4iv(GLenum target, const GLint * v) |
void | glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
void | glMultiTexCoord4sv(GLenum target, const GLshort * v) |
void | glNewList(GLuint list, GLenum mode) |
void | glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
void | glNormal3bv(const GLbyte * v) |
void | glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
void | glNormal3dv(const GLdouble * v) |
void | glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
void | glNormal3fv(const GLfloat * v) |
void | glNormal3i(GLint nx, GLint ny, GLint nz) |
void | glNormal3iv(const GLint * v) |
void | glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
void | glNormal3sv(const GLshort * v) |
void | glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
void | glPassThrough(GLfloat token) |
void | glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values) |
void | glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values) |
void | glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPixelTransferf(GLenum pname, GLfloat param) |
void | glPixelTransferi(GLenum pname, GLint param) |
void | glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
void | glPointParameterf(GLenum pname, GLfloat param) |
void | glPointParameterfv(GLenum pname, const GLfloat * params) |
void | glPointParameteri(GLenum pname, GLint param) |
void | glPointParameteriv(GLenum pname, const GLint * params) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPolygonStipple(const GLubyte * mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrimitiveRestartIndex(GLuint index) |
void | glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) |
void | glProvokingVertex(GLenum mode) |
void | glPushAttrib(GLbitfield mask) |
void | glPushClientAttrib(GLbitfield mask) |
void | glPushMatrix() |
void | glPushName(GLuint name) |
void | glRasterPos2d(GLdouble x, GLdouble y) |
void | glRasterPos2dv(const GLdouble * v) |
void | glRasterPos2f(GLfloat x, GLfloat y) |
void | glRasterPos2fv(const GLfloat * v) |
void | glRasterPos2i(GLint x, GLint y) |
void | glRasterPos2iv(const GLint * v) |
void | glRasterPos2s(GLshort x, GLshort y) |
void | glRasterPos2sv(const GLshort * v) |
void | glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glRasterPos3dv(const GLdouble * v) |
void | glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glRasterPos3fv(const GLfloat * v) |
void | glRasterPos3i(GLint x, GLint y, GLint z) |
void | glRasterPos3iv(const GLint * v) |
void | glRasterPos3s(GLshort x, GLshort y, GLshort z) |
void | glRasterPos3sv(const GLshort * v) |
void | glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glRasterPos4dv(const GLdouble * v) |
void | glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glRasterPos4fv(const GLfloat * v) |
void | glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
void | glRasterPos4iv(const GLint * v) |
void | glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glRasterPos4sv(const GLshort * v) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
void | glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
void | glRectdv(const GLdouble * v1, const GLdouble * v2) |
void | glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
void | glRectfv(const GLfloat * v1, const GLfloat * v2) |
void | glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
void | glRectiv(const GLint * v1, const GLint * v2) |
void | glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
void | glRectsv(const GLshort * v1, const GLshort * v2) |
GLint | glRenderMode(GLenum mode) |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
void | glResetHistogram(GLenum target) |
void | glResetMinmax(GLenum target) |
void | glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
void | glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glSampleMaski(GLuint index, GLbitfield mask) |
void | glScaled(GLdouble x, GLdouble y, GLdouble z) |
void | glScalef(GLfloat x, GLfloat y, GLfloat z) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
void | glSecondaryColor3bv(const GLbyte * v) |
void | glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
void | glSecondaryColor3dv(const GLdouble * v) |
void | glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
void | glSecondaryColor3fv(const GLfloat * v) |
void | glSecondaryColor3i(GLint red, GLint green, GLint blue) |
void | glSecondaryColor3iv(const GLint * v) |
void | glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
void | glSecondaryColor3sv(const GLshort * v) |
void | glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
void | glSecondaryColor3ubv(const GLubyte * v) |
void | glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
void | glSecondaryColor3uiv(const GLuint * v) |
void | glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
void | glSecondaryColor3usv(const GLushort * v) |
void | glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glSelectBuffer(GLsizei size, GLuint * buffer) |
void | glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) |
void | glShadeModel(GLenum mode) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
void | glTexCoord1d(GLdouble s) |
void | glTexCoord1dv(const GLdouble * v) |
void | glTexCoord1f(GLfloat s) |
void | glTexCoord1fv(const GLfloat * v) |
void | glTexCoord1i(GLint s) |
void | glTexCoord1iv(const GLint * v) |
void | glTexCoord1s(GLshort s) |
void | glTexCoord1sv(const GLshort * v) |
void | glTexCoord2d(GLdouble s, GLdouble t) |
void | glTexCoord2dv(const GLdouble * v) |
void | glTexCoord2f(GLfloat s, GLfloat t) |
void | glTexCoord2fv(const GLfloat * v) |
void | glTexCoord2i(GLint s, GLint t) |
void | glTexCoord2iv(const GLint * v) |
void | glTexCoord2s(GLshort s, GLshort t) |
void | glTexCoord2sv(const GLshort * v) |
void | glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
void | glTexCoord3dv(const GLdouble * v) |
void | glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
void | glTexCoord3fv(const GLfloat * v) |
void | glTexCoord3i(GLint s, GLint t, GLint r) |
void | glTexCoord3iv(const GLint * v) |
void | glTexCoord3s(GLshort s, GLshort t, GLshort r) |
void | glTexCoord3sv(const GLshort * v) |
void | glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
void | glTexCoord4dv(const GLdouble * v) |
void | glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
void | glTexCoord4fv(const GLfloat * v) |
void | glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
void | glTexCoord4iv(const GLint * v) |
void | glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
void | glTexCoord4sv(const GLshort * v) |
void | glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
void | glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexEnvi(GLenum target, GLenum pname, GLint param) |
void | glTexEnviv(GLenum target, GLenum pname, const GLint * params) |
void | glTexGend(GLenum coord, GLenum pname, GLdouble param) |
void | glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) |
void | glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
void | glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) |
void | glTexGeni(GLenum coord, GLenum pname, GLint param) |
void | glTexGeniv(GLenum coord, GLenum pname, const GLint * params) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) |
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) |
void | glTranslated(GLdouble x, GLdouble y, GLdouble z) |
void | glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
void | glUniform1f(GLint location, GLfloat v0) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform1i(GLint location, GLint v0) |
void | glUniform1iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform1ui(GLint location, GLuint v0) |
void | glUniform1uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform2i(GLint location, GLint v0, GLint v1) |
void | glUniform2iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform2ui(GLint location, GLuint v0, GLuint v1) |
void | glUniform2uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
void | glUniform3iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glUniform3uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glUniform4iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glUniform4uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
GLboolean | glUnmapBuffer(GLenum target) |
void | glUseProgram(GLuint program) |
void | glValidateProgram(GLuint program) |
void | glVertex2d(GLdouble x, GLdouble y) |
void | glVertex2dv(const GLdouble * v) |
void | glVertex2f(GLfloat x, GLfloat y) |
void | glVertex2fv(const GLfloat * v) |
void | glVertex2i(GLint x, GLint y) |
void | glVertex2iv(const GLint * v) |
void | glVertex2s(GLshort x, GLshort y) |
void | glVertex2sv(const GLshort * v) |
void | glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
void | glVertex3dv(const GLdouble * v) |
void | glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
void | glVertex3fv(const GLfloat * v) |
void | glVertex3i(GLint x, GLint y, GLint z) |
void | glVertex3iv(const GLint * v) |
void | glVertex3s(GLshort x, GLshort y, GLshort z) |
void | glVertex3sv(const GLshort * v) |
void | glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertex4dv(const GLdouble * v) |
void | glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertex4fv(const GLfloat * v) |
void | glVertex4i(GLint x, GLint y, GLint z, GLint w) |
void | glVertex4iv(const GLint * v) |
void | glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertex4sv(const GLshort * v) |
void | glVertexAttrib1d(GLuint index, GLdouble x) |
void | glVertexAttrib1dv(GLuint index, const GLdouble * v) |
void | glVertexAttrib1f(GLuint index, GLfloat x) |
void | glVertexAttrib1fv(GLuint index, const GLfloat * v) |
void | glVertexAttrib1s(GLuint index, GLshort x) |
void | glVertexAttrib1sv(GLuint index, const GLshort * v) |
void | glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
void | glVertexAttrib2dv(GLuint index, const GLdouble * v) |
void | glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
void | glVertexAttrib2fv(GLuint index, const GLfloat * v) |
void | glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
void | glVertexAttrib2sv(GLuint index, const GLshort * v) |
void | glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
void | glVertexAttrib3dv(GLuint index, const GLdouble * v) |
void | glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
void | glVertexAttrib3fv(GLuint index, const GLfloat * v) |
void | glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
void | glVertexAttrib3sv(GLuint index, const GLshort * v) |
void | glVertexAttrib4Nbv(GLuint index, const GLbyte * v) |
void | glVertexAttrib4Niv(GLuint index, const GLint * v) |
void | glVertexAttrib4Nsv(GLuint index, const GLshort * v) |
void | glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
void | glVertexAttrib4Nubv(GLuint index, const GLubyte * v) |
void | glVertexAttrib4Nuiv(GLuint index, const GLuint * v) |
void | glVertexAttrib4Nusv(GLuint index, const GLushort * v) |
void | glVertexAttrib4bv(GLuint index, const GLbyte * v) |
void | glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertexAttrib4dv(GLuint index, const GLdouble * v) |
void | glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertexAttrib4fv(GLuint index, const GLfloat * v) |
void | glVertexAttrib4iv(GLuint index, const GLint * v) |
void | glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
void | glVertexAttrib4sv(GLuint index, const GLshort * v) |
void | glVertexAttrib4ubv(GLuint index, const GLubyte * v) |
void | glVertexAttrib4uiv(GLuint index, const GLuint * v) |
void | glVertexAttrib4usv(GLuint index, const GLushort * v) |
void | glVertexAttribI1i(GLuint index, GLint x) |
void | glVertexAttribI1iv(GLuint index, const GLint * v) |
void | glVertexAttribI1ui(GLuint index, GLuint x) |
void | glVertexAttribI1uiv(GLuint index, const GLuint * v) |
void | glVertexAttribI2i(GLuint index, GLint x, GLint y) |
void | glVertexAttribI2iv(GLuint index, const GLint * v) |
void | glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
void | glVertexAttribI2uiv(GLuint index, const GLuint * v) |
void | glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
void | glVertexAttribI3iv(GLuint index, const GLint * v) |
void | glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
void | glVertexAttribI3uiv(GLuint index, const GLuint * v) |
void | glVertexAttribI4bv(GLuint index, const GLbyte * v) |
void | glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
void | glVertexAttribI4iv(GLuint index, const GLint * v) |
void | glVertexAttribI4sv(GLuint index, const GLshort * v) |
void | glVertexAttribI4ubv(GLuint index, const GLubyte * v) |
void | glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
void | glVertexAttribI4uiv(GLuint index, const GLuint * v) |
void | glVertexAttribI4usv(GLuint index, const GLushort * v) |
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) |
void | glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glWindowPos2d(GLdouble x, GLdouble y) |
void | glWindowPos2dv(const GLdouble * v) |
void | glWindowPos2f(GLfloat x, GLfloat y) |
void | glWindowPos2fv(const GLfloat * v) |
void | glWindowPos2i(GLint x, GLint y) |
void | glWindowPos2iv(const GLint * v) |
void | glWindowPos2s(GLshort x, GLshort y) |
void | glWindowPos2sv(const GLshort * v) |
void | glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
void | glWindowPos3dv(const GLdouble * v) |
void | glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
void | glWindowPos3fv(const GLfloat * v) |
void | glWindowPos3i(GLint x, GLint y, GLint z) |
void | glWindowPos3iv(const GLint * v) |
void | glWindowPos3s(GLshort x, GLshort y, GLshort z) |
void | glWindowPos3sv(const GLshort * v) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() |
Additional Inherited Members
- 2 protected functions inherited from QAbstractOpenGLFunctions
Detailed Description
The QOpenGLFunctions_3_2_Compatibility class provides all functions for OpenGL 3.2 compatibility profile.
This class is a wrapper for functions from OpenGL 3.2 compatibility profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_3_2_Compatibility::QOpenGLFunctions_3_2_Compatibility()
QOpenGLFunctions_3_2_Compatibility::~QOpenGLFunctions_3_2_Compatibility()
void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)
void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble * equation)
void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort * v)
void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint * buffers)
void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint * ids)
void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint * textures)
void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum * bufs)
void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean * flag)
void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
void QOpenGLFunctions_3_2_Compatibility::glEnd()
void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
void QOpenGLFunctions_3_2_Compatibility::glEndList()
void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble * u)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat * u)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble * u)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat * u)
void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
void QOpenGLFunctions_3_2_Compatibility::glFinish()
void QOpenGLFunctions_3_2_Compatibility::glFlush()
void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble * coord)
void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat * coord)
void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint * buffers)
void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint * framebuffers)
GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint * ids)
void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint * textures)
void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint * arrays)
void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean * params)
void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble * equation)
void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)
void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)
void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble * params)
GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat * params)
GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 * params)
void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat * values)
void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint * values)
void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort * values)
void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid ** params)
void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte * mask)
void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble * c)
void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat * c)
void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint * c)
void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort * c)
void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte * c)
void QOpenGLFunctions_3_2_Compatibility::glInitNames()
void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble * m)
void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat * m)
void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble * m)
void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat * m)
void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
GLvoid * QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
GLvoid * QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble * m)
void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat * m)
void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble * m)
void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat * m)
void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)
void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)
void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)
void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte * mask)
void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
void QOpenGLFunctions_3_2_Compatibility::glPopName()
void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities)
void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble * v1, const GLdouble * v2)
void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat * v1, const GLfloat * v2)
void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint * v1, const GLint * v2)
void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort * v1, const GLshort * v2)
GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort * v)
void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint * buffer)
void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort * v)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint * v)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort * v)
[virtual]
bool QOpenGLFunctions_3_2_Compatibility::initializeOpenGLFunctions()
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