QOpenGLFunctions_3_2_Core Class

The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile. More...

Header: #include <QOpenGLFunctions_3_2_Core>
qmake: QT += gui
Since: Qt 5.1
Inherits: QAbstractOpenGLFunctions.

Public Functions

QOpenGLFunctions_3_2_Core()
~QOpenGLFunctions_3_2_Core()
void glActiveTexture(GLenum texture)
void glAttachShader(GLuint program, GLuint shader)
void glBeginConditionalRender(GLuint id, GLenum mode)
void glBeginQuery(GLenum target, GLuint id)
void glBeginTransformFeedback(GLenum primitiveMode)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void glBindBuffer(GLenum target, GLuint buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
void glBindFramebuffer(GLenum target, GLuint framebuffer)
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void glBindTexture(GLenum target, GLuint texture)
void glBindVertexArray(GLuint array)
void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GLenum glCheckFramebufferStatus(GLenum target)
void glClampColor(GLenum target, GLenum clamp)
void glClear(GLbitfield mask)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void glClearDepth(GLdouble depth)
void glClearStencil(GLint s)
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void glCompileShader(GLuint shader)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint glCreateProgram()
GLuint glCreateShader(GLenum type)
void glCullFace(GLenum mode)
void glDeleteBuffers(GLsizei n, const GLuint * buffers)
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void glDeleteProgram(GLuint program)
void glDeleteQueries(GLsizei n, const GLuint * ids)
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void glDeleteShader(GLuint shader)
void glDeleteSync(GLsync sync)
void glDeleteTextures(GLsizei n, const GLuint * textures)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRange(GLdouble nearVal, GLdouble farVal)
void glDetachShader(GLuint program, GLuint shader)
void glDisable(GLenum cap)
void glDisableVertexAttribArray(GLuint index)
void glDisablei(GLenum target, GLuint index)
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void glDrawBuffer(GLenum mode)
void glDrawBuffers(GLsizei n, const GLenum * bufs)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void glEnable(GLenum cap)
void glEnableVertexAttribArray(GLuint index)
void glEnablei(GLenum target, GLuint index)
void glEndConditionalRender()
void glEndQuery(GLenum target)
void glEndTransformFeedback()
GLsync glFenceSync(GLenum condition, GLbitfield flags)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void glFrontFace(GLenum mode)
void glGenBuffers(GLsizei n, GLuint * buffers)
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
void glGenQueries(GLsizei n, GLuint * ids)
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void glGenTextures(GLsizei n, GLuint * textures)
void glGenVertexArrays(GLsizei n, GLuint * arrays)
void glGenerateMipmap(GLenum target)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
GLint glGetAttribLocation(GLuint program, const GLchar * name)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
void glGetBooleanv(GLenum pname, GLboolean * params)
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void glGetDoublev(GLenum pname, GLdouble * params)
GLenum glGetError()
void glGetFloatv(GLenum pname, GLfloat * params)
GLint glGetFragDataLocation(GLuint program, const GLchar * name)
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
void glGetInteger64v(GLenum pname, GLint64 * params)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
void glGetIntegerv(GLenum pname, GLint * params)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
void glGetPointerv(GLenum pname, GLvoid ** params)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * glGetString(GLenum name)
const GLubyte * glGetStringi(GLenum name, GLuint index)
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GLint glGetUniformLocation(GLuint program, const GLchar * name)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void glGetUniformiv(GLuint program, GLint location, GLint * params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void glHint(GLenum target, GLenum mode)
void glIndexub(GLubyte c)
void glIndexubv(const GLubyte * c)
GLboolean glIsBuffer(GLuint buffer)
GLboolean glIsEnabled(GLenum cap)
GLboolean glIsEnabledi(GLenum target, GLuint index)
GLboolean glIsFramebuffer(GLuint framebuffer)
GLboolean glIsProgram(GLuint program)
GLboolean glIsQuery(GLuint id)
GLboolean glIsRenderbuffer(GLuint renderbuffer)
GLboolean glIsShader(GLuint shader)
GLboolean glIsSync(GLsync sync)
GLboolean glIsTexture(GLuint texture)
GLboolean glIsVertexArray(GLuint array)
void glLineWidth(GLfloat width)
void glLinkProgram(GLuint program)
void glLogicOp(GLenum opcode)
GLvoid * glMapBuffer(GLenum target, GLenum access)
GLvoid * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
void glPixelStoref(GLenum pname, GLfloat param)
void glPixelStorei(GLenum pname, GLint param)
void glPointParameterf(GLenum pname, GLfloat param)
void glPointParameterfv(GLenum pname, const GLfloat * params)
void glPointParameteri(GLenum pname, GLint param)
void glPointParameteriv(GLenum pname, const GLint * params)
void glPointSize(GLfloat size)
void glPolygonMode(GLenum face, GLenum mode)
void glPolygonOffset(GLfloat factor, GLfloat units)
void glPrimitiveRestartIndex(GLuint index)
void glProvokingVertex(GLenum mode)
void glReadBuffer(GLenum mode)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void glSampleCoverage(GLfloat value, GLboolean invert)
void glSampleMaski(GLuint index, GLbitfield mask)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face, GLuint mask)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void glTexParameteri(GLenum target, GLenum pname, GLint param)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
void glUniform1f(GLint location, GLfloat v0)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform1i(GLint location, GLint v0)
void glUniform1iv(GLint location, GLsizei count, const GLint * value)
void glUniform1ui(GLint location, GLuint v0)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform2i(GLint location, GLint v0, GLint v1)
void glUniform2iv(GLint location, GLsizei count, const GLint * value)
void glUniform2ui(GLint location, GLuint v0, GLuint v1)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void glUniform3iv(GLint location, GLsizei count, const GLint * value)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void glUniform4iv(GLint location, GLsizei count, const GLint * value)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GLboolean glUnmapBuffer(GLenum target)
void glUseProgram(GLuint program)
void glValidateProgram(GLuint program)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

Reimplemented Public Functions

virtual bool initializeOpenGLFunctions()

Additional Inherited Members

Detailed Description

The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile.

This class is a wrapper for functions from OpenGL 3.2 core profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_3_2_Core::​QOpenGLFunctions_3_2_Core()

QOpenGLFunctions_3_2_Core::​~QOpenGLFunctions_3_2_Core()

void QOpenGLFunctions_3_2_Core::​glActiveTexture(GLenum texture)

void QOpenGLFunctions_3_2_Core::​glAttachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_3_2_Core::​glBeginConditionalRender(GLuint id, GLenum mode)

void QOpenGLFunctions_3_2_Core::​glBeginQuery(GLenum target, GLuint id)

void QOpenGLFunctions_3_2_Core::​glBeginTransformFeedback(GLenum primitiveMode)

void QOpenGLFunctions_3_2_Core::​glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)

void QOpenGLFunctions_3_2_Core::​glBindBuffer(GLenum target, GLuint buffer)

void QOpenGLFunctions_3_2_Core::​glBindBufferBase(GLenum target, GLuint index, GLuint buffer)

void QOpenGLFunctions_3_2_Core::​glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

void QOpenGLFunctions_3_2_Core::​glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)

void QOpenGLFunctions_3_2_Core::​glBindFramebuffer(GLenum target, GLuint framebuffer)

void QOpenGLFunctions_3_2_Core::​glBindRenderbuffer(GLenum target, GLuint renderbuffer)

void QOpenGLFunctions_3_2_Core::​glBindTexture(GLenum target, GLuint texture)

void QOpenGLFunctions_3_2_Core::​glBindVertexArray(GLuint array)

void QOpenGLFunctions_3_2_Core::​glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_3_2_Core::​glBlendEquation(GLenum mode)

void QOpenGLFunctions_3_2_Core::​glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)

void QOpenGLFunctions_3_2_Core::​glBlendFunc(GLenum sfactor, GLenum dfactor)

void QOpenGLFunctions_3_2_Core::​glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

void QOpenGLFunctions_3_2_Core::​glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

void QOpenGLFunctions_3_2_Core::​glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)

void QOpenGLFunctions_3_2_Core::​glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)

GLenum QOpenGLFunctions_3_2_Core::​glCheckFramebufferStatus(GLenum target)

void QOpenGLFunctions_3_2_Core::​glClampColor(GLenum target, GLenum clamp)

void QOpenGLFunctions_3_2_Core::​glClear(GLbitfield mask)

void QOpenGLFunctions_3_2_Core::​glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

void QOpenGLFunctions_3_2_Core::​glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)

void QOpenGLFunctions_3_2_Core::​glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)

void QOpenGLFunctions_3_2_Core::​glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

void QOpenGLFunctions_3_2_Core::​glClearDepth(GLdouble depth)

void QOpenGLFunctions_3_2_Core::​glClearStencil(GLint s)

GLenum QOpenGLFunctions_3_2_Core::​glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

void QOpenGLFunctions_3_2_Core::​glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

void QOpenGLFunctions_3_2_Core::​glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)

void QOpenGLFunctions_3_2_Core::​glCompileShader(GLuint shader)

void QOpenGLFunctions_3_2_Core::​glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)

void QOpenGLFunctions_3_2_Core::​glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

void QOpenGLFunctions_3_2_Core::​glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

void QOpenGLFunctions_3_2_Core::​glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

void QOpenGLFunctions_3_2_Core::​glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Core::​glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

GLuint QOpenGLFunctions_3_2_Core::​glCreateProgram()

GLuint QOpenGLFunctions_3_2_Core::​glCreateShader(GLenum type)

void QOpenGLFunctions_3_2_Core::​glCullFace(GLenum mode)

void QOpenGLFunctions_3_2_Core::​glDeleteBuffers(GLsizei n, const GLuint * buffers)

void QOpenGLFunctions_3_2_Core::​glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)

void QOpenGLFunctions_3_2_Core::​glDeleteProgram(GLuint program)

void QOpenGLFunctions_3_2_Core::​glDeleteQueries(GLsizei n, const GLuint * ids)

void QOpenGLFunctions_3_2_Core::​glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)

void QOpenGLFunctions_3_2_Core::​glDeleteShader(GLuint shader)

void QOpenGLFunctions_3_2_Core::​glDeleteSync(GLsync sync)

void QOpenGLFunctions_3_2_Core::​glDeleteTextures(GLsizei n, const GLuint * textures)

void QOpenGLFunctions_3_2_Core::​glDeleteVertexArrays(GLsizei n, const GLuint * arrays)

void QOpenGLFunctions_3_2_Core::​glDepthFunc(GLenum func)

void QOpenGLFunctions_3_2_Core::​glDepthMask(GLboolean flag)

void QOpenGLFunctions_3_2_Core::​glDepthRange(GLdouble nearVal, GLdouble farVal)

void QOpenGLFunctions_3_2_Core::​glDetachShader(GLuint program, GLuint shader)

void QOpenGLFunctions_3_2_Core::​glDisable(GLenum cap)

void QOpenGLFunctions_3_2_Core::​glDisableVertexAttribArray(GLuint index)

void QOpenGLFunctions_3_2_Core::​glDisablei(GLenum target, GLuint index)

void QOpenGLFunctions_3_2_Core::​glDrawArrays(GLenum mode, GLint first, GLsizei count)

void QOpenGLFunctions_3_2_Core::​glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)

void QOpenGLFunctions_3_2_Core::​glDrawBuffer(GLenum mode)

void QOpenGLFunctions_3_2_Core::​glDrawBuffers(GLsizei n, const GLenum * bufs)

void QOpenGLFunctions_3_2_Core::​glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)

void QOpenGLFunctions_3_2_Core::​glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)

void QOpenGLFunctions_3_2_Core::​glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)

void QOpenGLFunctions_3_2_Core::​glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)

void QOpenGLFunctions_3_2_Core::​glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)

void QOpenGLFunctions_3_2_Core::​glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)

void QOpenGLFunctions_3_2_Core::​glEnable(GLenum cap)

void QOpenGLFunctions_3_2_Core::​glEnableVertexAttribArray(GLuint index)

void QOpenGLFunctions_3_2_Core::​glEnablei(GLenum target, GLuint index)

void QOpenGLFunctions_3_2_Core::​glEndConditionalRender()

void QOpenGLFunctions_3_2_Core::​glEndQuery(GLenum target)

void QOpenGLFunctions_3_2_Core::​glEndTransformFeedback()

GLsync QOpenGLFunctions_3_2_Core::​glFenceSync(GLenum condition, GLbitfield flags)

void QOpenGLFunctions_3_2_Core::​glFinish()

void QOpenGLFunctions_3_2_Core::​glFlush()

void QOpenGLFunctions_3_2_Core::​glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)

void QOpenGLFunctions_3_2_Core::​glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

void QOpenGLFunctions_3_2_Core::​glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)

void QOpenGLFunctions_3_2_Core::​glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_3_2_Core::​glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

void QOpenGLFunctions_3_2_Core::​glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

void QOpenGLFunctions_3_2_Core::​glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

void QOpenGLFunctions_3_2_Core::​glFrontFace(GLenum mode)

void QOpenGLFunctions_3_2_Core::​glGenBuffers(GLsizei n, GLuint * buffers)

void QOpenGLFunctions_3_2_Core::​glGenFramebuffers(GLsizei n, GLuint * framebuffers)

void QOpenGLFunctions_3_2_Core::​glGenQueries(GLsizei n, GLuint * ids)

void QOpenGLFunctions_3_2_Core::​glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)

void QOpenGLFunctions_3_2_Core::​glGenTextures(GLsizei n, GLuint * textures)

void QOpenGLFunctions_3_2_Core::​glGenVertexArrays(GLsizei n, GLuint * arrays)

void QOpenGLFunctions_3_2_Core::​glGenerateMipmap(GLenum target)

void QOpenGLFunctions_3_2_Core::​glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)

void QOpenGLFunctions_3_2_Core::​glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)

void QOpenGLFunctions_3_2_Core::​glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)

void QOpenGLFunctions_3_2_Core::​glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)

void QOpenGLFunctions_3_2_Core::​glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)

GLint QOpenGLFunctions_3_2_Core::​glGetAttribLocation(GLuint program, const GLchar * name)

void QOpenGLFunctions_3_2_Core::​glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)

void QOpenGLFunctions_3_2_Core::​glGetBooleanv(GLenum pname, GLboolean * params)

void QOpenGLFunctions_3_2_Core::​glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)

void QOpenGLFunctions_3_2_Core::​glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)

void QOpenGLFunctions_3_2_Core::​glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)

void QOpenGLFunctions_3_2_Core::​glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)

void QOpenGLFunctions_3_2_Core::​glGetDoublev(GLenum pname, GLdouble * params)

GLenum QOpenGLFunctions_3_2_Core::​glGetError()

void QOpenGLFunctions_3_2_Core::​glGetFloatv(GLenum pname, GLfloat * params)

GLint QOpenGLFunctions_3_2_Core::​glGetFragDataLocation(GLuint program, const GLchar * name)

void QOpenGLFunctions_3_2_Core::​glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)

void QOpenGLFunctions_3_2_Core::​glGetInteger64v(GLenum pname, GLint64 * params)

void QOpenGLFunctions_3_2_Core::​glGetIntegeri_v(GLenum target, GLuint index, GLint * data)

void QOpenGLFunctions_3_2_Core::​glGetIntegerv(GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)

void QOpenGLFunctions_3_2_Core::​glGetPointerv(GLenum pname, GLvoid ** params)

void QOpenGLFunctions_3_2_Core::​glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

void QOpenGLFunctions_3_2_Core::​glGetProgramiv(GLuint program, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)

void QOpenGLFunctions_3_2_Core::​glGetQueryiv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)

void QOpenGLFunctions_3_2_Core::​glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)

void QOpenGLFunctions_3_2_Core::​glGetShaderiv(GLuint shader, GLenum pname, GLint * params)

const GLubyte * QOpenGLFunctions_3_2_Core::​glGetString(GLenum name)

const GLubyte * QOpenGLFunctions_3_2_Core::​glGetStringi(GLenum name, GLuint index)

void QOpenGLFunctions_3_2_Core::​glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)

void QOpenGLFunctions_3_2_Core::​glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Core::​glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)

void QOpenGLFunctions_3_2_Core::​glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Core::​glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)

GLuint QOpenGLFunctions_3_2_Core::​glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)

void QOpenGLFunctions_3_2_Core::​glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)

GLint QOpenGLFunctions_3_2_Core::​glGetUniformLocation(GLuint program, const GLchar * name)

void QOpenGLFunctions_3_2_Core::​glGetUniformfv(GLuint program, GLint location, GLfloat * params)

void QOpenGLFunctions_3_2_Core::​glGetUniformiv(GLuint program, GLint location, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetUniformuiv(GLuint program, GLint location, GLuint * params)

void QOpenGLFunctions_3_2_Core::​glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)

void QOpenGLFunctions_3_2_Core::​glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)

void QOpenGLFunctions_3_2_Core::​glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)

void QOpenGLFunctions_3_2_Core::​glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)

void QOpenGLFunctions_3_2_Core::​glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)

void QOpenGLFunctions_3_2_Core::​glHint(GLenum target, GLenum mode)

void QOpenGLFunctions_3_2_Core::​glIndexub(GLubyte c)

void QOpenGLFunctions_3_2_Core::​glIndexubv(const GLubyte * c)

GLboolean QOpenGLFunctions_3_2_Core::​glIsBuffer(GLuint buffer)

GLboolean QOpenGLFunctions_3_2_Core::​glIsEnabled(GLenum cap)

GLboolean QOpenGLFunctions_3_2_Core::​glIsEnabledi(GLenum target, GLuint index)

GLboolean QOpenGLFunctions_3_2_Core::​glIsFramebuffer(GLuint framebuffer)

GLboolean QOpenGLFunctions_3_2_Core::​glIsProgram(GLuint program)

GLboolean QOpenGLFunctions_3_2_Core::​glIsQuery(GLuint id)

GLboolean QOpenGLFunctions_3_2_Core::​glIsRenderbuffer(GLuint renderbuffer)

GLboolean QOpenGLFunctions_3_2_Core::​glIsShader(GLuint shader)

GLboolean QOpenGLFunctions_3_2_Core::​glIsSync(GLsync sync)

GLboolean QOpenGLFunctions_3_2_Core::​glIsTexture(GLuint texture)

GLboolean QOpenGLFunctions_3_2_Core::​glIsVertexArray(GLuint array)

void QOpenGLFunctions_3_2_Core::​glLineWidth(GLfloat width)

void QOpenGLFunctions_3_2_Core::​glLinkProgram(GLuint program)

void QOpenGLFunctions_3_2_Core::​glLogicOp(GLenum opcode)

GLvoid * QOpenGLFunctions_3_2_Core::​glMapBuffer(GLenum target, GLenum access)

GLvoid * QOpenGLFunctions_3_2_Core::​glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

void QOpenGLFunctions_3_2_Core::​glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)

void QOpenGLFunctions_3_2_Core::​glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)

void QOpenGLFunctions_3_2_Core::​glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)

void QOpenGLFunctions_3_2_Core::​glPixelStoref(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Core::​glPixelStorei(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Core::​glPointParameterf(GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Core::​glPointParameterfv(GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Core::​glPointParameteri(GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Core::​glPointParameteriv(GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Core::​glPointSize(GLfloat size)

void QOpenGLFunctions_3_2_Core::​glPolygonMode(GLenum face, GLenum mode)

void QOpenGLFunctions_3_2_Core::​glPolygonOffset(GLfloat factor, GLfloat units)

void QOpenGLFunctions_3_2_Core::​glPrimitiveRestartIndex(GLuint index)

void QOpenGLFunctions_3_2_Core::​glProvokingVertex(GLenum mode)

void QOpenGLFunctions_3_2_Core::​glReadBuffer(GLenum mode)

void QOpenGLFunctions_3_2_Core::​glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Core::​glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Core::​glSampleCoverage(GLfloat value, GLboolean invert)

void QOpenGLFunctions_3_2_Core::​glSampleMaski(GLuint index, GLbitfield mask)

void QOpenGLFunctions_3_2_Core::​glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Core::​glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)

void QOpenGLFunctions_3_2_Core::​glStencilFunc(GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_3_2_Core::​glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)

void QOpenGLFunctions_3_2_Core::​glStencilMask(GLuint mask)

void QOpenGLFunctions_3_2_Core::​glStencilMaskSeparate(GLenum face, GLuint mask)

void QOpenGLFunctions_3_2_Core::​glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)

void QOpenGLFunctions_3_2_Core::​glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

void QOpenGLFunctions_3_2_Core::​glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)

void QOpenGLFunctions_3_2_Core::​glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

void QOpenGLFunctions_3_2_Core::​glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

void QOpenGLFunctions_3_2_Core::​glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Core::​glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)

void QOpenGLFunctions_3_2_Core::​glTexParameterf(GLenum target, GLenum pname, GLfloat param)

void QOpenGLFunctions_3_2_Core::​glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)

void QOpenGLFunctions_3_2_Core::​glTexParameteri(GLenum target, GLenum pname, GLint param)

void QOpenGLFunctions_3_2_Core::​glTexParameteriv(GLenum target, GLenum pname, const GLint * params)

void QOpenGLFunctions_3_2_Core::​glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)

void QOpenGLFunctions_3_2_Core::​glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)

void QOpenGLFunctions_3_2_Core::​glUniform1f(GLint location, GLfloat v0)

void QOpenGLFunctions_3_2_Core::​glUniform1fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniform1i(GLint location, GLint v0)

void QOpenGLFunctions_3_2_Core::​glUniform1iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Core::​glUniform1ui(GLint location, GLuint v0)

void QOpenGLFunctions_3_2_Core::​glUniform1uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Core::​glUniform2f(GLint location, GLfloat v0, GLfloat v1)

void QOpenGLFunctions_3_2_Core::​glUniform2fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniform2i(GLint location, GLint v0, GLint v1)

void QOpenGLFunctions_3_2_Core::​glUniform2iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Core::​glUniform2ui(GLint location, GLuint v0, GLuint v1)

void QOpenGLFunctions_3_2_Core::​glUniform2uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Core::​glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

void QOpenGLFunctions_3_2_Core::​glUniform3fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)

void QOpenGLFunctions_3_2_Core::​glUniform3iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Core::​glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)

void QOpenGLFunctions_3_2_Core::​glUniform3uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Core::​glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

void QOpenGLFunctions_3_2_Core::​glUniform4fv(GLint location, GLsizei count, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

void QOpenGLFunctions_3_2_Core::​glUniform4iv(GLint location, GLsizei count, const GLint * value)

void QOpenGLFunctions_3_2_Core::​glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

void QOpenGLFunctions_3_2_Core::​glUniform4uiv(GLint location, GLsizei count, const GLuint * value)

void QOpenGLFunctions_3_2_Core::​glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

void QOpenGLFunctions_3_2_Core::​glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)

GLboolean QOpenGLFunctions_3_2_Core::​glUnmapBuffer(GLenum target)

void QOpenGLFunctions_3_2_Core::​glUseProgram(GLuint program)

void QOpenGLFunctions_3_2_Core::​glValidateProgram(GLuint program)

void QOpenGLFunctions_3_2_Core::​glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Core::​glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)

void QOpenGLFunctions_3_2_Core::​glViewport(GLint x, GLint y, GLsizei width, GLsizei height)

void QOpenGLFunctions_3_2_Core::​glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)

[virtual] bool QOpenGLFunctions_3_2_Core::​initializeOpenGLFunctions()

© 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.