QOpenGLFunctions_3_3_Core Class
The QOpenGLFunctions_3_3_Core class provides all functions for OpenGL 3.3 core profile. More...
Header: | #include <QOpenGLFunctions_3_3_Core> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions. |
Public Functions
QOpenGLFunctions_3_3_Core() | |
~QOpenGLFunctions_3_3_Core() | |
void | glActiveTexture(GLenum texture) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBeginConditionalRender(GLuint id, GLenum mode) |
void | glBeginQuery(GLenum target, GLuint id) |
void | glBeginTransformFeedback(GLenum primitiveMode) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) |
void | glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindSampler(GLuint unit, GLuint sampler) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBindVertexArray(GLuint array) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClampColor(GLenum target, GLenum clamp) |
void | glClear(GLbitfield mask) |
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) |
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) |
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearStencil(GLint s) |
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
void | glColorP3ui(GLenum type, GLuint color) |
void | glColorP3uiv(GLenum type, const GLuint * color) |
void | glColorP4ui(GLenum type, GLuint color) |
void | glColorP4uiv(GLenum type, const GLuint * color) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint * buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) |
void | glDeleteProgram(GLuint program) |
void | glDeleteQueries(GLsizei n, const GLuint * ids) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) |
void | glDeleteSamplers(GLsizei count, const GLuint * samplers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteSync(GLsync sync) |
void | glDeleteTextures(GLsizei n, const GLuint * textures) |
void | glDeleteVertexArrays(GLsizei n, const GLuint * arrays) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDisablei(GLenum target, GLuint index) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
void | glDrawBuffer(GLenum mode) |
void | glDrawBuffers(GLsizei n, const GLenum * bufs) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) |
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
void | glEnable(GLenum cap) |
void | glEnableVertexAttribArray(GLuint index) |
void | glEnablei(GLenum target, GLuint index) |
void | glEndConditionalRender() |
void | glEndQuery(GLenum target) |
void | glEndTransformFeedback() |
GLsync | glFenceSync(GLenum condition, GLbitfield flags) |
void | glFinish() |
void | glFlush() |
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
void | glFrontFace(GLenum mode) |
void | glGenBuffers(GLsizei n, GLuint * buffers) |
void | glGenFramebuffers(GLsizei n, GLuint * framebuffers) |
void | glGenQueries(GLsizei n, GLuint * ids) |
void | glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) |
void | glGenSamplers(GLsizei count, GLuint * samplers) |
void | glGenTextures(GLsizei n, GLuint * textures) |
void | glGenVertexArrays(GLsizei n, GLuint * arrays) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) |
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) |
void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) |
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) |
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) |
GLint | glGetAttribLocation(GLuint program, const GLchar * name) |
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) |
void | glGetBooleanv(GLenum pname, GLboolean * params) |
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) |
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) |
void | glGetDoublev(GLenum pname, GLdouble * params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat * params) |
GLint | glGetFragDataIndex(GLuint program, const GLchar * name) |
GLint | glGetFragDataLocation(GLuint program, const GLchar * name) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) |
void | glGetInteger64v(GLenum pname, GLint64 * params) |
void | glGetIntegeri_v(GLenum target, GLuint index, GLint * data) |
void | glGetIntegerv(GLenum pname, GLint * params) |
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) |
void | glGetPointerv(GLenum pname, GLvoid ** params) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint * params) |
void | glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) |
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) |
void | glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) |
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) |
void | glGetQueryiv(GLenum target, GLenum pname, GLint * params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) |
void | glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) |
void | glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) |
void | glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint * params) |
const GLubyte * | glGetString(GLenum name) |
const GLubyte * | glGetStringi(GLenum name, GLuint index) |
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) |
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) |
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) |
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) |
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) |
GLint | glGetUniformLocation(GLuint program, const GLchar * name) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat * params) |
void | glGetUniformiv(GLuint program, GLint location, GLint * params) |
void | glGetUniformuiv(GLuint program, GLint location, GLuint * params) |
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) |
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) |
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) |
void | glHint(GLenum target, GLenum mode) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte * c) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsEnabledi(GLenum target, GLuint index) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsQuery(GLuint id) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsSampler(GLuint sampler) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsSync(GLsync sync) |
GLboolean | glIsTexture(GLuint texture) |
GLboolean | glIsVertexArray(GLuint array) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glLogicOp(GLenum opcode) |
GLvoid * | glMapBuffer(GLenum target, GLenum access) |
GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
void | glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) |
void | glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount) |
void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex) |
void | glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glNormalP3ui(GLenum type, GLuint coords) |
void | glNormalP3uiv(GLenum type, const GLuint * coords) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPointParameterf(GLenum pname, GLfloat param) |
void | glPointParameterfv(GLenum pname, const GLfloat * params) |
void | glPointParameteri(GLenum pname, GLint param) |
void | glPointParameteriv(GLenum pname, const GLint * params) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPrimitiveRestartIndex(GLuint index) |
void | glProvokingVertex(GLenum mode) |
void | glQueryCounter(GLuint id, GLenum target) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glSampleMaski(GLuint index, GLbitfield mask) |
void | glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) |
void | glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) |
void | glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
void | glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) |
void | glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
void | glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glSecondaryColorP3ui(GLenum type, GLuint color) |
void | glSecondaryColorP3uiv(GLenum type, const GLuint * color) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
void | glTexCoordP1ui(GLenum type, GLuint coords) |
void | glTexCoordP1uiv(GLenum type, const GLuint * coords) |
void | glTexCoordP2ui(GLenum type, GLuint coords) |
void | glTexCoordP2uiv(GLenum type, const GLuint * coords) |
void | glTexCoordP3ui(GLenum type, GLuint coords) |
void | glTexCoordP3uiv(GLenum type, const GLuint * coords) |
void | glTexCoordP4ui(GLenum type, GLuint coords) |
void | glTexCoordP4uiv(GLenum type, const GLuint * coords) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) |
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) |
void | glUniform1f(GLint location, GLfloat v0) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform1i(GLint location, GLint v0) |
void | glUniform1iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform1ui(GLint location, GLuint v0) |
void | glUniform1uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform2i(GLint location, GLint v0, GLint v1) |
void | glUniform2iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform2ui(GLint location, GLuint v0, GLuint v1) |
void | glUniform2uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
void | glUniform3iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glUniform3uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glUniform4iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glUniform4uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
GLboolean | glUnmapBuffer(GLenum target) |
void | glUseProgram(GLuint program) |
void | glValidateProgram(GLuint program) |
void | glVertexAttribDivisor(GLuint index, GLuint divisor) |
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) |
void | glVertexP2ui(GLenum type, GLuint value) |
void | glVertexP2uiv(GLenum type, const GLuint * value) |
void | glVertexP3ui(GLenum type, GLuint value) |
void | glVertexP3uiv(GLenum type, const GLuint * value) |
void | glVertexP4ui(GLenum type, GLuint value) |
void | glVertexP4uiv(GLenum type, const GLuint * value) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() |
Additional Inherited Members
- 2 protected functions inherited from QAbstractOpenGLFunctions
Detailed Description
The QOpenGLFunctions_3_3_Core class provides all functions for OpenGL 3.3 core profile.
This class is a wrapper for functions from OpenGL 3.3 core profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_3_3_Core::QOpenGLFunctions_3_3_Core()
QOpenGLFunctions_3_3_Core::~QOpenGLFunctions_3_3_Core()
void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture)
void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id)
void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler)
void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array)
void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode)
void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp)
void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask)
void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth)
void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s)
GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void QOpenGLFunctions_3_3_Core::glColorP3ui(GLenum type, GLuint color)
void QOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum type, const GLuint * color)
void QOpenGLFunctions_3_3_Core::glColorP4ui(GLenum type, GLuint color)
void QOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum type, const GLuint * color)
void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader)
void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_3_3_Core::glCreateProgram()
GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type)
void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode)
void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint * buffers)
void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program)
void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint * ids)
void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint * samplers)
void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader)
void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync)
void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint * textures)
void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func)
void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag)
void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap)
void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index)
void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum * bufs)
void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap)
void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index)
void QOpenGLFunctions_3_3_Core::glEndConditionalRender()
void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target)
void QOpenGLFunctions_3_3_Core::glEndTransformFeedback()
GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
void QOpenGLFunctions_3_3_Core::glFinish()
void QOpenGLFunctions_3_3_Core::glFlush()
void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode)
void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint * buffers)
void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint * framebuffers)
void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint * ids)
void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint * samplers)
void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint * textures)
void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint * arrays)
void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean * params)
void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble * params)
GLenum QOpenGLFunctions_3_3_Core::glGetError()
void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat * params)
GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar * name)
GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 * params)
void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid ** params)
void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name)
const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index)
void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint * params)
void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_3_3_Core::glIndexub(GLubyte c)
void QOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte * c)
GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index)
GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id)
GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler)
GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync)
GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture)
GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array)
void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width)
void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program)
void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode)
GLvoid * QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access)
GLvoid * QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param)
void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint * params)
void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size)
void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index)
void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode)
void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target)
void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode)
void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
void QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint * color)
void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask)
void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void QOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)
void QOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0)
void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0)
void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0)
void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target)
void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program)
void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program)
void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum type, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum type, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum type, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum type, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum type, GLuint value)
void QOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum type, const GLuint * value)
void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
[virtual]
bool QOpenGLFunctions_3_3_Core::initializeOpenGLFunctions()
© 2015 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.