QOpenGLFunctions_4_1_Core Class
The QOpenGLFunctions_4_1_Core class provides all functions for OpenGL 4.1 core profile. More...
Header: | #include <QOpenGLFunctions_4_1_Core> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions. |
Public Functions
QOpenGLFunctions_4_1_Core() | |
~QOpenGLFunctions_4_1_Core() | |
void | glActiveShaderProgram(GLuint pipeline, GLuint program) |
void | glActiveTexture(GLenum texture) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBeginConditionalRender(GLuint id, GLenum mode) |
void | glBeginQuery(GLenum target, GLuint id) |
void | glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
void | glBeginTransformFeedback(GLenum primitiveMode) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) |
void | glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindProgramPipeline(GLuint pipeline) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindSampler(GLuint unit, GLuint sampler) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBindTransformFeedback(GLenum target, GLuint id) |
void | glBindVertexArray(GLuint array) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
void | glBlendEquationi(GLuint buf, GLenum mode) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
void | glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClampColor(GLenum target, GLenum clamp) |
void | glClear(GLbitfield mask) |
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) |
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) |
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearDepthf(GLfloat dd) |
void | glClearStencil(GLint s) |
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
void | glColorP3ui(GLenum type, GLuint color) |
void | glColorP3uiv(GLenum type, const GLuint * color) |
void | glColorP4ui(GLenum type, GLuint color) |
void | glColorP4uiv(GLenum type, const GLuint * color) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
GLuint | glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint * buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) |
void | glDeleteProgram(GLuint program) |
void | glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) |
void | glDeleteQueries(GLsizei n, const GLuint * ids) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) |
void | glDeleteSamplers(GLsizei count, const GLuint * samplers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteSync(GLsync sync) |
void | glDeleteTextures(GLsizei n, const GLuint * textures) |
void | glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) |
void | glDeleteVertexArrays(GLsizei n, const GLuint * arrays) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) |
void | glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
void | glDepthRangef(GLfloat n, GLfloat f) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDisablei(GLenum target, GLuint index) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawArraysIndirect(GLenum mode, const GLvoid * indirect) |
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
void | glDrawBuffer(GLenum mode) |
void | glDrawBuffers(GLsizei n, const GLenum * bufs) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
void | glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect) |
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) |
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) |
void | glDrawTransformFeedback(GLenum mode, GLuint id) |
void | glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
void | glEnable(GLenum cap) |
void | glEnableVertexAttribArray(GLuint index) |
void | glEnablei(GLenum target, GLuint index) |
void | glEndConditionalRender() |
void | glEndQuery(GLenum target) |
void | glEndQueryIndexed(GLenum target, GLuint index) |
void | glEndTransformFeedback() |
GLsync | glFenceSync(GLenum condition, GLbitfield flags) |
void | glFinish() |
void | glFlush() |
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
void | glFrontFace(GLenum mode) |
void | glGenBuffers(GLsizei n, GLuint * buffers) |
void | glGenFramebuffers(GLsizei n, GLuint * framebuffers) |
void | glGenProgramPipelines(GLsizei n, GLuint * pipelines) |
void | glGenQueries(GLsizei n, GLuint * ids) |
void | glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) |
void | glGenSamplers(GLsizei count, GLuint * samplers) |
void | glGenTextures(GLsizei n, GLuint * textures) |
void | glGenTransformFeedbacks(GLsizei n, GLuint * ids) |
void | glGenVertexArrays(GLsizei n, GLuint * arrays) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) |
void | glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) |
void | glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) |
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) |
void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) |
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) |
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) |
GLint | glGetAttribLocation(GLuint program, const GLchar * name) |
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) |
void | glGetBooleanv(GLenum pname, GLboolean * params) |
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) |
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) |
void | glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) |
void | glGetDoublev(GLenum pname, GLdouble * params) |
GLenum | glGetError() |
void | glGetFloati_v(GLenum target, GLuint index, GLfloat * data) |
void | glGetFloatv(GLenum pname, GLfloat * params) |
GLint | glGetFragDataIndex(GLuint program, const GLchar * name) |
GLint | glGetFragDataLocation(GLuint program, const GLchar * name) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) |
void | glGetInteger64v(GLenum pname, GLint64 * params) |
void | glGetIntegeri_v(GLenum target, GLuint index, GLint * data) |
void | glGetIntegerv(GLenum pname, GLint * params) |
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) |
void | glGetPointerv(GLenum pname, GLvoid ** params) |
void | glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) |
void | glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint * params) |
void | glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) |
void | glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) |
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) |
void | glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) |
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) |
void | glGetQueryiv(GLenum target, GLenum pname, GLint * params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) |
void | glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) |
void | glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) |
void | glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) |
void | glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) |
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint * params) |
const GLubyte * | glGetString(GLenum name) |
const GLubyte * | glGetStringi(GLenum name, GLuint index) |
GLuint | glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) |
GLint | glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) |
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) |
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) |
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) |
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) |
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) |
GLint | glGetUniformLocation(GLuint program, const GLchar * name) |
void | glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) |
void | glGetUniformdv(GLuint program, GLint location, GLdouble * params) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat * params) |
void | glGetUniformiv(GLuint program, GLint location, GLint * params) |
void | glGetUniformuiv(GLuint program, GLint location, GLuint * params) |
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) |
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) |
void | glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) |
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) |
void | glHint(GLenum target, GLenum mode) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte * c) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsEnabledi(GLenum target, GLuint index) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsProgramPipeline(GLuint pipeline) |
GLboolean | glIsQuery(GLuint id) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsSampler(GLuint sampler) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsSync(GLsync sync) |
GLboolean | glIsTexture(GLuint texture) |
GLboolean | glIsTransformFeedback(GLuint id) |
GLboolean | glIsVertexArray(GLuint array) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glLogicOp(GLenum opcode) |
GLvoid * | glMapBuffer(GLenum target, GLenum access) |
GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
void | glMinSampleShading(GLfloat value) |
void | glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) |
void | glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount) |
void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex) |
void | glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
void | glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) |
void | glNormalP3ui(GLenum type, GLuint coords) |
void | glNormalP3uiv(GLenum type, const GLuint * coords) |
void | glPatchParameterfv(GLenum pname, const GLfloat * values) |
void | glPatchParameteri(GLenum pname, GLint value) |
void | glPauseTransformFeedback() |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPointParameterf(GLenum pname, GLfloat param) |
void | glPointParameterfv(GLenum pname, const GLfloat * params) |
void | glPointParameteri(GLenum pname, GLint param) |
void | glPointParameteriv(GLenum pname, const GLint * params) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPrimitiveRestartIndex(GLuint index) |
void | glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length) |
void | glProgramParameteri(GLuint program, GLenum pname, GLint value) |
void | glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
void | glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) |
void | glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
void | glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) |
void | glProgramUniform1i(GLuint program, GLint location, GLint v0) |
void | glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) |
void | glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
void | glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) |
void | glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
void | glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) |
void | glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
void | glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) |
void | glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
void | glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) |
void | glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
void | glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) |
void | glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
void | glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) |
void | glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) |
void | glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
void | glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) |
void | glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) |
void | glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
void | glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) |
void | glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) |
void | glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) |
void | glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) |
void | glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glProvokingVertex(GLenum mode) |
void | glQueryCounter(GLuint id, GLenum target) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
void | glReleaseShaderCompiler() |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
void | glResumeTransformFeedback() |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glSampleMaski(GLuint index, GLbitfield mask) |
void | glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) |
void | glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) |
void | glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
void | glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) |
void | glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
void | glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glScissorArrayv(GLuint first, GLsizei count, const GLint * v) |
void | glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
void | glScissorIndexedv(GLuint index, const GLint * v) |
void | glSecondaryColorP3ui(GLenum type, GLuint color) |
void | glSecondaryColorP3uiv(GLenum type, const GLuint * color) |
void | glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
void | glTexCoordP1ui(GLenum type, GLuint coords) |
void | glTexCoordP1uiv(GLenum type, const GLuint * coords) |
void | glTexCoordP2ui(GLenum type, GLuint coords) |
void | glTexCoordP2uiv(GLenum type, const GLuint * coords) |
void | glTexCoordP3ui(GLenum type, GLuint coords) |
void | glTexCoordP3uiv(GLenum type, const GLuint * coords) |
void | glTexCoordP4ui(GLenum type, GLuint coords) |
void | glTexCoordP4uiv(GLenum type, const GLuint * coords) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) |
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) |
void | glUniform1d(GLint location, GLdouble x) |
void | glUniform1dv(GLint location, GLsizei count, const GLdouble * value) |
void | glUniform1f(GLint location, GLfloat v0) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform1i(GLint location, GLint v0) |
void | glUniform1iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform1ui(GLint location, GLuint v0) |
void | glUniform1uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform2d(GLint location, GLdouble x, GLdouble y) |
void | glUniform2dv(GLint location, GLsizei count, const GLdouble * value) |
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform2i(GLint location, GLint v0, GLint v1) |
void | glUniform2iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform2ui(GLint location, GLuint v0, GLuint v1) |
void | glUniform2uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
void | glUniform3dv(GLint location, GLsizei count, const GLdouble * value) |
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
void | glUniform3iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glUniform3uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glUniform4dv(GLint location, GLsizei count, const GLdouble * value) |
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat * value) |
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glUniform4iv(GLint location, GLsizei count, const GLint * value) |
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glUniform4uiv(GLint location, GLsizei count, const GLuint * value) |
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
void | glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) |
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) |
GLboolean | glUnmapBuffer(GLenum target) |
void | glUseProgram(GLuint program) |
void | glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
void | glValidateProgram(GLuint program) |
void | glValidateProgramPipeline(GLuint pipeline) |
void | glVertexAttribDivisor(GLuint index, GLuint divisor) |
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glVertexAttribL1d(GLuint index, GLdouble x) |
void | glVertexAttribL1dv(GLuint index, const GLdouble * v) |
void | glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
void | glVertexAttribL2dv(GLuint index, const GLdouble * v) |
void | glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
void | glVertexAttribL3dv(GLuint index, const GLdouble * v) |
void | glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
void | glVertexAttribL4dv(GLuint index, const GLdouble * v) |
void | glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
void | glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
void | glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) |
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) |
void | glVertexP2ui(GLenum type, GLuint value) |
void | glVertexP2uiv(GLenum type, const GLuint * value) |
void | glVertexP3ui(GLenum type, GLuint value) |
void | glVertexP3uiv(GLenum type, const GLuint * value) |
void | glVertexP4ui(GLenum type, GLuint value) |
void | glVertexP4uiv(GLenum type, const GLuint * value) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) |
void | glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
void | glViewportIndexedfv(GLuint index, const GLfloat * v) |
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() |
Additional Inherited Members
- 2 protected functions inherited from QAbstractOpenGLFunctions
Detailed Description
The QOpenGLFunctions_4_1_Core class provides all functions for OpenGL 4.1 core profile.
This class is a wrapper for functions from OpenGL 4.1 core profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_4_1_Core::QOpenGLFunctions_4_1_Core()
QOpenGLFunctions_4_1_Core::~QOpenGLFunctions_4_1_Core()
void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void QOpenGLFunctions_4_1_Core::glColorP3ui(GLenum type, GLuint color)
void QOpenGLFunctions_4_1_Core::glColorP3uiv(GLenum type, const GLuint * color)
void QOpenGLFunctions_4_1_Core::glColorP4ui(GLenum type, GLuint color)
void QOpenGLFunctions_4_1_Core::glColorP4uiv(GLenum type, const GLuint * color)
void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings)
void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint * buffers)
void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint * ids)
void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint * samplers)
void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint * textures)
void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid * indirect)
void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum * bufs)
void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect)
void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
void QOpenGLFunctions_4_1_Core::glFinish()
void QOpenGLFunctions_4_1_Core::glFlush()
void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint * buffers)
void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint * framebuffers)
void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint * pipelines)
void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint * ids)
void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint * samplers)
void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint * textures)
void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint * ids)
void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint * arrays)
void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)
GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean * params)
void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params)
void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble * params)
GLenum QOpenGLFunctions_4_1_Core::glGetError()
void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat * params)
GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar * name)
GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 * params)
void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid ** params)
void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)
void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name)
GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble * params)
void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint * params)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte * c)
GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
GLvoid * QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
GLvoid * QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glNormalP3ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glNormalP3uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat * values)
void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat * params)
void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint * params)
void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLsizei length)
void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint * v)
void QOpenGLFunctions_4_1_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint * color)
void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)
void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void QOpenGLFunctions_4_1_Core::glTexCoordP1ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP1uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP2ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP2uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP3ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP3uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP4ui(GLenum type, GLuint coords)
void QOpenGLFunctions_4_1_Core::glTexCoordP4uiv(GLenum type, const GLuint * coords)
void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint * value)
void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble * v)
void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexP2uiv(GLenum type, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glVertexP3ui(GLenum type, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexP3uiv(GLenum type, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glVertexP4ui(GLenum type, GLuint value)
void QOpenGLFunctions_4_1_Core::glVertexP4uiv(GLenum type, const GLuint * value)
void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat * v)
void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
[virtual]
bool QOpenGLFunctions_4_1_Core::initializeOpenGLFunctions()
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