- QOpenGLFunctions_4_3_Compatibility()
- ~QOpenGLFunctions_4_3_Compatibility()
- d_ptr : QAbstractOpenGLFunctionsPrivate *
- glAccum(GLenum, GLfloat)
- glActiveShaderProgram(GLuint, GLuint)
- glActiveTexture(GLenum)
- glAlphaFunc(GLenum, GLfloat)
- glAreTexturesResident(GLsizei, const GLuint *, GLboolean *) : GLboolean
- glArrayElement(GLint)
- glAttachShader(GLuint, GLuint)
- glBegin(GLenum)
- glBeginConditionalRender(GLuint, GLenum)
- glBeginQuery(GLenum, GLuint)
- glBeginQueryIndexed(GLenum, GLuint, GLuint)
- glBeginTransformFeedback(GLenum)
- glBindAttribLocation(GLuint, GLuint, const GLchar *)
- glBindBuffer(GLenum, GLuint)
- glBindBufferBase(GLenum, GLuint, GLuint)
- glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
- glBindFragDataLocation(GLuint, GLuint, const GLchar *)
- glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar *)
- glBindFramebuffer(GLenum, GLuint)
- glBindImageTexture(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)
- glBindProgramPipeline(GLuint)
- glBindRenderbuffer(GLenum, GLuint)
- glBindSampler(GLuint, GLuint)
- glBindTexture(GLenum, GLuint)
- glBindTransformFeedback(GLenum, GLuint)
- glBindVertexArray(GLuint)
- glBindVertexBuffer(GLuint, GLuint, GLintptr, GLsizei)
- glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)
- glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat)
- glBlendEquation(GLenum)
- glBlendEquationSeparate(GLenum, GLenum)
- glBlendEquationSeparatei(GLuint, GLenum, GLenum)
- glBlendEquationi(GLuint, GLenum)
- glBlendFunc(GLenum, GLenum)
- glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum)
- glBlendFuncSeparatei(GLuint, GLenum, GLenum, GLenum, GLenum)
- glBlendFunci(GLuint, GLenum, GLenum)
- glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
- glBufferData(GLenum, GLsizeiptr, const GLvoid *, GLenum)
- glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
- glCallList(GLuint)
- glCallLists(GLsizei, GLenum, const GLvoid *)
- glCheckFramebufferStatus(GLenum) : GLenum
- glClampColor(GLenum, GLenum)
- glClear(GLbitfield)
- glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat)
- glClearBufferData(GLenum, GLenum, GLenum, GLenum, const void *)
- glClearBufferSubData(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)
- glClearBufferfi(GLenum, GLint, GLfloat, GLint)
- glClearBufferfv(GLenum, GLint, const GLfloat *)
- glClearBufferiv(GLenum, GLint, const GLint *)
- glClearBufferuiv(GLenum, GLint, const GLuint *)
- glClearColor(GLfloat, GLfloat, GLfloat, GLfloat)
- glClearDepth(GLdouble)
- glClearDepthf(GLfloat)
- glClearIndex(GLfloat)
- glClearStencil(GLint)
- glClientActiveTexture(GLenum)
- glClientWaitSync(GLsync, GLbitfield, GLuint64) : GLenum
- glClipPlane(GLenum, const GLdouble *)
- glColor3b(GLbyte, GLbyte, GLbyte)
- glColor3bv(const GLbyte *)
- glColor3d(GLdouble, GLdouble, GLdouble)
- glColor3dv(const GLdouble *)
- glColor3f(GLfloat, GLfloat, GLfloat)
- glColor3fv(const GLfloat *)
- glColor3i(GLint, GLint, GLint)
- glColor3iv(const GLint *)
- glColor3s(GLshort, GLshort, GLshort)
- glColor3sv(const GLshort *)
- glColor3ub(GLubyte, GLubyte, GLubyte)
- glColor3ubv(const GLubyte *)
- glColor3ui(GLuint, GLuint, GLuint)
- glColor3uiv(const GLuint *)
- glColor3us(GLushort, GLushort, GLushort)
- glColor3usv(const GLushort *)
- glColor4b(GLbyte, GLbyte, GLbyte, GLbyte)
- glColor4bv(const GLbyte *)
- glColor4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glColor4dv(const GLdouble *)
- glColor4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glColor4fv(const GLfloat *)
- glColor4i(GLint, GLint, GLint, GLint)
- glColor4iv(const GLint *)
- glColor4s(GLshort, GLshort, GLshort, GLshort)
- glColor4sv(const GLshort *)
- glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte)
- glColor4ubv(const GLubyte *)
- glColor4ui(GLuint, GLuint, GLuint, GLuint)
- glColor4uiv(const GLuint *)
- glColor4us(GLushort, GLushort, GLushort, GLushort)
- glColor4usv(const GLushort *)
- glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
- glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
- glColorMaterial(GLenum, GLenum)
- glColorP3ui(GLenum, GLuint)
- glColorP3uiv(GLenum, const GLuint *)
- glColorP4ui(GLenum, GLuint)
- glColorP4uiv(GLenum, const GLuint *)
- glColorPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
- glColorTableParameterfv(GLenum, GLenum, const GLfloat *)
- glColorTableParameteriv(GLenum, GLenum, const GLint *)
- glCompileShader(GLuint)
- glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
- glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
- glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
- glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
- glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
- glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
- glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
- glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glConvolutionParameterf(GLenum, GLenum, GLfloat)
- glConvolutionParameterfv(GLenum, GLenum, const GLfloat *)
- glConvolutionParameteri(GLenum, GLenum, GLint)
- glConvolutionParameteriv(GLenum, GLenum, const GLint *)
- glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
- glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei)
- glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei)
- glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei)
- glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)
- glCopyImageSubData(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
- glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum)
- glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
- glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
- glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei)
- glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCreateProgram() : GLuint
- glCreateShader(GLenum) : GLuint
- glCreateShaderProgramv(GLenum, GLsizei, const GLchar * const *) : GLuint
- glCullFace(GLenum)
- glDeleteBuffers(GLsizei, const GLuint *)
- glDeleteFramebuffers(GLsizei, const GLuint *)
- glDeleteLists(GLuint, GLsizei)
- glDeleteProgram(GLuint)
- glDeleteProgramPipelines(GLsizei, const GLuint *)
- glDeleteQueries(GLsizei, const GLuint *)
- glDeleteRenderbuffers(GLsizei, const GLuint *)
- glDeleteSamplers(GLsizei, const GLuint *)
- glDeleteShader(GLuint)
- glDeleteSync(GLsync)
- glDeleteTextures(GLsizei, const GLuint *)
- glDeleteTransformFeedbacks(GLsizei, const GLuint *)
- glDeleteVertexArrays(GLsizei, const GLuint *)
- glDepthFunc(GLenum)
- glDepthMask(GLboolean)
- glDepthRange(GLdouble, GLdouble)
- glDepthRangeArrayv(GLuint, GLsizei, const GLdouble *)
- glDepthRangeIndexed(GLuint, GLdouble, GLdouble)
- glDepthRangef(GLfloat, GLfloat)
- glDetachShader(GLuint, GLuint)
- glDisable(GLenum)
- glDisableClientState(GLenum)
- glDisableVertexAttribArray(GLuint)
- glDisablei(GLenum, GLuint)
- glDispatchCompute(GLuint, GLuint, GLuint)
- glDispatchComputeIndirect(GLintptr)
- glDrawArrays(GLenum, GLint, GLsizei)
- glDrawArraysIndirect(GLenum, const GLvoid *)
- glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei)
- glDrawArraysInstancedBaseInstance(GLenum, GLint, GLsizei, GLsizei, GLuint)
- glDrawBuffer(GLenum)
- glDrawBuffers(GLsizei, const GLenum *)
- glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *)
- glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid *, GLint)
- glDrawElementsIndirect(GLenum, GLenum, const GLvoid *)
- glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)
- glDrawElementsInstancedBaseInstance(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)
- glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint)
- glDrawElementsInstancedBaseVertexBaseInstance(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)
- glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
- glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)
- glDrawTransformFeedback(GLenum, GLuint)
- glDrawTransformFeedbackInstanced(GLenum, GLuint, GLsizei)
- glDrawTransformFeedbackStream(GLenum, GLuint, GLuint)
- glDrawTransformFeedbackStreamInstanced(GLenum, GLuint, GLuint, GLsizei)
- glEdgeFlag(GLboolean)
- glEdgeFlagPointer(GLsizei, const GLvoid *)
- glEdgeFlagv(const GLboolean *)
- glEnable(GLenum)
- glEnableClientState(GLenum)
- glEnableVertexAttribArray(GLuint)
- glEnablei(GLenum, GLuint)
- glEnd()
- glEndConditionalRender()
- glEndList()
- glEndQuery(GLenum)
- glEndQueryIndexed(GLenum, GLuint)
- glEndTransformFeedback()
- glEvalCoord1d(GLdouble)
- glEvalCoord1dv(const GLdouble *)
- glEvalCoord1f(GLfloat)
- glEvalCoord1fv(const GLfloat *)
- glEvalCoord2d(GLdouble, GLdouble)
- glEvalCoord2dv(const GLdouble *)
- glEvalCoord2f(GLfloat, GLfloat)
- glEvalCoord2fv(const GLfloat *)
- glEvalMesh1(GLenum, GLint, GLint)
- glEvalMesh2(GLenum, GLint, GLint, GLint, GLint)
- glEvalPoint1(GLint)
- glEvalPoint2(GLint, GLint)
- glFeedbackBuffer(GLsizei, GLenum, GLfloat *)
- glFenceSync(GLenum, GLbitfield) : GLsync
- glFinish()
- glFlush()
- glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr)
- glFogCoordPointer(GLenum, GLsizei, const GLvoid *)
- glFogCoordd(GLdouble)
- glFogCoorddv(const GLdouble *)
- glFogCoordf(GLfloat)
- glFogCoordfv(const GLfloat *)
- glFogf(GLenum, GLfloat)
- glFogfv(GLenum, const GLfloat *)
- glFogi(GLenum, GLint)
- glFogiv(GLenum, const GLint *)
- glFramebufferParameteri(GLenum, GLenum, GLint)
- glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint)
- glFramebufferTexture(GLenum, GLenum, GLuint, GLint)
- glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint)
- glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint)
- glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
- glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint)
- glFrontFace(GLenum)
- glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
- glGenBuffers(GLsizei, GLuint *)
- glGenFramebuffers(GLsizei, GLuint *)
- glGenLists(GLsizei) : GLuint
- glGenProgramPipelines(GLsizei, GLuint *)
- glGenQueries(GLsizei, GLuint *)
- glGenRenderbuffers(GLsizei, GLuint *)
- glGenSamplers(GLsizei, GLuint *)
- glGenTextures(GLsizei, GLuint *)
- glGenTransformFeedbacks(GLsizei, GLuint *)
- glGenVertexArrays(GLsizei, GLuint *)
- glGenerateMipmap(GLenum)
- glGetActiveAtomicCounterBufferiv(GLuint, GLuint, GLenum, GLint *)
- glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveSubroutineName(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveSubroutineUniformName(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveSubroutineUniformiv(GLuint, GLenum, GLuint, GLenum, GLint *)
- glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *)
- glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
- glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *)
- glGetAttribLocation(GLuint, const GLchar *) : GLint
- glGetBooleani_v(GLenum, GLuint, GLboolean *)
- glGetBooleanv(GLenum, GLboolean *)
- glGetBufferParameteri64v(GLenum, GLenum, GLint64 *)
- glGetBufferParameteriv(GLenum, GLenum, GLint *)
- glGetBufferPointerv(GLenum, GLenum, GLvoid **)
- glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid *)
- glGetClipPlane(GLenum, GLdouble *)
- glGetColorTable(GLenum, GLenum, GLenum, GLvoid *)
- glGetColorTableParameterfv(GLenum, GLenum, GLfloat *)
- glGetColorTableParameteriv(GLenum, GLenum, GLint *)
- glGetCompressedTexImage(GLenum, GLint, GLvoid *)
- glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid *)
- glGetConvolutionParameterfv(GLenum, GLenum, GLfloat *)
- glGetConvolutionParameteriv(GLenum, GLenum, GLint *)
- glGetDoublei_v(GLenum, GLuint, GLdouble *)
- glGetDoublev(GLenum, GLdouble *)
- glGetError() : GLenum
- glGetFloati_v(GLenum, GLuint, GLfloat *)
- glGetFloatv(GLenum, GLfloat *)
- glGetFragDataIndex(GLuint, const GLchar *) : GLint
- glGetFragDataLocation(GLuint, const GLchar *) : GLint
- glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *)
- glGetFramebufferParameteriv(GLenum, GLenum, GLint *)
- glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
- glGetHistogramParameterfv(GLenum, GLenum, GLfloat *)
- glGetHistogramParameteriv(GLenum, GLenum, GLint *)
- glGetInteger64i_v(GLenum, GLuint, GLint64 *)
- glGetInteger64v(GLenum, GLint64 *)
- glGetIntegeri_v(GLenum, GLuint, GLint *)
- glGetIntegerv(GLenum, GLint *)
- glGetInternalformati64v(GLenum, GLenum, GLenum, GLsizei, GLint64 *)
- glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *)
- glGetLightfv(GLenum, GLenum, GLfloat *)
- glGetLightiv(GLenum, GLenum, GLint *)
- glGetMapdv(GLenum, GLenum, GLdouble *)
- glGetMapfv(GLenum, GLenum, GLfloat *)
- glGetMapiv(GLenum, GLenum, GLint *)
- glGetMaterialfv(GLenum, GLenum, GLfloat *)
- glGetMaterialiv(GLenum, GLenum, GLint *)
- glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
- glGetMinmaxParameterfv(GLenum, GLenum, GLfloat *)
- glGetMinmaxParameteriv(GLenum, GLenum, GLint *)
- glGetMultisamplefv(GLenum, GLuint, GLfloat *)
- glGetPixelMapfv(GLenum, GLfloat *)
- glGetPixelMapuiv(GLenum, GLuint *)
- glGetPixelMapusv(GLenum, GLushort *)
- glGetPointerv(GLenum, GLvoid **)
- glGetPolygonStipple(GLubyte *)
- glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *)
- glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetProgramInterfaceiv(GLuint, GLenum, GLenum, GLint *)
- glGetProgramPipelineInfoLog(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetProgramPipelineiv(GLuint, GLenum, GLint *)
- glGetProgramResourceIndex(GLuint, GLenum, const GLchar *) : GLuint
- glGetProgramResourceLocation(GLuint, GLenum, const GLchar *) : GLint
- glGetProgramResourceLocationIndex(GLuint, GLenum, const GLchar *) : GLint
- glGetProgramResourceName(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
- glGetProgramResourceiv(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)
- glGetProgramStageiv(GLuint, GLenum, GLenum, GLint *)
- glGetProgramiv(GLuint, GLenum, GLint *)
- glGetQueryIndexediv(GLenum, GLuint, GLenum, GLint *)
- glGetQueryObjecti64v(GLuint, GLenum, GLint64 *)
- glGetQueryObjectiv(GLuint, GLenum, GLint *)
- glGetQueryObjectui64v(GLuint, GLenum, GLuint64 *)
- glGetQueryObjectuiv(GLuint, GLenum, GLuint *)
- glGetQueryiv(GLenum, GLenum, GLint *)
- glGetRenderbufferParameteriv(GLenum, GLenum, GLint *)
- glGetSamplerParameterIiv(GLuint, GLenum, GLint *)
- glGetSamplerParameterIuiv(GLuint, GLenum, GLuint *)
- glGetSamplerParameterfv(GLuint, GLenum, GLfloat *)
- glGetSamplerParameteriv(GLuint, GLenum, GLint *)
- glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)
- glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *)
- glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *)
- glGetShaderiv(GLuint, GLenum, GLint *)
- glGetString(GLenum) : const GLubyte *
- glGetStringi(GLenum, GLuint) : const GLubyte *
- glGetSubroutineIndex(GLuint, GLenum, const GLchar *) : GLuint
- glGetSubroutineUniformLocation(GLuint, GLenum, const GLchar *) : GLint
- glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *)
- glGetTexEnvfv(GLenum, GLenum, GLfloat *)
- glGetTexEnviv(GLenum, GLenum, GLint *)
- glGetTexGendv(GLenum, GLenum, GLdouble *)
- glGetTexGenfv(GLenum, GLenum, GLfloat *)
- glGetTexGeniv(GLenum, GLenum, GLint *)
- glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *)
- glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *)
- glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *)
- glGetTexParameterIiv(GLenum, GLenum, GLint *)
- glGetTexParameterIuiv(GLenum, GLenum, GLuint *)
- glGetTexParameterfv(GLenum, GLenum, GLfloat *)
- glGetTexParameteriv(GLenum, GLenum, GLint *)
- glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
- glGetUniformBlockIndex(GLuint, const GLchar *) : GLuint
- glGetUniformIndices(GLuint, GLsizei, const GLchar * const *, GLuint *)
- glGetUniformLocation(GLuint, const GLchar *) : GLint
- glGetUniformSubroutineuiv(GLenum, GLint, GLuint *)
- glGetUniformdv(GLuint, GLint, GLdouble *)
- glGetUniformfv(GLuint, GLint, GLfloat *)
- glGetUniformiv(GLuint, GLint, GLint *)
- glGetUniformuiv(GLuint, GLint, GLuint *)
- glGetVertexAttribIiv(GLuint, GLenum, GLint *)
- glGetVertexAttribIuiv(GLuint, GLenum, GLuint *)
- glGetVertexAttribLdv(GLuint, GLenum, GLdouble *)
- glGetVertexAttribPointerv(GLuint, GLenum, GLvoid **)
- glGetVertexAttribdv(GLuint, GLenum, GLdouble *)
- glGetVertexAttribfv(GLuint, GLenum, GLfloat *)
- glGetVertexAttribiv(GLuint, GLenum, GLint *)
- glHint(GLenum, GLenum)
- glHistogram(GLenum, GLsizei, GLenum, GLboolean)
- glIndexMask(GLuint)
- glIndexPointer(GLenum, GLsizei, const GLvoid *)
- glIndexd(GLdouble)
- glIndexdv(const GLdouble *)
- glIndexf(GLfloat)
- glIndexfv(const GLfloat *)
- glIndexi(GLint)
- glIndexiv(const GLint *)
- glIndexs(GLshort)
- glIndexsv(const GLshort *)
- glIndexub(GLubyte)
- glIndexubv(const GLubyte *)
- glInitNames()
- glInterleavedArrays(GLenum, GLsizei, const GLvoid *)
- glInvalidateBufferData(GLuint)
- glInvalidateBufferSubData(GLuint, GLintptr, GLsizeiptr)
- glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *)
- glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)
- glInvalidateTexImage(GLuint, GLint)
- glInvalidateTexSubImage(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
- glIsBuffer(GLuint) : GLboolean
- glIsEnabled(GLenum) : GLboolean
- glIsEnabledi(GLenum, GLuint) : GLboolean
- glIsFramebuffer(GLuint) : GLboolean
- glIsList(GLuint) : GLboolean
- glIsProgram(GLuint) : GLboolean
- glIsProgramPipeline(GLuint) : GLboolean
- glIsQuery(GLuint) : GLboolean
- glIsRenderbuffer(GLuint) : GLboolean
- glIsSampler(GLuint) : GLboolean
- glIsShader(GLuint) : GLboolean
- glIsSync(GLsync) : GLboolean
- glIsTexture(GLuint) : GLboolean
- glIsTransformFeedback(GLuint) : GLboolean
- glIsVertexArray(GLuint) : GLboolean
- glLightModelf(GLenum, GLfloat)
- glLightModelfv(GLenum, const GLfloat *)
- glLightModeli(GLenum, GLint)
- glLightModeliv(GLenum, const GLint *)
- glLightf(GLenum, GLenum, GLfloat)
- glLightfv(GLenum, GLenum, const GLfloat *)
- glLighti(GLenum, GLenum, GLint)
- glLightiv(GLenum, GLenum, const GLint *)
- glLineStipple(GLint, GLushort)
- glLineWidth(GLfloat)
- glLinkProgram(GLuint)
- glListBase(GLuint)
- glLoadIdentity()
- glLoadMatrixd(const GLdouble *)
- glLoadMatrixf(const GLfloat *)
- glLoadName(GLuint)
- glLoadTransposeMatrixd(const GLdouble *)
- glLoadTransposeMatrixf(const GLfloat *)
- glLogicOp(GLenum)
- glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
- glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
- glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
- glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
- glMapBuffer(GLenum, GLenum) : GLvoid *
- glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) : GLvoid *
- glMapGrid1d(GLint, GLdouble, GLdouble)
- glMapGrid1f(GLint, GLfloat, GLfloat)
- glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)
- glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
- glMaterialf(GLenum, GLenum, GLfloat)
- glMaterialfv(GLenum, GLenum, const GLfloat *)
- glMateriali(GLenum, GLenum, GLint)
- glMaterialiv(GLenum, GLenum, const GLint *)
- glMatrixMode(GLenum)
- glMemoryBarrier(GLbitfield)
- glMinSampleShading(GLfloat)
- glMinmax(GLenum, GLenum, GLboolean)
- glMultMatrixd(const GLdouble *)
- glMultMatrixf(const GLfloat *)
- glMultTransposeMatrixd(const GLdouble *)
- glMultTransposeMatrixf(const GLfloat *)
- glMultiDrawArrays(GLenum, const GLint *, const GLsizei *, GLsizei)
- glMultiDrawArraysIndirect(GLenum, const void *, GLsizei, GLsizei)
- glMultiDrawElements(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)
- glMultiDrawElementsBaseVertex(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, const GLint *)
- glMultiDrawElementsIndirect(GLenum, GLenum, const void *, GLsizei, GLsizei)
- glMultiTexCoord1d(GLenum, GLdouble)
- glMultiTexCoord1dv(GLenum, const GLdouble *)
- glMultiTexCoord1f(GLenum, GLfloat)
- glMultiTexCoord1fv(GLenum, const GLfloat *)
- glMultiTexCoord1i(GLenum, GLint)
- glMultiTexCoord1iv(GLenum, const GLint *)
- glMultiTexCoord1s(GLenum, GLshort)
- glMultiTexCoord1sv(GLenum, const GLshort *)
- glMultiTexCoord2d(GLenum, GLdouble, GLdouble)
- glMultiTexCoord2dv(GLenum, const GLdouble *)
- glMultiTexCoord2f(GLenum, GLfloat, GLfloat)
- glMultiTexCoord2fv(GLenum, const GLfloat *)
- glMultiTexCoord2i(GLenum, GLint, GLint)
- glMultiTexCoord2iv(GLenum, const GLint *)
- glMultiTexCoord2s(GLenum, GLshort, GLshort)
- glMultiTexCoord2sv(GLenum, const GLshort *)
- glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble)
- glMultiTexCoord3dv(GLenum, const GLdouble *)
- glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat)
- glMultiTexCoord3fv(GLenum, const GLfloat *)
- glMultiTexCoord3i(GLenum, GLint, GLint, GLint)
- glMultiTexCoord3iv(GLenum, const GLint *)
- glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort)
- glMultiTexCoord3sv(GLenum, const GLshort *)
- glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)
- glMultiTexCoord4dv(GLenum, const GLdouble *)
|
- glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
- glMultiTexCoord4fv(GLenum, const GLfloat *)
- glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint)
- glMultiTexCoord4iv(GLenum, const GLint *)
- glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort)
- glMultiTexCoord4sv(GLenum, const GLshort *)
- glMultiTexCoordP1ui(GLenum, GLenum, GLuint)
- glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint *)
- glMultiTexCoordP2ui(GLenum, GLenum, GLuint)
- glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint *)
- glMultiTexCoordP3ui(GLenum, GLenum, GLuint)
- glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint *)
- glMultiTexCoordP4ui(GLenum, GLenum, GLuint)
- glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint *)
- glNewList(GLuint, GLenum)
- glNormal3b(GLbyte, GLbyte, GLbyte)
- glNormal3bv(const GLbyte *)
- glNormal3d(GLdouble, GLdouble, GLdouble)
- glNormal3dv(const GLdouble *)
- glNormal3f(GLfloat, GLfloat, GLfloat)
- glNormal3fv(const GLfloat *)
- glNormal3i(GLint, GLint, GLint)
- glNormal3iv(const GLint *)
- glNormal3s(GLshort, GLshort, GLshort)
- glNormal3sv(const GLshort *)
- glNormalP3ui(GLenum, GLuint)
- glNormalP3uiv(GLenum, const GLuint *)
- glNormalPointer(GLenum, GLsizei, const GLvoid *)
- glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
- glPassThrough(GLfloat)
- glPatchParameterfv(GLenum, const GLfloat *)
- glPatchParameteri(GLenum, GLint)
- glPauseTransformFeedback()
- glPixelMapfv(GLenum, GLint, const GLfloat *)
- glPixelMapuiv(GLenum, GLint, const GLuint *)
- glPixelMapusv(GLenum, GLint, const GLushort *)
- glPixelStoref(GLenum, GLfloat)
- glPixelStorei(GLenum, GLint)
- glPixelTransferf(GLenum, GLfloat)
- glPixelTransferi(GLenum, GLint)
- glPixelZoom(GLfloat, GLfloat)
- glPointParameterf(GLenum, GLfloat)
- glPointParameterfv(GLenum, const GLfloat *)
- glPointParameteri(GLenum, GLint)
- glPointParameteriv(GLenum, const GLint *)
- glPointSize(GLfloat)
- glPolygonMode(GLenum, GLenum)
- glPolygonOffset(GLfloat, GLfloat)
- glPolygonStipple(const GLubyte *)
- glPopAttrib()
- glPopClientAttrib()
- glPopMatrix()
- glPopName()
- glPrimitiveRestartIndex(GLuint)
- glPrioritizeTextures(GLsizei, const GLuint *, const GLfloat *)
- glProgramBinary(GLuint, GLenum, const GLvoid *, GLsizei)
- glProgramParameteri(GLuint, GLenum, GLint)
- glProgramUniform1d(GLuint, GLint, GLdouble)
- glProgramUniform1dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform1f(GLuint, GLint, GLfloat)
- glProgramUniform1fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform1i(GLuint, GLint, GLint)
- glProgramUniform1iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform1ui(GLuint, GLint, GLuint)
- glProgramUniform1uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniform2d(GLuint, GLint, GLdouble, GLdouble)
- glProgramUniform2dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform2f(GLuint, GLint, GLfloat, GLfloat)
- glProgramUniform2fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform2i(GLuint, GLint, GLint, GLint)
- glProgramUniform2iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform2ui(GLuint, GLint, GLuint, GLuint)
- glProgramUniform2uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniform3d(GLuint, GLint, GLdouble, GLdouble, GLdouble)
- glProgramUniform3dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform3f(GLuint, GLint, GLfloat, GLfloat, GLfloat)
- glProgramUniform3fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform3i(GLuint, GLint, GLint, GLint, GLint)
- glProgramUniform3iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform3ui(GLuint, GLint, GLuint, GLuint, GLuint)
- glProgramUniform3uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniform4d(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)
- glProgramUniform4dv(GLuint, GLint, GLsizei, const GLdouble *)
- glProgramUniform4f(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)
- glProgramUniform4fv(GLuint, GLint, GLsizei, const GLfloat *)
- glProgramUniform4i(GLuint, GLint, GLint, GLint, GLint, GLint)
- glProgramUniform4iv(GLuint, GLint, GLsizei, const GLint *)
- glProgramUniform4ui(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)
- glProgramUniform4uiv(GLuint, GLint, GLsizei, const GLuint *)
- glProgramUniformMatrix2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix2x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix2x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix2x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix2x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix3x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix3x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix3x4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix3x4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix4dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix4fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix4x2dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix4x2fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProgramUniformMatrix4x3dv(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
- glProgramUniformMatrix4x3fv(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
- glProvokingVertex(GLenum)
- glPushAttrib(GLbitfield)
- glPushClientAttrib(GLbitfield)
- glPushMatrix()
- glPushName(GLuint)
- glQueryCounter(GLuint, GLenum)
- glRasterPos2d(GLdouble, GLdouble)
- glRasterPos2dv(const GLdouble *)
- glRasterPos2f(GLfloat, GLfloat)
- glRasterPos2fv(const GLfloat *)
- glRasterPos2i(GLint, GLint)
- glRasterPos2iv(const GLint *)
- glRasterPos2s(GLshort, GLshort)
- glRasterPos2sv(const GLshort *)
- glRasterPos3d(GLdouble, GLdouble, GLdouble)
- glRasterPos3dv(const GLdouble *)
- glRasterPos3f(GLfloat, GLfloat, GLfloat)
- glRasterPos3fv(const GLfloat *)
- glRasterPos3i(GLint, GLint, GLint)
- glRasterPos3iv(const GLint *)
- glRasterPos3s(GLshort, GLshort, GLshort)
- glRasterPos3sv(const GLshort *)
- glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glRasterPos4dv(const GLdouble *)
- glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glRasterPos4fv(const GLfloat *)
- glRasterPos4i(GLint, GLint, GLint, GLint)
- glRasterPos4iv(const GLint *)
- glRasterPos4s(GLshort, GLshort, GLshort, GLshort)
- glRasterPos4sv(const GLshort *)
- glReadBuffer(GLenum)
- glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
- glRectd(GLdouble, GLdouble, GLdouble, GLdouble)
- glRectdv(const GLdouble *, const GLdouble *)
- glRectf(GLfloat, GLfloat, GLfloat, GLfloat)
- glRectfv(const GLfloat *, const GLfloat *)
- glRecti(GLint, GLint, GLint, GLint)
- glRectiv(const GLint *, const GLint *)
- glRects(GLshort, GLshort, GLshort, GLshort)
- glRectsv(const GLshort *, const GLshort *)
- glReleaseShaderCompiler()
- glRenderMode(GLenum) : GLint
- glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)
- glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
- glResetHistogram(GLenum)
- glResetMinmax(GLenum)
- glResumeTransformFeedback()
- glRotated(GLdouble, GLdouble, GLdouble, GLdouble)
- glRotatef(GLfloat, GLfloat, GLfloat, GLfloat)
- glSampleCoverage(GLfloat, GLboolean)
- glSampleMaski(GLuint, GLbitfield)
- glSamplerParameterIiv(GLuint, GLenum, const GLint *)
- glSamplerParameterIuiv(GLuint, GLenum, const GLuint *)
- glSamplerParameterf(GLuint, GLenum, GLfloat)
- glSamplerParameterfv(GLuint, GLenum, const GLfloat *)
- glSamplerParameteri(GLuint, GLenum, GLint)
- glSamplerParameteriv(GLuint, GLenum, const GLint *)
- glScaled(GLdouble, GLdouble, GLdouble)
- glScalef(GLfloat, GLfloat, GLfloat)
- glScissor(GLint, GLint, GLsizei, GLsizei)
- glScissorArrayv(GLuint, GLsizei, const GLint *)
- glScissorIndexed(GLuint, GLint, GLint, GLsizei, GLsizei)
- glScissorIndexedv(GLuint, const GLint *)
- glSecondaryColor3b(GLbyte, GLbyte, GLbyte)
- glSecondaryColor3bv(const GLbyte *)
- glSecondaryColor3d(GLdouble, GLdouble, GLdouble)
- glSecondaryColor3dv(const GLdouble *)
- glSecondaryColor3f(GLfloat, GLfloat, GLfloat)
- glSecondaryColor3fv(const GLfloat *)
- glSecondaryColor3i(GLint, GLint, GLint)
- glSecondaryColor3iv(const GLint *)
- glSecondaryColor3s(GLshort, GLshort, GLshort)
- glSecondaryColor3sv(const GLshort *)
- glSecondaryColor3ub(GLubyte, GLubyte, GLubyte)
- glSecondaryColor3ubv(const GLubyte *)
- glSecondaryColor3ui(GLuint, GLuint, GLuint)
- glSecondaryColor3uiv(const GLuint *)
- glSecondaryColor3us(GLushort, GLushort, GLushort)
- glSecondaryColor3usv(const GLushort *)
- glSecondaryColorP3ui(GLenum, GLuint)
- glSecondaryColorP3uiv(GLenum, const GLuint *)
- glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glSelectBuffer(GLsizei, GLuint *)
- glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)
- glShadeModel(GLenum)
- glShaderBinary(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)
- glShaderSource(GLuint, GLsizei, const GLchar * const *, const GLint *)
- glShaderStorageBlockBinding(GLuint, GLuint, GLuint)
- glStencilFunc(GLenum, GLint, GLuint)
- glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint)
- glStencilMask(GLuint)
- glStencilMaskSeparate(GLenum, GLuint)
- glStencilOp(GLenum, GLenum, GLenum)
- glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum)
- glTexBuffer(GLenum, GLenum, GLuint)
- glTexBufferRange(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)
- glTexCoord1d(GLdouble)
- glTexCoord1dv(const GLdouble *)
- glTexCoord1f(GLfloat)
- glTexCoord1fv(const GLfloat *)
- glTexCoord1i(GLint)
- glTexCoord1iv(const GLint *)
- glTexCoord1s(GLshort)
- glTexCoord1sv(const GLshort *)
- glTexCoord2d(GLdouble, GLdouble)
- glTexCoord2dv(const GLdouble *)
- glTexCoord2f(GLfloat, GLfloat)
- glTexCoord2fv(const GLfloat *)
- glTexCoord2i(GLint, GLint)
- glTexCoord2iv(const GLint *)
- glTexCoord2s(GLshort, GLshort)
- glTexCoord2sv(const GLshort *)
- glTexCoord3d(GLdouble, GLdouble, GLdouble)
- glTexCoord3dv(const GLdouble *)
- glTexCoord3f(GLfloat, GLfloat, GLfloat)
- glTexCoord3fv(const GLfloat *)
- glTexCoord3i(GLint, GLint, GLint)
- glTexCoord3iv(const GLint *)
- glTexCoord3s(GLshort, GLshort, GLshort)
- glTexCoord3sv(const GLshort *)
- glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glTexCoord4dv(const GLdouble *)
- glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glTexCoord4fv(const GLfloat *)
- glTexCoord4i(GLint, GLint, GLint, GLint)
- glTexCoord4iv(const GLint *)
- glTexCoord4s(GLshort, GLshort, GLshort, GLshort)
- glTexCoord4sv(const GLshort *)
- glTexCoordP1ui(GLenum, GLuint)
- glTexCoordP1uiv(GLenum, const GLuint *)
- glTexCoordP2ui(GLenum, GLuint)
- glTexCoordP2uiv(GLenum, const GLuint *)
- glTexCoordP3ui(GLenum, GLuint)
- glTexCoordP3uiv(GLenum, const GLuint *)
- glTexCoordP4ui(GLenum, GLuint)
- glTexCoordP4uiv(GLenum, const GLuint *)
- glTexCoordPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glTexEnvf(GLenum, GLenum, GLfloat)
- glTexEnvfv(GLenum, GLenum, const GLfloat *)
- glTexEnvi(GLenum, GLenum, GLint)
- glTexEnviv(GLenum, GLenum, const GLint *)
- glTexGend(GLenum, GLenum, GLdouble)
- glTexGendv(GLenum, GLenum, const GLdouble *)
- glTexGenf(GLenum, GLenum, GLfloat)
- glTexGenfv(GLenum, GLenum, const GLfloat *)
- glTexGeni(GLenum, GLenum, GLint)
- glTexGeniv(GLenum, GLenum, const GLint *)
- glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
- glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
- glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean)
- glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
- glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean)
- glTexParameterIiv(GLenum, GLenum, const GLint *)
- glTexParameterIuiv(GLenum, GLenum, const GLuint *)
- glTexParameterf(GLenum, GLenum, GLfloat)
- glTexParameterfv(GLenum, GLenum, const GLfloat *)
- glTexParameteri(GLenum, GLenum, GLint)
- glTexParameteriv(GLenum, GLenum, const GLint *)
- glTexStorage1D(GLenum, GLsizei, GLenum, GLsizei)
- glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
- glTexStorage2DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
- glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)
- glTexStorage3DMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
- glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
- glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glTextureView(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)
- glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar * const *, GLenum)
- glTranslated(GLdouble, GLdouble, GLdouble)
- glTranslatef(GLfloat, GLfloat, GLfloat)
- glUniform1d(GLint, GLdouble)
- glUniform1dv(GLint, GLsizei, const GLdouble *)
- glUniform1f(GLint, GLfloat)
- glUniform1fv(GLint, GLsizei, const GLfloat *)
- glUniform1i(GLint, GLint)
- glUniform1iv(GLint, GLsizei, const GLint *)
- glUniform1ui(GLint, GLuint)
- glUniform1uiv(GLint, GLsizei, const GLuint *)
- glUniform2d(GLint, GLdouble, GLdouble)
- glUniform2dv(GLint, GLsizei, const GLdouble *)
- glUniform2f(GLint, GLfloat, GLfloat)
- glUniform2fv(GLint, GLsizei, const GLfloat *)
- glUniform2i(GLint, GLint, GLint)
- glUniform2iv(GLint, GLsizei, const GLint *)
- glUniform2ui(GLint, GLuint, GLuint)
- glUniform2uiv(GLint, GLsizei, const GLuint *)
- glUniform3d(GLint, GLdouble, GLdouble, GLdouble)
- glUniform3dv(GLint, GLsizei, const GLdouble *)
- glUniform3f(GLint, GLfloat, GLfloat, GLfloat)
- glUniform3fv(GLint, GLsizei, const GLfloat *)
- glUniform3i(GLint, GLint, GLint, GLint)
- glUniform3iv(GLint, GLsizei, const GLint *)
- glUniform3ui(GLint, GLuint, GLuint, GLuint)
- glUniform3uiv(GLint, GLsizei, const GLuint *)
- glUniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble)
- glUniform4dv(GLint, GLsizei, const GLdouble *)
- glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
- glUniform4fv(GLint, GLsizei, const GLfloat *)
- glUniform4i(GLint, GLint, GLint, GLint, GLint)
- glUniform4iv(GLint, GLsizei, const GLint *)
- glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint)
- glUniform4uiv(GLint, GLsizei, const GLuint *)
- glUniformBlockBinding(GLuint, GLuint, GLuint)
- glUniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix2x3dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix2x4dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3x2dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3x4dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4x2dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4x3dv(GLint, GLsizei, GLboolean, const GLdouble *)
- glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformSubroutinesuiv(GLenum, GLsizei, const GLuint *)
- glUnmapBuffer(GLenum) : GLboolean
- glUseProgram(GLuint)
- glUseProgramStages(GLuint, GLbitfield, GLuint)
- glValidateProgram(GLuint)
- glValidateProgramPipeline(GLuint)
- glVertex2d(GLdouble, GLdouble)
- glVertex2dv(const GLdouble *)
- glVertex2f(GLfloat, GLfloat)
- glVertex2fv(const GLfloat *)
- glVertex2i(GLint, GLint)
- glVertex2iv(const GLint *)
- glVertex2s(GLshort, GLshort)
- glVertex2sv(const GLshort *)
- glVertex3d(GLdouble, GLdouble, GLdouble)
- glVertex3dv(const GLdouble *)
- glVertex3f(GLfloat, GLfloat, GLfloat)
- glVertex3fv(const GLfloat *)
- glVertex3i(GLint, GLint, GLint)
- glVertex3iv(const GLint *)
- glVertex3s(GLshort, GLshort, GLshort)
- glVertex3sv(const GLshort *)
- glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble)
- glVertex4dv(const GLdouble *)
- glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat)
- glVertex4fv(const GLfloat *)
- glVertex4i(GLint, GLint, GLint, GLint)
- glVertex4iv(const GLint *)
- glVertex4s(GLshort, GLshort, GLshort, GLshort)
- glVertex4sv(const GLshort *)
- glVertexAttrib1d(GLuint, GLdouble)
- glVertexAttrib1dv(GLuint, const GLdouble *)
- glVertexAttrib1f(GLuint, GLfloat)
- glVertexAttrib1fv(GLuint, const GLfloat *)
- glVertexAttrib1s(GLuint, GLshort)
- glVertexAttrib1sv(GLuint, const GLshort *)
- glVertexAttrib2d(GLuint, GLdouble, GLdouble)
- glVertexAttrib2dv(GLuint, const GLdouble *)
- glVertexAttrib2f(GLuint, GLfloat, GLfloat)
- glVertexAttrib2fv(GLuint, const GLfloat *)
- glVertexAttrib2s(GLuint, GLshort, GLshort)
- glVertexAttrib2sv(GLuint, const GLshort *)
- glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble)
- glVertexAttrib3dv(GLuint, const GLdouble *)
- glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)
- glVertexAttrib3fv(GLuint, const GLfloat *)
- glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort)
- glVertexAttrib3sv(GLuint, const GLshort *)
- glVertexAttrib4Nbv(GLuint, const GLbyte *)
- glVertexAttrib4Niv(GLuint, const GLint *)
- glVertexAttrib4Nsv(GLuint, const GLshort *)
- glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
- glVertexAttrib4Nubv(GLuint, const GLubyte *)
- glVertexAttrib4Nuiv(GLuint, const GLuint *)
- glVertexAttrib4Nusv(GLuint, const GLushort *)
- glVertexAttrib4bv(GLuint, const GLbyte *)
- glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
- glVertexAttrib4dv(GLuint, const GLdouble *)
- glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
- glVertexAttrib4fv(GLuint, const GLfloat *)
- glVertexAttrib4iv(GLuint, const GLint *)
- glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort)
- glVertexAttrib4sv(GLuint, const GLshort *)
- glVertexAttrib4ubv(GLuint, const GLubyte *)
- glVertexAttrib4uiv(GLuint, const GLuint *)
- glVertexAttrib4usv(GLuint, const GLushort *)
- glVertexAttribBinding(GLuint, GLuint)
- glVertexAttribDivisor(GLuint, GLuint)
- glVertexAttribFormat(GLuint, GLint, GLenum, GLboolean, GLuint)
- glVertexAttribI1i(GLuint, GLint)
- glVertexAttribI1iv(GLuint, const GLint *)
- glVertexAttribI1ui(GLuint, GLuint)
- glVertexAttribI1uiv(GLuint, const GLuint *)
- glVertexAttribI2i(GLuint, GLint, GLint)
- glVertexAttribI2iv(GLuint, const GLint *)
- glVertexAttribI2ui(GLuint, GLuint, GLuint)
- glVertexAttribI2uiv(GLuint, const GLuint *)
- glVertexAttribI3i(GLuint, GLint, GLint, GLint)
- glVertexAttribI3iv(GLuint, const GLint *)
- glVertexAttribI3ui(GLuint, GLuint, GLuint, GLuint)
- glVertexAttribI3uiv(GLuint, const GLuint *)
- glVertexAttribI4bv(GLuint, const GLbyte *)
- glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint)
- glVertexAttribI4iv(GLuint, const GLint *)
- glVertexAttribI4sv(GLuint, const GLshort *)
- glVertexAttribI4ubv(GLuint, const GLubyte *)
- glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint)
- glVertexAttribI4uiv(GLuint, const GLuint *)
- glVertexAttribI4usv(GLuint, const GLushort *)
- glVertexAttribIFormat(GLuint, GLint, GLenum, GLuint)
- glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
- glVertexAttribL1d(GLuint, GLdouble)
- glVertexAttribL1dv(GLuint, const GLdouble *)
- glVertexAttribL2d(GLuint, GLdouble, GLdouble)
- glVertexAttribL2dv(GLuint, const GLdouble *)
- glVertexAttribL3d(GLuint, GLdouble, GLdouble, GLdouble)
- glVertexAttribL3dv(GLuint, const GLdouble *)
- glVertexAttribL4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
- glVertexAttribL4dv(GLuint, const GLdouble *)
- glVertexAttribLFormat(GLuint, GLint, GLenum, GLuint)
- glVertexAttribLPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid *)
- glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint)
- glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint *)
- glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)
- glVertexBindingDivisor(GLuint, GLuint)
- glVertexP2ui(GLenum, GLuint)
- glVertexP2uiv(GLenum, const GLuint *)
- glVertexP3ui(GLenum, GLuint)
- glVertexP3uiv(GLenum, const GLuint *)
- glVertexP4ui(GLenum, GLuint)
- glVertexP4uiv(GLenum, const GLuint *)
- glVertexPointer(GLint, GLenum, GLsizei, const GLvoid *)
- glViewport(GLint, GLint, GLsizei, GLsizei)
- glViewportArrayv(GLuint, GLsizei, const GLfloat *)
- glViewportIndexedf(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
- glViewportIndexedfv(GLuint, const GLfloat *)
- glWaitSync(GLsync, GLbitfield, GLuint64)
- glWindowPos2d(GLdouble, GLdouble)
- glWindowPos2dv(const GLdouble *)
- glWindowPos2f(GLfloat, GLfloat)
- glWindowPos2fv(const GLfloat *)
- glWindowPos2i(GLint, GLint)
- glWindowPos2iv(const GLint *)
- glWindowPos2s(GLshort, GLshort)
- glWindowPos2sv(const GLshort *)
- glWindowPos3d(GLdouble, GLdouble, GLdouble)
- glWindowPos3dv(const GLdouble *)
- glWindowPos3f(GLfloat, GLfloat, GLfloat)
- glWindowPos3fv(const GLfloat *)
- glWindowPos3i(GLint, GLint, GLint)
- glWindowPos3iv(const GLint *)
- glWindowPos3s(GLshort, GLshort, GLshort)
- glWindowPos3sv(const GLshort *)
- initializeOpenGLFunctions() : bool
- owningContext() const : QOpenGLContext *
- setOwningContext(const QOpenGLContext *)
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